NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,586 to 3,600 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Cook, Deborah H. – Journal of Chemical Education, 2014
Conflicts in Chemistry: The Case of Plastics, an innovative role-playing activity for high school students, was developed by the Chemical Heritage Foundation to promote increased public understanding of chemistry. The pilot program included three high school teachers and their students at three different schools and documented implementation and…
Descriptors: Secondary School Science, High School Students, Chemistry, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Su, TzuFen; Cheng, Meng-Tzu; Lin, Shu-Hua – CBE - Life Sciences Education, 2014
This study was conducted in an attempt to investigate the effectiveness of an educational card game we developed for learning human immunology. Two semesters of evaluation were included to examine the impact of the game on students' understanding and perceptions of the game-based instruction. Ninety-nine senior high school students (11th graders)…
Descriptors: Foreign Countries, Educational Games, Biology, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Bhaskar, Anand – Advances in Physiology Education, 2014
Theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture. The ability of students to concentrate diminishes 20-25 min after the start of the lecture. There is also a lack of active participation of students during theory lectures. In an effort to break the monotony of the…
Descriptors: Physiology, Teaching Methods, Educational Games, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Mohd Yusof, Anuar; Daniel, Esther Gnanamalar Sarojini; Low, Wah Yun; Ab. Aziz, Kamarulzaman – International Journal of Inclusive Education, 2014
Study of Malaysian adoption of mobile learning (m-learning) is still in the early stages. However, there are numerous researchers in the country exploring the potential and application of m-learning in the Malaysian education system, including special education. A key question is whether teachers are prepared to incorporate mobile technology as…
Descriptors: Foreign Countries, Telecommunications, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Snow, Erica L.; Jackson, G. Tanner; McNamara, Danielle S. – Grantee Submission, 2014
Self-regulative behaviors are dynamic and evolve as a function of time and context. However, dynamical fluctuations in behaviors are often difficult to measure and therefore may not be fully captured by traditional measures alone. Utilizing system log data and two novel statistical methodologies, this study examined emergent patterns of controlled…
Descriptors: Educational Technology, Computer Uses in Education, Educational Games, Intelligent Tutoring Systems
Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Grantee Submission, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Natarajan, Uma; Busey, Amy; Berns, Barbara Brauner; Sahni, Sarah; Wu, Sally; Martinez, Alina – Community for Advancing Discovery Research in Education (CADRE), 2014
The National Science Foundation's (NSF) DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the "development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools" in STEM areas. This work takes on many forms, including computer games and simulations.…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shelton, Brett E.; Satwicz, Tom; Caswell, Tom – International Journal of Game-Based Learning, 2011
This paper reviews three classic theorists' writing on games, learning, and development. Piaget, Vygotsky, and Bruner all wrote about games and play as important to thinking and learning. This review attempts to synthesize their perspectives as a means to revisit underused theoretical perspectives on the role of games in education. The views of…
Descriptors: Educational Games, Teaching Methods, Play, Theories
Peer reviewed Peer reviewed
Direct linkDirect link
Martin, Vance S. – New Directions for Community Colleges, 2011
As this and previous editions of "New Directions for Community Colleges" have argued, digital skills are necessary. Our future economy will be based on them, but there is no consensus on which skills to teach. Many talk about Web 2.0 skills, familiarity with software, and critical thinking skills, yet few mention the potential of video games in…
Descriptors: Video Games, Educational Games, Instructional Materials, Community Colleges
Peer reviewed Peer reviewed
Direct linkDirect link
Corrigan, Jay R. – Journal of Economic Education, 2011
This classroom game illustrates the strengths and weaknesses of various regulatory frameworks aimed at internalizing negative externalities from pollution. Specifically, the game divides students into three groups--a government regulatory agency and two polluting firms--and allows them to work through a system of uniform command-and-control…
Descriptors: Economics Education, Educational Games, Class Activities, Taxes
Peer reviewed Peer reviewed
Direct linkDirect link
Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Wu, Nien-Chen; Huang, Ying-Luan; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
A new approach to moral education using blended learning has been developed. This approach involves 10 scenarios that are designed as a web-based game and serves as a basis for group moral-consequence-based reasoning, which is developed based on a hypothetical-deductive model. The aim of the study was to examine the changes in students' blended…
Descriptors: Ethical Instruction, Moral Development, Educational Games, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Goker, Hanife; Ozaydin, Latife; Tekedere, Hakan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Early intervention and early education have a special place in educating the children with Impaired Hearing (IH). The advancements in information and communication technologies have led to adopting the view that such technologies could be applied in the educational process of the children with IH. Besides, the positive results acquired in the…
Descriptors: Early Intervention, Hearing Impairments, Computer Software, Young Children
Pages: 1  |  ...  |  236  |  237  |  238  |  239  |  240  |  241  |  242  |  243  |  244  |  ...  |  636