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Marin, Ananda; Taylor, Katie Headrick; Shapiro, Ben Rydal; Hall, Rogers – Cognition and Instruction, 2020
Mobility provides the fabric of everyday life but is rarely considered part of learning and is almost never used as relevant, experiential content in teaching. This special issue integrates ideas and efforts across different fields into a more unified framework to study and design for what we call Learning on the Move. Approaches used in these…
Descriptors: Mobility, Human Body, Teaching Methods, Place Based Education
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Turgut, Yigit Emrah; Kursun, Engin – Eurasian Journal of Educational Research, 2020
Purpose: This study aims to examine the current state of mobile Internet experience of the children in Turkey and to compare the Internet experiences of the children in Turkey to the children living in seven European countries included in the Net Children Go Mobile (NCGM) project. Research Methods: In this study, a descriptive research design was…
Descriptors: Foreign Countries, Internet, Telecommunications, Children
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Wang, Chih-Chiang; Lo, Chia-Lun; Hsu, Ming-Ching; Tsai, Chih-Yung; Tsai, Chun-Ming – SAGE Open, 2020
Mobile devices are becoming ubiquitous methodologies and tools, providing application for learning and teaching field. On the basis of the widespread use of wireless devices and mobile computing technology, this study proposes a context-aware plant ecology learning system (CAPELS) based on context-aware technology; adapting deep neural networks…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Plants (Botany)
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Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
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Narayan, Sharishna; Naidu, Som – Asian Journal of Distance Education, 2020
Individual access to mobile devices in higher education has increased tremendously in recent years as tablet computers (hereinafter mentioned as tablets) are now widely available giving students greater access to these technologies than ever before. The increasingly widespread diffusion of tablets at The University of the South Pacific (USP)…
Descriptors: Handheld Devices, College Freshmen, Student Attitudes, Usability
Housiaux, Andrew – Phi Delta Kappan, 2020
Parents and teachers alike express concern about how much time teenagers spend on their cell phones today, but what do the teenagers themselves think? Andrew Housiaux, a philosophy teacher at a boarding school in Massachusetts, asked his students to give up their cell phones for three days and write about the experience. Their reflections showed…
Descriptors: Handheld Devices, Telecommunications, Time on Task, Addictive Behavior
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Wood, Narelle; Beavis, Catherine; Cloonan, Anne; Hutchison, Kirsten; Pangrazio, Luci; Sefton-Green, Julian – Australian Educational Researcher, 2020
As mobile and connected digital practices reshape social, interpersonal and learning relationships, it is increasingly challenging for teachers and schools to keep pace with rapid change. This paper reports on a professional learning project which set out to support teachers to learn more about how students in their classes used technologies,…
Descriptors: Telecommunications, Handheld Devices, Information Technology, Social Change
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Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
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Ameri, Arefeh; Khajouei, Reza; Ameri, Alieh; Jahani, Yunes – Education and Information Technologies, 2020
Several cultural and psychological factors can affect the behavior of users towards the use and acceptance of mobile-based educational applications. One of the methods to measure the factors resulting in the acceptance of mobile-based educational applications is Unified Theory of Acceptance and Use of Technology (UTAUT). The objective of this…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Widen, Sherri C.; Orozco, Marlene; Horng, Eileen Lai; Loeb, Susanna – Journal of Early Childhood Research, 2020
Informal caregivers (family, friends, and neighbors) spend many hours each week with the children in their care and can have a significant impact on the children's social-emotional and academic development. Unfortunately, many informal caregivers lack the knowledge of how to do so. We conducted a qualitative 2-year study to investigate informal…
Descriptors: Caregiver Role, Caregiver Child Relationship, Child Development, Family Role
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Nariyati, N. P. L.; Sudirman; Pratiwi, N. P. A. – International Journal of Language Education, 2020
In 21st century, educational process has been changed by the development of technology. One of the strategies that can be applied to support educational process in digital era is that the use of Mobile Learning strategy. Related to language learning, Mobile learning is further developed into the term Mobile Assisted Language Learning (MALL). This…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Preservice Teachers
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Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
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Tamir, Emanuel; Etgar, Ran; Peled, Daniel – Research in Educational Administration & Leadership, 2020
Smartphone applications have become increasingly popular, influencing functioning in all life domains. This study investigated the influence of the WhatsApp application on decision-making processes among kindergarten-managers. The research aimed to investigate the types of decisions made using WhatsApp. To examine this, a 3-phase mixed-method…
Descriptors: Decision Making, Handheld Devices, Computer Mediated Communication, Computer Oriented Programs
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Fotakopoulou, Olga; Hatzigianni, Maria; Dardanou, Maria; Unstad, Torstein; O'Connor, Jane – European Early Childhood Education Research Journal, 2020
This paper will discuss the beliefs and experiences of early childhood educators across three countries, England, Norway and Greece, in relation to the use of touchscreen technology with the youngest children in their settings. Building on previous research which explored parents' perspectives, this study now extends the investigation to early…
Descriptors: Early Childhood Teachers, Beliefs, Educational Technology, Teaching Experience
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Ling, Yizhou; Chen, Pengwen; Li, Juan; Zhang, Junyao; Chen, Kai – Journal of Chemical Education, 2020
This paper proposes an experiment in which students build microdevices for conveniently electrolyzing water and use image recognition and processing technology to measure the volume of gas generated during the reaction in a noncontact way. Taking advantage of three ratio relationships between (i) gas volume and the area of bubbles, (ii) the…
Descriptors: Science Instruction, Chemistry, Science Experiments, High School Students
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