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Tuttle, Harry G.; Tuttle, Lori A. – Journal of Educational Technology Systems, 2017
World language teachers can transform how their students learn culture through the use of mobile devices. When world language students use their mobile devices to access authentic current culture, they go from being passive receivers of culture to active cultural investigators. These students go from learning thin surface culture to exploring…
Descriptors: Telecommunications, Language Teachers, Foreign Languages, Handheld Devices
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Krull, Greig; Duart, Josep M. – International Review of Research in Open and Distributed Learning, 2017
The potential and use of mobile devices in higher education has been a key issue for educational research and practice since the widespread adoption of these devices. Due to the evolving nature and affordances of mobile technologies, it is an area that requires ongoing investigation. This study aims to identify emerging trends in mobile learning…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
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Rahim, Normaliza Abd; Affendi, Nik Rafidah Nik Muhammad; Pawi, Awang Azman Awang – Turkish Online Journal of Educational Technology - TOJET, 2017
This study focuses on the values and culture in the e-folklore. The objectives of the study were to identify and discuss the values in the song lyric "The Stork and the Mouse Deer." The song was taken from phone application in the compilation of the "Kingfisher stories" copyrighted by Dewan Bahasa and Pustaka. The e-folklore…
Descriptors: Foreign Countries, Folk Culture, Values, Singing
Rosen, Larry D. – Phi Delta Kappan, 2017
As young people are buffeted by one new communications technology after another, their ability to focus on the present and to learn has been eroding. But taking away their phones only makes them anxious which also impedes their learning. The author suggests a series of strategies that educators can employ to deepen their focus and improve their…
Descriptors: Sleep, Study Habits, Telecommunications, Handheld Devices
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Nelson, Brian C.; Bowman, Cassie; Bowman, Judd – Technology, Knowledge and Learning, 2017
Ask Dr. Discovery is an NSF-funded study addressing the need for ongoing, large-scale museum evaluation while investigating new ways to encourage museum visitors to engage deeply with museum content. To realize these aims, we are developing and implementing a mobile app with two parts: (1) a front-end virtual scientist called Dr. Discovery (Dr. D)…
Descriptors: Museums, Program Evaluation, Computer Oriented Programs, Handheld Devices
Topper, Christin – ProQuest LLC, 2017
Parents in the 21st century are concerned with the ubiquity of mobile devices and their effects on the progression of social development. A review of the literature indicated that although digital interaction has become more prominent, limited empirical data existed on whether children who spend more time interacting in the digital realm would…
Descriptors: Parents, Parent Attitudes, Handheld Devices, Children
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Victoria, Mabel – Language Learning Journal, 2021
That 'a picture can stimulate a thousand words' aptly summarises the role of the visual in the field of language learning and teaching. The power of the image to generate language output has been widely acknowledged in the field of second/foreign language acquisition. Posters, diagrams, symbols and pictures are often found in language classrooms;…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Visual Aids
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Mella-Norambuena, Javier; Cobo-Rendon, Rubia; Lobos, Karla; Sáez-Delgado, Fabiola; Maldonado-Trapp, Alejandra – Education Sciences, 2021
Due to the COVID-19 pandemic, students worldwide have continued their education remotely. One of the challenges of this modality is that students need access to devices such as laptops and smartphones. Among these options, smartphones are the most accessible because of their lower price. This study analyzes the usage patterns of smartphone users…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, STEM Education
LeJeune, Lauren M.; Lemons, Christopher J. – Journal of Positive Behavior Interventions, 2021
Students with intellectual and developmental disabilities (IDD) require intensive supports, including those that target behavior, to make progress on literacy goals. In this study, we investigated whether computer-assisted instruction (CAI) may be one effective method to decrease challenging behavior and increase academic engagement. Participants…
Descriptors: Computer Assisted Instruction, Handheld Devices, Instructional Effectiveness, Behavior Problems
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Berry, David – TESL-EJ, 2021
This study considers the impact of playing a video game on EFL students. Specifically, this study looks at how video gameplay impacts students' listening comprehension skills and how it encourages students to develop flow experiences in the classroom. Data about this impact was collected through a quasi-experimental mixed methods research design.…
Descriptors: Video Games, Computer Games, Educational Games, Game Based Learning
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Edyburn, Dave L. – Intervention in School and Clinic, 2021
Universal design for learning (UDL) is a construct that first appeared in the literature approximately 20 years ago. Yet, there is little agreement about what UDL looks like in the classroom. The purpose of this article is to assist students, educators, and parents in identifying universal usability designs, behaviors, and tools that reflect the…
Descriptors: Access to Education, Educational History, Usability, Students with Disabilities
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Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
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Adanali, Rukiye – Review of International Geographical Education, 2021
Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic…
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems
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Wu, Junjie Gavin; Miller, Lindsay – Computer Assisted Language Learning, 2021
This article reports the study of a novel way of raising tertiary-level students' native cultural awareness (NCA) via an informal mobile learning community. Through two cycles of action research at a teacher-education university in East China, the study drew upon the Community of Practice (CoP) theory to form a synchronous English chat group.…
Descriptors: Foreign Countries, Cultural Awareness, English (Second Language), Second Language Learning
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Alsowayegh, Najat Hussein; Garba, Ibrahim – English Language Teaching, 2021
The current study is the first of a two-part action research study to support student's communication using WhatsApp™ at a Foundation Year language program in Saudi Arabia. The study focused on unearthing the assumptions behind the support using factual knowledge gathered from 24 female students. Using a questionnaire that included ten…
Descriptors: Intervention, Foreign Countries, Computer Software, Action Research
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