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Aljaraideh, Yousef Ahmed – Education, 2014
This study aimed to identify the barriers that prevent Jordanian teachers at primary schools in Jerash governorate from using computer games into the classroom. To achieve this goal, a descriptive analysis procedure was used in this study. The sample of study consisted of (240) English, Mathematics and social studies teachers. The questionnaire…
Descriptors: Teaching Methods, Educational Games, Public Schools, Questionnaires
Sanchez, Rebecca Polley; Bartel, Chelsea M; Brown, Emily; DeRosier, Melissa – Grantee Submission, 2014
This study tested the acceptability and efficacy of an innovative intelligent tutoring system (ITS), "Adventures Aboard the S.S. GRIN," that translates the evidence-based in-person Social Skills Group Intervention (SSGRIN), into an interactive game-based social tutorial. This randomized controlled pilot trial tested the first half of the…
Descriptors: Intelligent Tutoring Systems, Program Effectiveness, Interpersonal Competence, Intervention
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
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Moizer, Jonathan; Lean, Jonathan – Simulation & Gaming, 2010
This article presents a conceptual analysis of simulation game adoption and use across university faculty. The metaphor of epidemiology is used to characterize the diffusion of simulation games for teaching and learning. A simple stock-flow diagram is presented to illustrate this dynamic. Future scenarios for simulation game adoption are…
Descriptors: Educational Games, Simulation, Adoption (Ideas), College Faculty
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Clarke, Doug; Roche, Anne – Australian Primary Mathematics Classroom, 2010
As part of the Contemporary Teaching and Learning of Mathematics Project (CTLM), the mathematics education team at Australian Catholic University has the privilege of working with principals, teachers, students, and parents in schools in the Melbourne Archdiocese. A particular highlight is the opportunity to work alongside project teachers and…
Descriptors: Mathematics, Mathematics Instruction, Educational Games, Elementary School Mathematics
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Rosenthal, Martha S. – American Journal of Sexuality Education, 2010
There are many contraceptive choices available to people today. Learning about them can be dry, but the game "Name that Contraceptive!" can be a fun and interactive way to review, remember, and retain the details about contraceptive options. Name that Contraceptive is a card game in which students "bid" on the number of clues it will take them to…
Descriptors: Contraception, Sexuality, Sex Education, Teaching Methods
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Kickmeier-Rust, M. D.; Albert, D. – Journal of Computer Assisted Learning, 2010
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing…
Descriptors: Feedback (Response), Research and Development, Educational Games, Learning Experience
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the 14th International Conference on Mobile Learning 2018, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, April 14-16, 2018. The Mobile Learning 2018 Conference seeks to provide a forum for the presentation and discussion of mobile…
Descriptors: Electronic Learning, Educational Research, Data Collection, Data Analysis
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Marques, Leonardo Brandão; das Graças de Souza, Deisy – International Journal of Game-Based Learning, 2013
Recent research has evaluated the motivational functions of educational games and its potential role for the teaching of reading skills. Educational games must maintain their educational function retaining clear definitions of the teaching objectives and instructional methods. Reading skills can be broken down into more basic behavioral units.…
Descriptors: Foreign Countries, Developing Nations, Educational Games, Preferences
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Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
Pagar, Dana – ProQuest LLC, 2013
Manipulatives have the potential to be powerful tools in helping children improve their number sense, develop advanced mathematical strategies, and build an understanding of the base ten number system. Physical manipulatives used in classrooms, however, are often not designed to promote efficient strategy use, such as counting on, and typically do…
Descriptors: Mathematics Instruction, Manipulative Materials, Number Concepts, Teaching Methods
West, Darrell M.; Bleiberg, Joshua – Brookings Institution, 2013
Advances in technology are enabling dramatic changes in education content, delivery, and accessibility. Throughout history, new technologies have facilitated the exponential growth of human knowledge. In the early twentieth century, the focus was on the use of radios in education. But since then, innovators have seen technology as a way to improve…
Descriptors: Educational Games, Educational Technology, Instructional Materials, Educational Innovation
Bingham, Teri; Ray, Jan – International Association for Development of the Information Society, 2013
In an effort to keep up with the new generation of digital learners, educators are integrating multiple forms of technology into their teaching, including online learning game applications. The purpose of this study was to determine the degree to which internet-based learning game applications selected by preservice teachers were aligned with the…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Preservice Teachers
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Barko, Tim; Sadler, Troy D. – American Biology Teacher, 2013
The educational video game Mission Biotech provides a virtual experience for students in learning biotechnology materials and tools. This study explores the use of Mission Biotech and the associated curriculum by three high school teachers and their students. All three classes demonstrated gains on a curriculum-aligned test of science content.…
Descriptors: Student Attitudes, Biotechnology, Video Games, Secondary School Teachers
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Becker, Katrin – International Journal of Game-Based Learning, 2011
This paper outlines a simple and effective model that can be used to evaluate and design educational digital games. It also facilitates the formulation of strategies for using existing games in learning contexts. The model categorizes game goals and learning objectives into one or more of four possible categories. An overview of the model is…
Descriptors: Educational Games, Video Games, Instructional Design, Formative Evaluation
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