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van der Meij, Hans; Albers, Eefje; Leemkuil, Henny – British Journal of Educational Technology, 2011
This paper examines whether people benefit more from playing a commercial off-the-shelf game in pairs rather than in solitary mode. The basic idea behind this didactic method is that there is a serious risk that solitary game play yields insufficient articulation and explanation for learning to take place. Participants in the experimental…
Descriptors: Feedback (Response), Play, Educational Games, Cooperation
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Pricer, Wayne F. – Community College Enterprise, 2011
In this second installment of a two-part feature on immersive education a webliography will provide resources discussing the use of various types of computer simulations including: (a) augmented reality, (b) virtual reality programs, (c) gaming resources for teaching with technology, (d) virtual reality lab resources, (e) virtual reality standards…
Descriptors: Computer Simulation, Educational Technology, Educational Games, Academic Achievement
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Pinter, Klara – PRIMUS, 2011
The emphasis on problem solving and problem solving courses has become a standard staple of most teacher preparation programs in mathematics. While opinions differ on whether problem solving should be integrated throughout the preparatory courses or teachers should also have a dedicated course for it, everybody agrees that problem solving skills…
Descriptors: Problem Solving, Mathematics Instruction, Teacher Education Programs, Educational Games
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Sension-Hall, Debra – Journal of Physical Education, Recreation & Dance (JOPERD), 2011
Compasses are useful tools for teaching the basics of navigation. Knowing where you are, where you are going, and how to get there are important facets of outdoor recreation. Compass games are a fun way to teach introductory navigation skills, and this article describes how they can be used as innovative, nontraditional activities in physical…
Descriptors: Athletics, Navigation, Educational Games, Physical Education
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Brouhle, Keith – Journal of Economic Education, 2011
This article discusses an innovative technique to teach strategic behavior in oligopoly markets. In the classroom exercise, students play the role of a firm that maximizes its profit given the behavior of other firms in the industry. Using classroom clickers to communicate pricing decisions, students explore first-hand the strategic nature of…
Descriptors: Economics Education, Microeconomics, Educational Games, Game Theory
Kolar-Begovic, Zdenka, Ed.; Kolar-Šuper, Ružica, Ed.; Jukic Matic, Ljerka, Ed. – Online Submission, 2017
The papers in the monograph address different topics related to mathematics teaching and learning processes which are of great interest to both students and prospective teachers. Some papers open new research questions, some show examples of good practice and others provide more information about earlier findings. The monograph consists of six…
Descriptors: Mathematics Education, Mathematics Instruction, Educational Research, College Students
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Teaching Methods
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Kidd, Terry, Ed.; Morris, Lonnie R., Jr., Ed. – IGI Global, 2017
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. "The Handbook of Research on Instructional Systems and Educational Technology" is an essential reference source for the latest scholarly…
Descriptors: Guides, Educational Technology, Instructional Systems, Research
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Shahriar, Ambreen, Ed.; Syed, Ghazal Kazim, Ed. – IGI Global, 2017
The pursuit of higher education has become increasingly popular among students of many different backgrounds and cultures. As these students embark on higher learning, it is imperative for educators and universities to be culturally sensitive to their differing individualities. "Student Culture and Identity in Higher Education" is an…
Descriptors: Higher Education, College Students, Identification (Psychology), Cultural Awareness
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Cormack, Sophie; Bourne, Victoria; Deuker, Charmaine; Norton, Lin; O'Siochcru, Cathal; Watling, Rosamond – Psychology Teaching Review, 2014
Psychology lecturers are well-qualified to carry out action research which would contribute to the theoretical understanding of learning as well as having practical benefits for students. Pedagogical action research demonstrates how knowledge of psychology can be applied to solve practical problems, providing role models of psychological literacy…
Descriptors: Educational Trends, Educational Research, Action Research, Psychology
Scholes, Laura; Jones, Christian; Nagel, Michael – Australian Journal of Teacher Education, 2014
Freda Briggs (2007), a leader in the field of child protection in Australia continues to raise concerns about the vulnerability and victimisation of boys that she believes is substantially under-recognised. She argues that boys have not been well supported by child sexual abuse (CSA) prevention programs with child protection curriculum not yet…
Descriptors: Males, Sexual Abuse, Child Abuse, Prevention
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Byun, Chong Hyun Christie – Journal of the Scholarship of Teaching and Learning, 2014
The importance of active learning in the classroom has been well established in the field of Economic education. This paper examines the connection between active learning and performance outcomes in an Economics 101 course. Students participated in single play simultaneous move game with a clear dominant strategy, modeled after the Prisoner's…
Descriptors: Active Learning, Learning Activities, Correlation, Performance Based Assessment
Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation
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Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences
Forsyth, Carol; Pavlik, Philip, Jr.; Graesser, Arthur C.; Cai, Zhiqiang; Germany, Mae-lynn; Millis, Keith; Dolan, Robert P.; Butler, Heather; Halpern, Diane – International Educational Data Mining Society, 2012
"OperationARIES!" is an Intelligent Tutoring System that teaches scientific inquiry skills in a game-like atmosphere. Students complete three different training modules, each with natural language conversations, in order to acquire deep-level knowledge of 21 core concepts of research methodology (e.g., correlation does not mean…
Descriptors: Learning, Cognitive Processes, Logical Thinking, Scientific Methodology
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