NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,216 to 4,230 of 9,527 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liu, Chang; Franklin, Teresa; Shelor, Roger; Ozercan, Sertac; Reuter, Jarrod; Ye, En; Moriarty, Scott – American Journal of Business Education, 2011
Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in…
Descriptors: Money Management, Teaching Methods, Computer Simulation, Educational Games
DeWeese, Sean V.; Randolph, Justus J. – Online Submission, 2011
Mastery learning is a formative assessment strategy that involves the use of specific interventions, called correctives, to address the specific comprehension needs of the learner. Effective correctives are crucial for the effectiveness of mastery learning, so it is important that teachers make good decisions about what activities and strategies…
Descriptors: Mastery Learning, Intervention, Instructional Effectiveness, Formative Evaluation
Tarbay, Joshua J. – ProQuest LLC, 2011
The problem addressed in this study was the increasing number of overweight and obese children and the increased demand for cost-effective methods of combating this epidemic. One method used to promote weight loss and to increase movement levels and cardiovascular endurance among school-aged children, is the Konami [R] brand dancing game, Dance…
Descriptors: Metabolism, Physical Education, College Students, Obesity
Peer reviewed Peer reviewed
Direct linkDirect link
Anders, Brent A.; Briggs, Deborah J.; Hai-Jew, Shalin; Caby, Zachary; Werick, Mary – EDUCAUSE Quarterly, 2011
As a college course, global public health covers topics that affect individuals' welfare and thus should be accessible to the public, providing information to help people make informed decisions about their health. This article discusses the creation of DMP 844: Global Health, a graduate-level course in the College of Veterinary Medicine's…
Descriptors: Graduate Study, Veterinary Medicine, Public Health, Health Education
Peer reviewed Peer reviewed
Direct linkDirect link
Nielsen, Klaus; Dalgaard, Susanne; Madsen, Sarah – International Journal of Qualitative Studies in Education (QSE), 2011
In recent years, therapeutic techniques have played an increasingly significant role in Danish educational thinking. One way in which this therapeutic thinking discloses itself is in the ever-growing use of educational-therapeutic games as part of the educational practice. Inspired by Foucault, we argue that educational-therapeutic games can be…
Descriptors: Educational Games, Educational Theories, Intimacy, Educational Practices
Peer reviewed Peer reviewed
Direct linkDirect link
Pippins, Tracy; Anderson, Cody M.; Poindexter, Eric F.; Sultemeier, S. Whitney; Schultz, Linda D. – Journal of Chemical Education, 2011
"Element Cycles" is an activity designed to reinforce correlation of essential elements and their different forms in the ecosystem. Students are assigned essential elements to research as homework, then share results, and construct game boards with four ecosphere sections: geosphere (earth), hydrosphere (water), atmosphere (air), and biosphere…
Descriptors: Chemistry, Ecology, Science Instruction, College Science
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, Alan; Molomo, Bolepo; Blignaut, Seugnet – Perspectives in Education, 2011
In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games in learning and teaching.…
Descriptors: Learning Theories, Video Games, Evaluation Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
Peer reviewed Peer reviewed
Direct linkDirect link
Waters, John K. – T.H.E. Journal, 2011
It has been 41 years since the late Wisconsin Senator Gaylord Nelson launched the first nationwide grassroots demonstration on behalf of the environment, known as Earth Day. The event was a national "teach-in" about environmental causes, and it is widely considered the spark that ignited the modern environmental education movement. Within months,…
Descriptors: Environmental Education, Educational Resources, Conservation (Environment), Energy Conservation
Peer reviewed Peer reviewed
Direct linkDirect link
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hawkins, Alfred G., Jr. – Journal of Case Studies in Accreditation and Assessment, 2010
AACSB has mandated that the documentation of student learning will become increasingly important in decisions regarding initial accreditation and reaffirmation. Assurance of learning is a major part of the accreditation and reaffirmation process. All universities will need to develop a set of learning goals for all their programs. These learning…
Descriptors: Business Administration Education, College Outcomes Assessment, Scoring Rubrics, Business Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Lai, Jason Kwong-Hung; Leung, Howard; Hu, Zhi-Hui; Tang, Jeff K. T.; Xu, Yun – International Journal of Distance Education Technologies, 2010
One of the difficulties in learning Chinese characters is distinguishing similar characters. This can cause misunderstanding and miscommunication in daily life. Thus, it is important for students learning the Chinese language to be able to distinguish similar characters and understand their proper usage. In this paper, the authors propose a game…
Descriptors: Educational Games, Computer Uses in Education, Electronic Learning, Automation
Peer reviewed Peer reviewed
Direct linkDirect link
Feinberg, Lauren – Technology and Engineering Teacher, 2010
This article describes "Build a Band" hands-on activity from "Design Squad Nation," which allows kids to use simple materials to build a four-stringed instrument, then tune it and play a song. Kids explore frequency, pitch, and sound energy while following the steps of the engineering design process. By weaving "Design Squad Nation" episodes,…
Descriptors: Musical Instruments, Engineering, Learning Experience, Acoustics
Peer reviewed Peer reviewed
Direct linkDirect link
Kriz, Willy Christian – Simulation & Gaming, 2010
This article introduces some basic concepts of a systemic-constructivist perspective. These show that gaming simulation corresponds closely to a systemic-constructivist approach to learning and instruction. Some quality aspects of facilitating and debriefing simulation games are described from a systemic-constructivist point of view. Finally, a…
Descriptors: Constructivism (Learning), Educational Games, Teaching Methods, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Sardone, Nancy B.; Devlin-Scherer, Roberta – English Journal, 2010
In thinking about teaching nonfiction, the authors acknowledge that many contemporary and important nonfiction texts that students should be encouraged to read take up social issues that are not easy to talk about or even to think about. They discovered that combining well-chosen nonfiction on social issues with specialized digital games and other…
Descriptors: Nonfiction, Social Problems, Controversial Issues (Course Content), Technology Uses in Education
Pages: 1  |  ...  |  278  |  279  |  280  |  281  |  282  |  283  |  284  |  285  |  286  |  ...  |  636