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Zaccaria, Kristina – ProQuest LLC, 2018
Coaching is an effective practice that affects teacher and learner outcomes; however, instructional coaches (ICs) must be trained in the fidelity of the implementation. New technology provides an opportunity for new virtual coaching methods. The purpose of this exploratory case study is to explore coaches-in-training (CITs) perspectives of their…
Descriptors: Coaching (Performance), Teleconferencing, Educational Technology, Technology Uses in Education
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Yasan Ak, Nehir; Yildirim, Soner – Online Submission, 2018
The research aimed to investigate undergraduate students' nomophobic behavior; and its relationship with certain demographics and certain mobile phone activities. Moreover, it was explored whether there were any significant differences among the four sub-dimensions of nomophobia: "not being able to communicate," "losing…
Descriptors: Foreign Countries, Undergraduate Students, Anxiety, Handheld Devices
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Takemura, Atsushi – International Association for Development of the Information Society, 2018
This study proposes a novel e-learning system that can be used as a comprehensive learning resource for electronic circuits, covering design, theoretical analysis, and circuit construction experiments. The proposed system uses an automated recognition technique for schematic symbols that are handwritten on a touchscreen of a mobile tablet-type…
Descriptors: Electronic Learning, Electronics, Equipment, Manufacturing
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Benmesbah, Ouissem; Mahnane, Lamia; Hafidi, Mohamed – International Association for Development of the Information Society, 2018
The rapid development of emerging technologies for mobile devices has enabled them to contribute strongly to the creation of new paths for learning. Mobile learning helps the user to learn at anytime and anywhere and also provides him a unique experience in terms of its flexibility. The problem in mobile learning is not the availability or quality…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Balu, Rekha; Lee, Shawna; Steimle, Samantha – Office of Planning, Research and Evaluation, 2018
Building Bridges and Bonds (B3), a federally funded study of Responsible Fatherhood programs, is testing a set of innovative approaches designed to help fathers advance their parenting and employment skills. One of these innovations is a new smartphone-based application called DadTime. It is one of the first mobile applications specifically…
Descriptors: Parent Education, Attendance, Parent Participation, Fathers
Lynch, Jennifer Mohler – ProQuest LLC, 2018
In the past ten years, Internet-based communication mediums have eclipsed print and television media. Digital communications allow for information to be shared rapidly, in real-time, and with little mediation. The pervasive integration of digital platforms has changed the values, norms, and expectations of today's society. This has profound…
Descriptors: Principals, Handheld Devices, Telecommunications, Elementary Secondary Education
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Willy Ochaya – International Journal of Online Graduate Education, 2018
Cyberattacks have a similar global economic impact of a natural disaster such as Hurricane Katrina, according to Lloyds, the world's specialist insurance market of London report. According to Lloyd's of London, global cyberattacks pose a considerable risk to businesses, health service, and education, resulting in average economic losses of between…
Descriptors: Computer Security, Internet, Electronic Learning, Handheld Devices
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Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
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Ulzii, Davaa; Kabot, Susan; Reeve, Christine – Journal of Special Education Technology, 2022
Using electronic tablets to present flash cards for teaching skills is becoming common among practitioners. However, no published study compared the effectiveness of the electronic tablet-based flash cards to paper flash cards for teaching receptive labeling skills. The purpose of this study was to compare the efficacy of the iPad-based and paper…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Arslan, Okan; Inan, Fethi A.; Moon, Hyunchang; Ozdemir, Yusuf Murat; Uzunosmanoglu, Selin Deniz – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to explore a variety of technologies used in Autism Spectrum Disorder (ASD) education by examining published studies. A systematic literature review was conducted by using the Web of Science database to collect related studies. In total, 100 studies were reviewed comprehensively to investigate the trend regarding type…
Descriptors: Autism, Pervasive Developmental Disorders, Students with Disabilities, Technology Uses in Education
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Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
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Couture-Matte, Robin – Canadian Modern Language Review, 2022
The present study explored negotiated interaction with Grade 6 students (age 11-12) engaged in communicative tasks supported by Club Penguin Island, a massively multiplayer online role-playing game (MMORPG). Unlike previous studies on digital games, the present study assessed the use of Club Penguin Island during face-to-face interaction.…
Descriptors: Elementary School Students, Grade 6, Grammar, Second Language Learning
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Güler, Tülay Dargut; Erdem, Mukaddes – Journal of Special Education Technology, 2022
The purpose of the study was to compare the effectiveness and efficiency of animated and non-animated mobile social story maps using the mobile learning environment that the authors developed. An application using the story map method based on social stories was developed. Mobile social story map was presented with animated and non-animated…
Descriptors: Autism Spectrum Disorders, Young Children, Program Effectiveness, Animation
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Carswell, Steven B.; Gordon, Michael S.; Gryczynski, Jan; Taxman, Faye S.; Schadegg, Mary; Ferguson, Kaitlin N.; Maher, Kelly – Journal of Drug Education, 2022
This pilot proof-of-concept study examined the feasibility and acceptability of a Continuing Care mobile application (app) designed to meet the recovery and personal support needs of individuals under justice supervision who were receiving outpatient substance use disorder (SUD) treatment. The study included adults on probation or parole who were…
Descriptors: Law Enforcement, Correctional Rehabilitation, Computer Software, Drug Rehabilitation
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