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Galway, Gerald J.; Maddigan, Beth; Stordy, Mary – Technology, Pedagogy and Education, 2020
In this yearlong qualitative study, situated within cognitive and social constructivist theory, the authors investigate the adoption of tablets (iPads) by a group of nine teacher educators for use in pre-service teacher instruction. Using data gathered from focus groups following each of three teaching terms, the authors examined how teacher…
Descriptors: Handheld Devices, Technology Integration, Preservice Teacher Education, Elementary Secondary Education
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Kapofu, Lifeas Kudakwashe; Kapofu, Winfilda – International Electronic Journal of Mathematics Education, 2020
Integration of history of mathematics (HOM) in mathematics education is emerging as frontier endowed with utility to stem decline in uptake, enhance performance and alter the negative perceptions about the subject. This case study sought to explore the influence of history of mathematics on grade eleven girls' perceptions of the Theorem of…
Descriptors: Mathematics Instruction, History Instruction, Geometry, Grade 11
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Netland, Torbjørn H.; Flaeschner, Oliver; Maghazei, Omid; Brown, Karin – Journal of Management Education, 2020
Recent developments in virtual reality (VR) technologies offer new opportunities for teaching management courses. The objective of this article is to present one way to use VR to teach operations management. In partnership with a global manufacturer, we integrate virtual environments of the manufacturers' real factories in a course assignment. The…
Descriptors: Teaching Methods, Business Administration Education, Management Development, Simulated Environment
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Sahingoz, Selcuk; Cobern, William W. – Educational Policy Analysis and Strategic Research, 2020
The main purpose of the study is to gain insight on to what extent taking a science methods course correlated with the science teaching pedagogical preferences of pre-service science teachers. The study recruited twenty K-8 teacher education students enrolled in lower division science courses at a large American public university, some of whom had…
Descriptors: Preservice Teachers, Science Teachers, Teaching Methods, Instructional Effectiveness
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Fragkoulis, Iosif; Koutsoukos, Marios – Education Quarterly Reviews, 2018
The present study describes a creative teaching approach utilizing two works of art in environmental education teaching, making the teaching of material recycling and reuse more experiential, participatory, and original. The third work of art, selected and presented by the learners themselves, "completed the picture" of this innovative…
Descriptors: Environmental Education, Sculpture, Art Materials, Art Products
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Crawford, Pam; Moseley, Daniel; Nancarrow, Mike; Ward, Erika – PRIMUS, 2018
One of the greatest challenges facing students new to calculus is the ability to persevere in the face of failure. Whether the student is choosing an integration technique or a series test, calculus is often the first course in mathematics where the path to the solution is not prescribed in an algorithmic way. At Jacksonville University we…
Descriptors: Calculus, Mathematics Instruction, Teaching Methods, Active Learning
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Chan, Monica M.; Blikstein, Paulo – Interdisciplinary Journal of Problem-based Learning, 2018
This is a research study of design and engineering classes that use a problem-based learning (PBL) approach in digital fabrication makerspaces in two middle schools. In these studies, teachers employ a PBL approach and provide an ill-structured problem scenario to facilitate design and engineering lessons in the FabLab (fabrication laboratory).…
Descriptors: Middle School Students, Problem Based Learning, Design, Engineering
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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
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Eames, Sarah – Primary Science, 2019
Discovery sessions are usually based around a stimulus that the teacher has set up. When children are all doing something similar, watching what happens, talking about the science that is going on, the teacher has a way in to learn about their understanding, but then the teacher can take it deeper into exploring their skills in working…
Descriptors: Science Instruction, Discovery Learning, Student Evaluation, Evaluation Methods
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Paulsen, Christine Andrews; Carroll, Erin; Paulsen, Olivia; Andrews, Jessica Rueter – International Journal of Early Childhood Environmental Education, 2021
An independent evaluation of an environmental science program that combined digital media with hands-on activities (called "Plum Landing") was conducted in 2020. The study included 32 families with six- to eight-year-old children. The evaluation assessed the extent to which the program was successful at promoting connectedness to nature,…
Descriptors: Learner Engagement, Young Children, Childrens Attitudes, Family Attitudes
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White, Aien Charity Grace; Chaudhari, Apoorv; White, Jonathon David – Physics Education, 2021
Engaging Electrical Engineering (EE) students in a freshman general physics service course is challenging as they see little relationship between the topics and their major. Non-native speakers enrolled in a course taught in English face an additional challenge beyond understanding the basic physics, that is, understanding specialized English.…
Descriptors: Active Learning, Discovery Learning, Engineering Education, Physics
Bulger, Monica; Madden, Mary; Sobel, Kiley; Davison, Patrick – Joan Ganz Cooney Center at Sesame Workshop, 2021
The Joan Ganz Cooney Center and the Corporation for Public Broadcasting have partnered to better understand how young people are engaging with media today in order to help public media better serve Gen Z. As part of our By/With/For Youth: Inspiring Next Gen Public Media Audiences, we spoke with tweens and teens across the U.S. about how they spend…
Descriptors: Preadolescents, Adolescents, Mass Media Use, Use Studies
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Kapur, Manu – Educational Psychologist, 2016
Learning and performance are not always commensurable. Conditions that maximize performance in the initial learning may not maximize learning in the longer term. I exploit this incommensurability to theoretically and empirically interrogate four possibilities for design: productive success, productive failure, unproductive success, and…
Descriptors: Failure, Success, Discovery Learning, Direct Instruction
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Bauman, Chad M.; Hege, Brent A. R.; Kleckley, Russell; Willsky-Ciollo, Lydia; Lopez, Davina C. – Teaching Theology & Religion, 2016
The "Make Your Own Religion" class project was designed to address a perceived need to introduce more theoretical thinking about religion into a typical religion survey course, and to do so in such a way that students would experience the wonder of theoretical discovery, and through or because of that discovery hopefully both better…
Descriptors: Religion Studies, Theories, Discovery Learning, Religious Education
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Seney, Robert W. – Gifted Education International, 2016
This paper begins a discussion of the importance of moments of inspiration, or as they are commonly called "mountain top experiences", in the development of the Self, as defined by Annemarie Roeper. In considering the spiritual nature of gifted children, a long overdue discussion, the concept of Self or self-awareness is often reflected…
Descriptors: Gifted, Metacognition, Self Concept, Spiritual Development
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