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Rosenbloom, Raia; Wills, Howard P.; Mason, Rose; Huffman, Jonathan M.; Mason, Benjamin A. – Journal of Autism and Developmental Disorders, 2019
Individuals with autism spectrum disorders (ASD) often present with difficulty in sustaining engagement, attention, and have disruptive behavior in classroom settings. Without appropriate intervention, these challenging behaviors often persist and negatively impact educational outcomes. Self-monitoring is a well-supported evidence-based practice…
Descriptors: Behavior Modification, Intervention, Self Management, Adolescents
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Fabic, Geela Venise Firmalo; Mitrovic, Antonija; Neshatian, Kourosh – International Journal of Artificial Intelligence in Education, 2019
The overarching goal of our project is to design effective learning activities for PyKinetic, a smartphone Python tutor. In this paper, we present a study using a variant of Parsons problems we designed for PyKinetic. Parsons problems contain randomized code which needs to be re-ordered to produce the desired effect. In our variant of Parsons…
Descriptors: Telecommunications, Handheld Devices, Cues, Intelligent Tutoring Systems
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Battistoli, B. F. – Journal on Excellence in College Teaching, 2019
This study explores the relationship between the frequency and time spent on cell phones (independent variables) by students in the classroom and students' academic performance (dependent variable), as represented by self-reported grade point average (GPA). A 22-question Internet survey was conducted at a private Northeastern university (N =…
Descriptors: Telecommunications, Handheld Devices, Student Behavior, Grade Point Average
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Loukatos, Dimitrios; Arvanitis, Konstantinos G. – Education Sciences, 2019
Inspired by the mobile phone market boost, several low cost credit card-sized computers have made the scene, able to support educational applications with artificial intelligence features, intended for students of various levels. This paper describes the learning experience and highlights the technologies used to improve the function of DIY…
Descriptors: Handheld Devices, Artificial Intelligence, Robotics, Internet
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Samur, Yavuz – Journal of Computer Assisted Learning, 2019
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the effectiveness of an instructional digital game,…
Descriptors: Teaching Methods, Kindergarten, Telecommunications, Handheld Devices
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Ortiz, Sergio; Green, Marybeth – Turkish Online Journal of Distance Education, 2019
The use of mobile technology such as smartphones and tablets is deeply embedded in college life by Generation Z (students born between 1995 and 2010). Using reports generated by the Learning Management System (LMS), this research studied the mobile device access patterns of both undergraduate and graduate students enrolled in courses utilizing the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Kyza, Elini A.; Yiannis, Georgiou; Souropetsis, Markos; Agesilaou, Andria – International Journal of Mobile and Blended Learning, 2019
Collecting data in a mobile augmented reality (AR) settings is challenging, as participants are dispersed in the physical space and move often; therefore, it is imperative that new techniques are investigated to facilitate richer and more ecologically-valid data collection. This study examined three in vivo techniques for collecting authentic data…
Descriptors: Data Collection, Computer Simulation, Validity, Handheld Devices
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Blau, Gary; Petrucci, Tony; Rivera, Michael; Ghate, Rujuta – Decision Sciences Journal of Innovative Education, 2019
Team-based projects continue to be important for structuring work in many organizations, and employees are increasingly using mobile applications (apps) for peer evaluations as part of a performance appraisals process. Since a graduating student can expect to work in a team at some point in their career, exposure to class-related group projects is…
Descriptors: Feedback (Response), Computer Oriented Programs, Peer Evaluation, Teamwork
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Heider, Amy E.; Cannella-Malone, Helen I.; Andzik, Natalie R. – Career Development and Transition for Exceptional Individuals, 2019
Efficient vocational skills instruction is needed to meet the needs of a growing number of job seekers with intellectual and developmental disabilities (IDD). This study examined the effects of self-directed video prompting used to teach transition-age students with IDD chained vocational tasks. A multiple probe design across behaviors was…
Descriptors: Video Technology, Prompting, Independent Study, Job Skills
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Gal, Adiv – International Journal of Evaluation and Research in Education, 2019
The era of M-learning, specifically the use of mobile phones, has been hardly noticeable in elementary schools. GIS technology is also rarely implemented there. In this study, 5th grade students' perceptions of the use of GIS technology through mobile phones were examined as part of an environmental education program designed to help preserve…
Descriptors: Grade 5, Telecommunications, Handheld Devices, Educational Technology
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Lin, Xiao-Fan; Deng, Cailing; Hu, Qintai; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2019
Close links between students' conceptions of and approaches to learning were established in the past research. However, only a few quantitative studies investigated this relationship particularly with regard to mobile learning (m-learning). The correlation between learners' conceptions and approaches to m-learning was analysed using a partial…
Descriptors: Undergraduate Students, Student Attitudes, Telecommunications, Handheld Devices
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Lauer, E. Earlynn; Martin, Scott B.; Zakrajsek, Rebecca A. – Strategies: A Journal for Physical and Sport Educators, 2019
This article provides coaches with a guide for using technology and imagery to improve athletes' sport performance of closed motor skills. During the associative phase of skill learning, when young athletes are still learning to refine their technique, it can be difficult for coaches to change athletes' movements and develop their sport skills.…
Descriptors: Educational Technology, Technology Uses in Education, Psychomotor Skills, Athletics
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Breman, Jeroen; Giacumo, Lisa A.; Griffith-Boyes, Rachel – TechTrends: Linking Research and Practice to Improve Learning, 2019
This article describes a needs analysis case study to inform the instructional design of a multinational capacity building project in humanitarian logistics. Survey responses from 106 foreign partner non-governmental organizations (NGOs) of international non-governmental organizations (INGOs) were collected to gain insights into organizations'…
Descriptors: Capacity Building, Instructional Design, Social Values, Nongovernmental Organizations
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Bijlsma, Hannah J. E.; Visscher, Adrie J.; Dobbelaer, Marjoleine J.; Veldkamp, Bernard P. – Technology, Pedagogy and Education, 2019
In this study, it was investigated if student feedback promoted teachers' insight into where they could improve their lessons and their reflection on their lessons. It was also studied in what ways teachers worked on improvement, based on the student feedback, and whether it affected the quality of their teaching. Student perceptions of teaching…
Descriptors: Handheld Devices, Computer Mediated Communication, Feedback (Response), Teacher Effectiveness
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Fagan, Mary Helen – Computers in the Schools, 2019
The purpose of this study was to explore the acceptance of mobile learning by students in a higher education setting. The unified theory of acceptance and use of technology (UTAUT) was extended to include hedonic motivation, operationalized as enjoyment, as well as social influence in a field study involving the adoption of iPad mobile devices.…
Descriptors: Student Attitudes, Electronic Learning, Higher Education, Technology Uses in Education
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