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Gaudreau, Caroline; Bustamante, Andres S.; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick – Mind, Brain, and Education, 2021
"Parkopolis," the life-sized board game, was designed to promote conversation and science, technology, engineering, and mathematics (STEM) learning. We investigated whether this exhibit also prompted questioning. Caregivers' and children's STEM-related question-asking was compared between Parkopolis (i.e., experimental group) and a…
Descriptors: Games, Game Based Learning, Questioning Techniques, Child Caregivers
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Kaplan, Deborah – Journal of Museum Education, 2021
When the pandemic temporarily closed U.S. museums in March 2020, it also halted on-site museum tours. Some museums responded by developing or expanding their virtual programs, including online tours. The author, an in-gallery docent at the Smithsonian American Art Museum, trained during the pandemic to give virtual tours. Comparing in-person with…
Descriptors: Museums, Arts Centers, Computer Simulation, Field Trips
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Luke, Jessica J.; Tomczuk, Eileen D.; Foutz, Susan; Rivera, Nicole; Brahms, Lisa; Nelson, Kari; Hahn, Barbara; Swank, Melissa; McKenney, Kimberly – Journal of Museum Education, 2019
Significant research has focused on caregiver-child interaction in children's museums, but little is known about what caregivers might be observing or perceiving about their children's learning. This study was conducted by the Children's Museums Research Network, and examines what caregivers observe about their children's learning during a visit…
Descriptors: Museums, Child Caregivers, Learning, Children
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Kapotis, Efstratios; Symeonides, Chrysoleon – Physics Teacher, 2019
The compensation pendulum is a pendulum that is constructed in a way that its length does not vary by changes of temperature. As the temperature of the air around the clock goes up, the rod of a regular pendulum clock mechanism expands and the clock runs slower. Historically, it has proven easier to compensate for changes in the ambient…
Descriptors: Museums, Exhibits, Laboratory Equipment, Physics
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Gabrielle Rabinowitz; Katherine S. Moore; Safinah Ali; Mark Weckel; Irene Lee; Preeti Gupta; Rachel Chaffee – International Journal of STEM Education, 2025
This study evaluates the effectiveness of a machine learning (ML) integrated science curriculum implemented within the Science Research Mentorship Program (SRMP) for high school youth at the American Museum of Natural History (AMNH) over 2 years. The 4-week curriculum focused on ML knowledge gain, skill development, and self-efficacy, particularly…
Descriptors: High School Students, Museums, Science Teaching Centers, Artificial Intelligence
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Charlotte Seiler; Ashlee Castillo; Ephraim Eaddy – Journal of Museum Education, 2025
This article explores how the examination of museum objects is fostering productive conversations in the field of civilian police accountability. As part of their new hire onboarding process, civilian oversight staff visit the Art Institute of Chicago to participate in a civic wellness program where topics of bias, community, social justice, and…
Descriptors: Police Community Relationship, Police Education, Police, Museums
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Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
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Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
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Demirovic Bajrami, Dunja; Vuksanovic, Nikola; Petrovic, Marko D.; Tretiakova, Tatiana N. – Journal of Museum Education, 2022
The competencies and techniques used by employees, especially those who act as guides, are one of the most important vehicles for the transference of visitors' cultural understanding and memorable experiences. The aim of the study was to identify which guides' competencies can enhance generic learning outcomes of museum visitors. The data were…
Descriptors: Competence, Museums, Predictor Variables, Educational Objectives
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Dixon, Carol Ann – Journal of Museum Education, 2022
This article examines forms of activism in which artistic expression features as a means of raising awareness and catalyzing progressive change on matters of equality, diversity, inclusion and social justice. Focusing in particular on anti-racist and decolonial activism within the context of art museums, experimental project spaces and collections…
Descriptors: Museums, Change, Decolonization, Political Influences
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Donahue, David M. – Multicultural Perspectives, 2022
Children's books play an important role in providing windows and mirrors to young people on a variety of academic content, social issues, and personal experiences. Numerous books introduce young people to the art museum. The text and illustrations of these books send messages about who belongs in museums as a visitor and what kinds of art are…
Descriptors: Childrens Literature, Books, Museums, Art
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Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
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Minna O. Nygren; Sara Price; Rhiannon Thomas Jha – Science Education, 2024
Although adults are known to play an important role in young children's development, little work has focused on the enactive features of scaffolding in informal learning settings, and the embodied dynamics of intergenerational interaction. To address this gap, this paper undertakes a microinteractional analysis to examine intergenerational…
Descriptors: Scaffolding (Teaching Technique), Generational Differences, Informal Education, Museums
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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Adrienne M. Martino-Ortiz – ProQuest LLC, 2024
Urban middle school students in the United States have shown a declining interest in science and poorer science learning outcomes compared to the past. Museum learning experiences can potentially improve these students' interest and learning in science through interactive, personalized exhibits. This qualitative action research study asked the…
Descriptors: Middle School Students, Urban Schools, Science Interests, Low Achievement
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