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Malik, Amjad; Chohan, Bushra – BU Journal of Graduate Studies in Education, 2020
The authors conducted the research in partnership with two schools in Rawalpindi, Pakistan, in response to concerns over the effects of non-educational video gaming and texting on students' school experiences. Educational professionals wanted to refer to research findings when they advised parents to monitor their children's video gaming and…
Descriptors: Foreign Countries, Grade 9, High School Students, Adolescents
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Juniardi, Yudi; Herlina, Lina; Lubis, Arif Husein; Irmawanty; Pahamzah, John – International Journal of Instruction, 2020
This study aims to compare the effectiveness of computer- and mobile-assisted learning on the EFL students' speaking skills development. This research was conducted at one state junior high school in Banten Province, and the numbers of students were thirty students. This research focused on improving students' speaking skill by using Macromedia…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
E-Readiness of Senior Secondary School Learners to Online Learning Transition Amid COVID-19 Lockdown
Bhaumik, Rikisha; Priyadarshini, Anita – Asian Journal of Distance Education, 2020
In the backdrop of recent COVID-19 lockdown, the school learners across the country have had the opportunity to experience online mode of learning. This study attempts to find out e-readiness of senior secondary school learners for transition to online learning along with their views on this mode of learning transaction. Quantitative descriptive…
Descriptors: Learning Readiness, Electronic Learning, Online Courses, High School Students
Bantha, Tapas; Sahni, Sanjeev P.; Yadav, Mohit – International Journal of Higher Education, 2020
There is a growing concern about student incivility in classrooms among academicians and institutional leaders. This study humbly tried to identify various enablers for reducing student incivility in classrooms through an exploratory investigation. This study uses empirical qualitative methods of investigation in a higher educational institution…
Descriptors: Foreign Countries, Student Behavior, Antisocial Behavior, College Students
Burnett, Cathy; Merchant, Guy; Neumann, Michelle M. – Journal of Early Childhood Literacy, 2020
This article uses a sociomaterial perspective to explore how deficit views of young children's language and literacy are sustained and can be challenged. Foregrounding the notion of multiplicity, it considers how diverse sociomaterial relations work to uphold particular kinds of practice and particular arrangements of bodies and things over…
Descriptors: Emergent Literacy, Young Children, Social Bias, Social Attitudes
Karakas, Ali; Kartal, Galip – International Journal of Curriculum and Instruction, 2020
Although the key role of utilizing Information and Communication Technology (ICT) tools in foreign language learning and language teacher education is well-established in the literature, understanding the extent to which the student teachers of English are aware of and proficient in using ICT tools remains a key consideration. Therefore, this…
Descriptors: Preservice Teachers, Language Teachers, Web 2.0 Technologies, Handheld Devices
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
Kluchnyk, Maria; Grad, Roland; Pluye, Pierre; Thomas, Aliki – Education for Information, 2020
Spaced education (SE) is a learning strategy that can improve long-term knowledge retention. Inspired by the concept of SE, we conducted a mixed methods study of a smartphone application (app) as a platform of SE. Objectives were to: (phase 1 quantitative) estimate the extent to which weekly alerts on the app can stimulate medical residents to…
Descriptors: Intervals, Learning Strategies, Retention (Psychology), Graduate Medical Education
Armstrong, Alayne; Gutica, Mirela – Exceptionality Education International, 2020
Drawn from an investigation of the emergent technological practices of post-secondary students with mathematics learning disabilities, this case study employs an enactivist framework in considering the bootstrapping processes our participants report engaging in when using personal electronic devices for academic support. Video-recorded,…
Descriptors: Foreign Countries, College Students, Learning Disabilities, Mathematics Skills
Cahyono, Adi Nur; Sukestiyarno, Yohanes Leonardus; Asikin, Mohammad; Miftahudin; Ahsan, Muhammadi Ghozian Kafi; Ludwig, Matthias – Journal on Mathematics Education, 2020
The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Educational Technology
Mulenga, Eddie M.; Marbán, José M. – Contemporary Educational Technology, 2020
Digital learning has reshaped education in many ways. The purpose of this study is to respond to the question of whether COVID-19 is the gateway for digital-learning in mathematics education. To this end, this study explores some uptakes of social media platforms by prospective secondary school teachers. Data was collected from 102 prospective…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Mathematics Education
Orozco, Luis Eduardo – Commission for International Adult Education, 2020
As our society becomes more globalized and interconnected, technology adoption to support lifelong learning presents a continuous challenge for immigrants who need to acquire, update or adjust their learning and skills to the requirements of the host country. Consequently, technology adoption has become an important factor for immigrants to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Handheld Devices
Schenke, Katerina; Redman, Elizabeth J. K. H.; Chung, Gregory K. W. K.; Chang, Sandy M.; Feng, Tianying; Parks, Charles B.; Roberts, Jeremy – Grantee Submission, 2020
Understanding digital supports for early learning is paramount for school readiness and later mathematics learning. We present results from a randomized control trial evaluating a digital app (Measure Up!) and a parent companion app (Super Vision) designed to teach children measurement concepts, a skill that many teachers do not feel comfortable…
Descriptors: Program Evaluation, Instructional Effectiveness, Teaching Methods, Handheld Devices

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