NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,261 to 4,275 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Ronghuai, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed. – Lecture Notes in Educational Technology, 2014
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Computer Software
Keller, Cara M. – ProQuest LLC, 2012
The purpose of this qualitative evaluative case study was to gain insight into how students perceived the efficacy of using games to address their science literacy concerns. Scientists in the United States are concerned with the lack of science literacy. The No Child Left Behind Act of 2001 requires proficiency in reading, mathematics, language…
Descriptors: Student Attitudes, Scientific Literacy, Science Instruction, Qualitative Research
Peer reviewed Peer reviewed
Direct linkDirect link
Forrest, Gregory John; Wright, Jan; Pearson, Phil – Physical Education and Sport Pedagogy, 2012
Background: The move for educational reform to improve student outcomes and learning has been the subject of ongoing debate over the last 15 years in Australia and internationally. In Australia, Game Centred Approaches (GCA) such as Game Sense have been positioned by advocates as having the capacity to achieve these characteristics in physical…
Descriptors: Physical Education, Student Teacher Attitudes, Course Content, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang – Computers & Education, 2012
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board corresponds to a gaming task, which could be a web-based information-searching question or a mini-game; the…
Descriptors: Internet, Natural Sciences, Problem Solving, Science Curriculum
Peer reviewed Peer reviewed
PDF on ERIC Download full text
What Works Clearinghouse, 2010
"ClassWide Peer Tutoring" is a teaching strategy that involves the entire class in tutoring using a game format. "ClassWide Peer Tutoring" typically uses existing curriculum materials and can be adapted across different grade levels and content areas. The class is divided into two competing teams, and pairs of students are…
Descriptors: Educational Research, Instructional Effectiveness, Intervention, Peer Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Toe, Dianne M.; Paatsch, Louise E. – Journal of Deaf Studies and Deaf Education, 2010
Communication is frequently characterized by a sequence of questions and answers. Little is known about how well students who are deaf or hard of hearing (deaf/HH) understand their hearing classmates in the context of an inclusive setting. This study explored the communication skills used by deaf/HH children when asking and answering questions in…
Descriptors: Hearing Impairments, Deafness, Communication Skills, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Park, Andreas – Journal of Economic Education, 2010
In goods markets, an equilibrium price balances demand and supply. In a financial market, an equilibrium price also aggregates people's information to reveal the true value of a financial security. Although the underlying idea of informationally efficient markets is one of the centerpieces of capital market theory, students often have difficulties…
Descriptors: Economics Education, Experiential Learning, Educational Games, Microeconomics
Peer reviewed Peer reviewed
Direct linkDirect link
Dunst, Carl J.; Raab, Melinda; Trivette, Carol M.; Wilson, Linda L.; Hamby, Deborah W.; Parkey, Cindy – Intellectual and Developmental Disabilities, 2010
Findings from 2 studies of the relationship between response-contingent child behavior and child, caregiver-child, and caregiver behavior not directly associated with child contingency learning are described. The participants were 19 children with significant developmental delays and their mothers in 1 study and 22 children with significant…
Descriptors: Behavior Problems, Caregivers, Child Behavior, Developmental Delays
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Wen-Hao; Huang, Wen-Yeh; Tschopp, Jill – Computers & Education, 2010
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts.…
Descriptors: Undergraduate Students, Learning Motivation, Program Effectiveness, Instructional Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Gunter, Glenda A.; Kenny, Robert F.; Vick, Erik H. – Educational Technology Research and Development, 2008
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes that player/learners are motivated simply because the content is housed inside a game. A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended…
Descriptors: Educational Games, Design, Evaluation, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Ho, Curtis, Ed.; Lin, Grace, Ed. – Association for the Advancement of Computing in Education, 2015
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2015: World Conference on E-Learning" took place in Kona,…
Descriptors: Electronic Learning, Educational Technology, Computer Science, Concept Formation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fajaria, Indah – Advances in Language and Literary Studies, 2013
There are such myriad ideas upon English teaching-learning process. Everybody can share each fabulous idea through various media. One of fun English learnings that can motivate EFL students' eagerness to practice English easily is an outdoor class activity. This project could sometimes deals with an outbound activities which provide the numerous…
Descriptors: Foreign Countries, Educational Games, Outdoor Education, Class Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Coskun, Hasan – Eurasian Journal of Educational Research, 2013
Problem Statement: By considering the innovations in the field of communication, the inter-relationship between cultures, and the developments in the world, the Ministry of Education has started to take measures for students to learn languages such as German, French, Russian, Spanish, Japanese, Italian, Arabic, etc., in educational institutions in…
Descriptors: German, Second Language Learning, Second Language Instruction, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sadeghi, Karim; Sharifi, Faranak – English Language Teaching, 2013
Considering the significant role of vocabulary in learning a language, and teachers' great responsibility in providing opportunities to facilitate this learning, many studies have focused on the best means of achieving a good knowledge of vocabulary. This study set out to investigate the effect of four post-teaching activities, namely game,…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Pages: 1  |  ...  |  281  |  282  |  283  |  284  |  285  |  286  |  287  |  288  |  289  |  ...  |  636