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Rundel, Christina; Salemink, Koen – Education Sciences, 2021
Repeatedly, it has been argued that advancements in digitalisation could be beneficial for rural areas. However, digital inequalities persist and affect rural communities as well. Schools can play a key role in bridging digital inequalities, but little attention has been paid to the specific conditions rural schools find themselves in when facing…
Descriptors: Access to Computers, Disadvantaged, Rural Schools, Small Schools
Das, Anik; Amin, Sumaiya; Kabir, Muhammad Ashad; Hossain, Sabir; Islam, Mohammad Mainul Mainul – International Journal of Game-Based Learning, 2021
Mobile games can contribute to learning at greater success. In this paper, the authors have developed and evaluated a novel educational game, named FoodCalorie, to learn food calorie intake standard. The game is aimed to learn calorie values of various traditional foods of Bangladesh and the calorie intake standard that varies with age and gender.…
Descriptors: Foods Instruction, Nutrition Instruction, Eating Habits, Health Behavior
Al-Ahdal, Arif Ahmed Mohammed Hassan; Alharbi, Mohammed Abdullah – SAGE Open, 2021
Vocabulary, as important as it is, is largely relegated to the domain of memorization in the English as a foreign language (EFL) situations in the Kingdom of Saudi Arabia (KSA). Assessment and achievement tests have proven time and again that this strategy is not doing any good for the learners' proficiency. This study was conceived to suggest…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Le, Van Huynh Ha; Nguyen, Huy Ngoc – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Foreign language anxiety (FLA) has a debilitating influence on the oral performance of EFL speakers. Over the past decade, most research in MALL has emphasized the use of mobile applications on improving language skills, but little research has explored the impact of using video recording tool to decrease foreign language speaking anxiety (FLSA).…
Descriptors: Foreign Countries, College Freshmen, Second Language Learning, English (Second Language)
Dennis, Lindsay R.; Whalon, Kelly J. – Remedial and Special Education, 2021
A repeated acquisition (RA) design was used to compare the effectiveness of research-based instruction embedded in repeated storybook reading facilitated by an adult or tablet application (app) on the vocabulary knowledge of six preschool children. All participants selected scored below the 40th percentile on the "Preschool Language…
Descriptors: At Risk Students, Preschool Education, Preschool Children, Program Effectiveness
Loftus-Rattan, Susan M.; Furey, Jenlyn – Reading & Writing Quarterly, 2021
In this study we examine the effectiveness of a technology-based vocabulary intervention compared to an extended vocabulary intervention that has been validated in previous studies. At-risk first grade students learned new words through each condition in a within-subjects design. Comparisons of target word knowledge between the two conditions were…
Descriptors: Grade 1, Elementary School Students, At Risk Students, Young Children
Wang, Fu Lee; Zhang, Ruofei; Zou, Di; Au, Oliver Tat Sheung; Xie, Haoran; Wong, Leung Pun – Knowledge Management & E-Learning, 2021
In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of a review of these apps for a systematic understanding of the components and usefulness of…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
An, Yunjo – International Journal of Technology in Education, 2021
This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of…
Descriptors: Instructional Design, Educational History, Social Media, Game Based Learning
Dwane Glenn Martinson – ProQuest LLC, 2021
This study explored how enrolled freshman college students, ages 18-21, described their experiences and user behaviors while actively using personal communication devices (PCD) and social networking sites (SNS) to complete course-related activities in their introductory psychology class at a four-year public university. Twenty semi-structured…
Descriptors: College Freshmen, Public Colleges, Student Experience, Handheld Devices
Ivana Rich – ProQuest LLC, 2021
The purpose of this study was to examine the impact of the Livescribe™ Symphony smartpen and the Cornell note-taking strategy on the lecture comprehension and quality of written notes of college student-athletes with learning disabilities. To explore educational tools and strategies that can assist students with learning disabilities in overcoming…
Descriptors: Action Research, Handheld Devices, Technology Uses in Education, Notetaking
Chebli, Sabine Saade; Lanovaz, Marc J.; Dufour, Marie-Michèle – Journal of Special Education Technology, 2017
Given that children with autism spectrum disorders (ASDs) often require one-to-one individualized instruction, using tablets as teaching tools may represent an interesting option in classrooms with high student to teacher ratios. The purpose of our study was to extend research by evaluating the effects of tablet-based instruction on the…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Fulco, Charles – Science and Children, 2017
This year marks 38 years since any part of the continental United States was darkened by the Moon's umbral shadow. During this "eclipse drought," no U.S. residents except those on Hawaii's Big Island in 1991 have had the opportunity to observe totality without traveling abroad. The 2017 Total Solar Eclipse (TSE2017, August 21, 2017) is…
Descriptors: Scientific Literacy, Astronomy, Technology Uses in Education, Handheld Devices
Kabir, Fatima Shehu; Kadage, Abdullahi Tukur – Turkish Online Journal of Distance Education, 2017
The demand for education in Africa has been on the increase. Thus, there is the need to identify more affordable ways of improving access to learning. For many decades, Open and Distance Education mediated by ICTs has been used to improve access to education. But in developing countries ICTS have been full of challenges of cost, and lack of…
Descriptors: Information Technology, Educational Development, Distance Education, Handheld Devices
Goy, Nicolas-Alexandre; Denis, Zakari; Lavaud, Maxime; Grolleau, Adrian; Dufour, Nicolas; Deblais, Antoine; Delabre, Ulysse – Physics Teacher, 2017
Smartphones are increasingly used in higher education and at university in mechanics, acoustics, and even thermodynamics as they offer a unique way to do simple science experiments. In this article, we show how smartphones can be used in fluid mechanics to measure surface tension of various liquids, which could help students understand the concept…
Descriptors: Handheld Devices, Telecommunications, Science Experiments, Mechanics (Physics)

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