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Geerts, Walter M.; Steenbeek, Henderien W.; van Geert, Paul L. C. – International Education Studies, 2018
Video footage is frequently used at teacher education. According to Sherin and Dyer (2017), this is often done in a way that contradicts recent studies. According to them, video is suitable for observing and interpreting interactions in the classroom. This contributes to their situated knowledge, which allows expert teachers to act intuitively,…
Descriptors: Video Technology, Teacher Education Programs, Preservice Teachers, Educational Technology
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Homer, Ryan; Hew, Khe Foon; Tan, Cheng Yong – Educational Technology & Society, 2018
This paper reports the findings of a field experiment that gamified the classroom experience of elementary school ESL students by implementing digital badges-and-points which students could earn by achieving specific behavioral and learning goals. Altogether, 120 children in eight different classes participated in this study. Four of the classes…
Descriptors: Elementary School Students, English (Second Language), Recognition (Achievement), Educational Games
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Cabrera, Paola; Castillo, Luz; González, Paúl; Quiñónez, Ana; Ochoa, César – Teaching English with Technology, 2018
This study examined the use of "Pixton" for enhancing grammar and vocabulary teaching in a public high school in the South region of Ecuador. In this intervention, 163 junior high school learners and 14 pre-service English teachers participated during a period of 4 months. The data for this study was obtained by gathering information…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
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D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
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Awada, Ghada M.; Faour, Kawthar H. – Teaching English with Technology, 2018
The present study investigated the effectiveness of the Glogster and cooperative learning as differentiation models of English as a second/foreign language (ESL/EFL) and Science projects. The study employed a mixed method study design whereby questionnaire and openended interview were incorporated to elicit the required data. Eighteen teachers…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Mohammadian, Amir; Saed, Amin; Shahi, Younes – Advances in Language and Literary Studies, 2018
With the development of educational technology, the concept of technology-enhanced multimedia instructions is using widely in the educational settings. Technology can be employed in teaching different skills such as listening, reading, speaking and writing. Among these skills, reading comprehension is the skill in which EFL learners have some…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Second Language Instruction
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Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
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Hung, Bui Phu; Van, Le Thi – International Journal of Instruction, 2018
Pre-writing stage has been considered very significant as it enhances writing performance in that learners can have discussions with the teacher and/or their peers. They can also outline and organize their ideas individually to prepare themselves for writing. This study investigated the effects of using pictures and interactions in the pre-writing…
Descriptors: Prewriting, Writing Strategies, Visual Aids, Photography
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Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
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Dai, Guiyu; Liu, Yang; Cui, Shanmeng – English Language Teaching, 2018
This paper uses Edgar Dale's Audio-visual Learning Theory and Jean Piaget's Constructionist Learning Theory as the theoretical framework to conduct two control experimental tests and a questionnaire research to investigate students' impression and expectations toward WeChat public account based mobile learning mode as well as its validity,…
Descriptors: Telecommunications, Handheld Devices, Control Groups, Learning Theories
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Cassady, Jerrell C.; Smith, Lawrence L.; Thomas, Christopher L. – Journal of Research in Reading, 2018
The growing number of students whose primary language does not match the language of their schools and a steadily growing performance gap has prompted widespread attention to support emergent literacy gains for those students. This study randomly assigned schools in a Southwestern U.S. state with English language learners (ELLs) in kindergarten…
Descriptors: Emergent Literacy, English Language Learners, Achievement Gains, Reading Achievement
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Armstrong, Shelley N.; Early, Jody O.; Burcin, Michelle M.; Bolin, Kim; Holland, Nicole; No, Sun – TechTrends: Linking Research and Practice to Improve Learning, 2018
New media communication tools used in health science education may help enhance student engagement and sense of community, improve retention and persistence, and provide a richer academic experience, but the research is limited on non-traditional online learners. The studies described here therefore, focus on fully online, undergraduate health…
Descriptors: Undergraduate Students, Health Sciences, Medical Education, Computer Mediated Communication
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Bell, Nicholas Steven; Soslau, Elizabeth Gayle – AERA Online Paper Repository, 2018
A quasi-experimental mixed-methods study was conducted to evaluate the effectiveness of an equity intervention on teacher candidates' understandings of school-based inequities. Three pre/post instruments were used to gauge the difference in participants' equity beliefs, skills, and knowledge. Treatment participants (N=35) were exposed to a…
Descriptors: Equal Education, Control Groups, Experimental Groups, Intervention
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Nguyen, Le Thi Cam – TESOL Journal, 2015
This article reports on a study which examined the effectiveness of a 7-minute writing technique whereby students regularly wrote as much as they could in 7 minutes three times a week for a period of 10 weeks. The study was conducted with four classes of first-year and third-year students at a university in Vietnam. The study looked at the…
Descriptors: Language Fluency, Writing Improvement, Writing Strategies, Timed Tests
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Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
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