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Liu, Haoyu; Yen, Pi-Ying – Journal of Education for Business, 2022
The sailboat game is popular in supply chain management teaching. In the game, students play different roles in a supply chain and try to achieve better performance in terms of minimizing costs, while gaining knowledge in production processes, quality management, and inventory management. Despite its popularity, how the sailboat game is beneficial…
Descriptors: Management Development, Educational Games, Teaching Methods, Business Administration Education
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Gutiérrez-Huancayo, Vladimir Román – European Journal of Educational Research, 2022
Nowadays, Peruvian physicians commonly give oral medical reports to a patient´s family in English. For this reason, this research seeks to demonstrate the effectiveness of an Intervention Program for improving oral skills through role-playing activities, one hand, and, on the other, it aims to discover the kind of motivation, both goals in 40…
Descriptors: Foreign Countries, Medical Students, Role Playing, Interpersonal Communication
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Rose McAndrew; Amanda L. Wilson – Journal of Occupational Therapy Education, 2022
Many occupational therapy programs use hybrid instruction methods that include virtual learning. To ensure active learning techniques, instructors must alter and adapt traditional instruction methods to the virtual environment. This article explores the use of a virtual Makerspace to create adaptive equipment used throughout online intervention…
Descriptors: Shared Resources and Services, Assistive Technology, Online Courses, Intervention
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Romero-García, Carmen; García, Beatriz Amante; Buzón-García, Olga – Journal of Educators Online, 2023
The objective of this paper is to evaluate the effectiveness of a training program, based on the flipped learning model, for future teachers of Secondary Education and Vocational Training. For this study, a pre-experimental research design was used, and an instrument was applied to determine the level of training acquired in active methodologies,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Flipped Classroom, Training
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Nanbu, Zachary; Greer, Tim – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
One way that language educators can extend a role-play is by adding a complication to encourage the learner say more. This study uses multimodal conversation analysis to explore such obstacles to progressivity among Japanese learners of English at an experiential language learning facility. We first examine an interactional practice in which the…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, English (Second Language)
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Cheng-Chun Tsai; Chatraporn Piamsai – rEFLections, 2025
This study explored the effectiveness of integrating peer assessment (PA) and non-scripted role-play (NSRP) activities in enhancing the oral performance of Thai EFL high school students. Conducted at a public secondary school in Bangkok, the research involved 31 Grade 12 students and utilized a mixed methods approach. Over nine weeks within the…
Descriptors: High School Students, English (Second Language), Second Language Instruction, Second Language Learning
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Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
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Taoues Hadour Myers – NECTFL Review, 2025
Learning a world language offers many benefits, including positive impacts on cognitive development, memory skills, and problem-solving abilities. However, enrollments in language programs, including French, are declining in American universities. Due to the high cost of college, students and parents may not see French as a lucrative field of…
Descriptors: Role Playing, Educational Games, Teaching Methods, Second Language Learning
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Fitri Handayani; M. Zaim; Havid Ardi – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study investigated the integration of 21st-century skills, specifically the 4C skills (critical thinking, communication, collaboration, and creativity), in English textbooks used in first-year nursing programs across seven universities in West Sumatra, Indonesia. The study employed a content analysis approach, combining quantitative and…
Descriptors: Nursing Education, Content Analysis, 21st Century Skills, English (Second Language)
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
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Stenner, Rebekah; Zazkis, Rina – Mathematics Teacher Education and Development, 2021
In this study we introduce "lesson play experience" (LPE) for implementation as professional development for in-service teachers. LPE is an extension of the "lesson play" notion, which refers to a script for an imagined lesson, written by a teacher, presented as dialogue of teacher-student(s) interaction. In mathematics teacher…
Descriptors: Faculty Development, Inservice Teacher Education, Scripts, Role Playing
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Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
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Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
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Ishikawa, Shin'ichiro – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Using persuasion role-play data, this study examined the features of the persuasion by Japanese learners of English (JLE). The quantitative and qualitative comparisons between the JLE and the English native speakers (ENS) showed that (1) the JLE took turns 16-26% less and spoke 8-35% less, and they did not speak more than the interviewers; (2)…
Descriptors: Foreign Countries, Second Language Learning, Persuasive Discourse, Role Playing
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Schnurr, Matthew A.; Taylor, Alanna – Journal of Political Science Education, 2021
This paper addresses two crucial gaps in the scholarship on the design and execution Simulation-Based Education (SBE) -- the importance of scaffolding in constructing successful simulations for entry-level students and the associated value of social media tools. We examine these issues within three successive iterations of a role-play simulation…
Descriptors: Simulation, Scaffolding (Teaching Technique), Social Media, Role Playing
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