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Jacqueline Sheean – Hispania, 2023
This article explores perspectives from language pedagogy, writing and rhetoric, and media studies to analyze the implications and implementations of video essay assignments in intermediate and advanced Spanish language courses. The field of Hispanic Studies has largely accepted film as a useful pedagogical tool with broad student appeal. Yet…
Descriptors: Second Language Instruction, Second Language Learning, Audiovisual Aids, Media Literacy
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Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
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Jessica E. Herrmann; Susie Spielman; Ross Venook; Paul Yock; Lyn Denend – Biomedical Engineering Education, 2023
Recognizing that traditional textbooks on need-driven health technology innovation were increasingly misaligned with the needs of today's undergraduate biomedical engineering students and the faculty who teach them, we initiated an effort to develop new learning materials for this audience. To guide our efforts, we conducted literature searches on…
Descriptors: Undergraduate Students, Biomedicine, Engineering Education, Multimedia Materials
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Saiful Jazil; Ahmad Zahro; Bassam Abul A’la; Moh. Rifqi Rahman; Muh. Sholihuddin; Syamsun Ni’am; Anin Nurhayati – Malaysian Journal of Learning and Instruction, 2025
Purpose: Fiqh learning has traditionally focused on cognitive aspects, such as recalling concepts or matching problems with answers in classical texts. Consequently, it has often neglected the cultivation of learners' critical thinking skills. This study aims to analyze students' critical thinking practices in fiqh learning, explore the…
Descriptors: Critical Thinking, Learning Processes, Teaching Methods, Learning Activities
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Thomas K. F. Chiu; Murat Çoban; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Educational Technology Research and Development, 2025
Nurturing student artificial intelligence (AI) competency is crucial in the future of K-12 education. Students with strong AI competency should be able to ethically, safely, healthily, and productively integrate AI into their learning. Research on student AI competency is still in its infancy, primarily focusing on theoretical and professional…
Descriptors: Artificial Intelligence, Digital Literacy, Competence, Self Efficacy
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Lori Bruner; Natalia I. Kucirkova – Literacy, 2025
This study examined the relationship between the cost of children's reading apps and their educational quality. We focused on three key indicators: (1) the percentage of new words introduced to children (literacy quality), (2) the percentage of digital features aligned with these new words (multimedia quality) and (3) the percentage of diverse…
Descriptors: Literacy Education, Handheld Devices, Computer Oriented Programs, Early Childhood Education
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Asma A. Sayed; Terry Lucas – Educational Process: International Journal, 2025
Background/purpose: This study explores the development and implementation of interactive animated e-books as a transformative digital learning tool. It analyzes their pedagogical and cognitive effects on learner participation and understanding. The study is oriented towards how multimedia integration, interactive storytelling, and adaptive…
Descriptors: Material Development, Electronic Publishing, Books, Animation
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Xiaolong Shen; Jiangbo Li; Mingming Li; Amir Karimi – European Journal of Education, 2025
Over the past two decades, gamification has emerged as a significant pedagogical approach in history education, attracting the attention of historians. This bibliometric study analyses 249 papers from 1994 to 2023, employing scientometric methods to identify trends, key authors, nations, institutions and highly cited documents. Data were processed…
Descriptors: Bibliometrics, Gamification, History Instruction, Educational Trends
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Kadioglu, Merve; Tacgin, Zeynep; Sahin, Nevin – Contemporary Educational Technology, 2020
The purpose of this study is to demonstrate the most delicate parts of eLearning material development process and tools from the Instructional Design (ID) perspective. In this context, the birth lesson eLearning material modules have been progressed in accordance with the design-based research approach. The selected two modules have been completed…
Descriptors: Instructional Design, Material Development, Electronic Learning, Obstetrics
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Rodemer, Marc; Lindner, Marlit A.; Eckhard, Julia; Graulich, Nicole; Bernholt, Sascha – Applied Cognitive Psychology, 2022
In this eye-tracking experiment, we compared instructional videos with static signals, dynamic signals and no signaling in a within-subject design. We tracked eye movements from 28 undergraduate chemistry students while they were watching instructional videos about reaction mechanisms in the different signaling conditions. Further, we assessed…
Descriptors: Instructional Films, Video Technology, Multimedia Materials, Cognitive Processes
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Putri, Sulistinayah Suwaka; Widodo, Ari; Wihardi, Yaya – Journal of Science Learning, 2022
The pandemic of COVID-19 has affected the education sector. All school access is restricted, transforming education into distance learning. This encourages educators to explore alternative methods for improving students' understanding. Interactive multimedia is a method of learning media that can promote efficiency, motivation, and student…
Descriptors: Junior High School Students, Foreign Countries, Nutrition Instruction, Nutrition
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Batchelor, Katherine E.; Thompson, Kennedy – Middle School Journal, 2022
Multimodal texts (composing and reading) deserve specific attention in our language arts curriculum. This article aims to share a collaborative effort between 7th grade students and preservice teachers engaged in a digital writing unit centered on "Choose Your Own Adventure" stories. In particular, we emphasize how digital writing offers…
Descriptors: Grade 7, Middle School Students, Preservice Teachers, COVID-19
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Colliot, Tiphaine; Jamet, Éric – British Journal of Educational Technology, 2021
The present study was intended to deepen current knowledge about the impact of graphic organizers (GOs) on students' learning in a computer-based learning environment, by evaluating the effects of successive versus simultaneous presentation of a GO and an explanatory text. Based on the previous studies, we hypothesized that simultaneous display of…
Descriptors: Instructional Materials, Visual Aids, Multimedia Materials, Multimedia Instruction
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Liu, Tzu-Chien; Lin, Yi-Chun; Hsu, Chih-Yi; Hsu, Chung-Yuan; Paas, Fred – British Journal of Educational Technology, 2021
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between…
Descriptors: Electronic Learning, Animation, Computer Simulation, Multimedia Materials
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Quinlan, Catherine L. – International Journal of Science Education, 2021
Going beyond ceremony to meaningfully integrate the lived experiences and narratives of Blacks particularly African Americans in the science curriculum, requires pragmatic research methodologies. K-12 science curriculum development neither considered the needs of African Americans nor were developed with Blacks in mind. Many questions arise…
Descriptors: Multimedia Materials, Science Instruction, African Americans, Culturally Relevant Education
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