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Oliver, Paul G.; Oliver, Stanley – Industry and Higher Education, 2022
Applied areas of entrepreneurship are growing in popularity due to the ongoing need for students to gain specialised skills to find employment after graduation. This study explores how educational scaffolding can facilitate the delivery of online experiential activities to improve the entrepreneurial learning experience and the performance of…
Descriptors: Electronic Learning, Educational Innovation, Entrepreneurship, Experiential Learning
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Juhi Kim – Learning Assistance Review, 2022
The shift in literacy education has reshaped the perspective of writing instruction in its theory and philosophy of the writing center in the US. This study examines how the writing center tutors instruct themselves for the work of writing instruction through mock tutorials. The tutors demonstrate how they make sense of the collaborative process…
Descriptors: Universities, Tutorial Programs, Writing Instruction, Skill Centers
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Veronika Timpe-Laughlin; Tetyana Sydorenko; Judit Dombi – Computer Assisted Language Learning, 2024
To examine the utility of spoken dialog systems (SDSs) for learning and low-stakes assessment, we administered the same role-play task in two different modalities to a group of 47 tertiary-level learners of English. Each participant completed the task in an SDS setting with a fully automated agent and engaged in the same task with a human…
Descriptors: Second Language Learning, In Person Learning, Standard Spoken Usage, Role Playing
Sanetti, Lisa M. Hagermoser; Collier-Meek, Melissa A. – Guilford Press, 2019
Evidence-based interventions benefit learners only when they are implemented fully. Yet many educators struggle with successful implementation. This unique book gives practitioners a research-based framework for working with PreK-12 educators to support the effective delivery of academic, behavioral, and social-emotional interventions.…
Descriptors: Evidence Based Practice, Intervention, Program Implementation, Fidelity
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Choleva, Nassia; Lenakakis, Antonis; Pigkou-Repousi, Myrto – Human Rights Education Review, 2021
This paper supports the contention that the methodologies of human rights education and educational drama share a common ground and that that the three fundamental dimensions of human rights education (HRE) (learning about, through and for human rights) can be addressed through drama. Our quantitative research is focused on an educational drama…
Descriptors: Drama, Civil Rights, Inservice Teacher Education, Teacher Workshops
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Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
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Pazell, Sara; Hamilton, Anita – Higher Education Research and Development, 2021
Undergraduate education is competitive. User experience is important to course design because it can improve user-satisfaction and learning. Action research methodology was used in our practice-oriented case study about the application of human-factors methods to re-design an undergraduate second-year occupational therapy course. A cognitive task…
Descriptors: Student Centered Learning, Undergraduate Students, Occupational Therapy, Curriculum Development
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Campana, Kathleen – Information and Learning Sciences, 2021
Purpose: This study aims to offer insights into the presence and nature of an information environment provided for young children to support their learning and explore how an information environment for young children can be characterized. Design/methodology/approach: Observations of video-recorded public library storytimes were used to…
Descriptors: Young Children, Information Dissemination, Educational Environment, Learning
Helene Shapiro – ProQuest LLC, 2021
This action research is about empowering teachers to communicate positively in discourses with parents at Individual Education Plan (IEP) meetings. It builds on the premise that giving teachers communications tools will increase their motivation to communicate more effectively and to be aware of their dialogue behavior. Taking a case study…
Descriptors: Parent Teacher Cooperation, Communication Skills, Individualized Education Programs, Meetings
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Moscoso, Mildred O.; de Jesus, Ana Katrina P.; Abagat, Renz Frances D.; Centeno, Edmund G.; Custodio, Rhodora Ramonette D. V.; Embate, John Mervin L.; Pine, Elijah Jesse Mendoza; Belano, Zoilo D., Jr.; Crudo, Eugene Raymond P.; Lopega, Diosdado B.; Mangubat, Lexter J. – Asian Association of Open Universities Journal, 2020
Purpose: Katipuneros RPG--Bisperas ng Himagsikan (Katipuneros RPG: The Eve of the Revolution) is an immersive and gamified theater that engages its "audiences" in the initiation rites of a secret revolutionary movement in the Philippines in 1896. This descriptive qualitative research evaluates such experiential approach to learning…
Descriptors: Asian History, Foreign Countries, Game Based Learning, Experiential Learning
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Arevalo, Jorge A. – Journal of Management Education, 2020
Gender issues have been well conceptualized in feminist organization studies. However, gender research has had limited practical effects, in part because it has not been well conceptualized in the sustainability in management education (SiME) scholarship; nor has it been adequately prioritized in management and business curricula. I argue that…
Descriptors: Gender Issues, Sustainability, Feminism, Business Administration Education
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Richards, Judith; Guerrero, Veronica; Fischbach, Sarah – Journal of Education for Business, 2020
Negotiation and conflict management skills have been identified as critical skills for students as part of their business education. In this paper, we have combined research on negotiation self-efficacy and pedagogical tools previously developed to support educational experiences for students in the classroom. Utilizing negotiation cases, we are…
Descriptors: Negotiation Agreements, Self Efficacy, Conflict Resolution, Business Administration Education
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Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
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Inouye, Todd M.; Kling, James A. – Decision Sciences Journal of Innovative Education, 2020
This paper introduces a novel supply chain role-play activity designed to improve ethical awareness and pricing negotiation decisions in business capstone courses. Participants negotiate prices between five levels of an international coffee supply chain: Farmers, Processors, Importers, Roasters, and Retailers/Cafés. Using results from 141…
Descriptors: Negotiation Agreements, Supply and Demand, Role Playing, Class Activities
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Roberts, Jessica; Lyons, Leilah – Journal of the Learning Sciences, 2020
Engaging learners with complex unfamiliar datasets is a known challenge in Data Science education. One promising phenomenon investigated in related work is perspective-taking. A first-person "actor" perspective can help facilitate group and individual sensemaking by mediating observations and actions taken by learners. Here we…
Descriptors: Perspective Taking, Data, Information Science, Museums
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