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Al-Ansi, Abdullah – Canadian Journal of Learning and Technology, 2022
Dramatic change in learning environments during the COVID-19 pandemic highlighted the significance of virtual learning and led to more interactive learning environments. Quick adoption of online and social interactive learning in many universities around the world raised challenges and emphasized the importance of investigating different learning…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Alzhanova, Ainash; Chaklikova, Assel – International Journal of Web-Based Learning and Teaching Technologies, 2022
The purpose of the study is the research of the opportunities for developing professional foreign language communicative competence within the concept of multilingual education. The study is based on the method of the experiment, presented by a survey of students. The course was tested by 70 master's degree students of Gumilyov Eurasian National…
Descriptors: Multilingualism, Communicative Competence (Languages), Telecommunications, Handheld Devices
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Fletcher, Andrew; Kickbusch, Steven; Huijser, Henk – Journal of Geography in Higher Education, 2022
In this paper, we examine the potential of authentic learning activities and assessment to enhance the student learning experience in a standalone introductory geospatial information science module. Computer laboratory sessions form seventy-five percent of contact hours and final grade, so authentic learning used a field-based project with…
Descriptors: Authentic Learning, Case Studies, Telecommunications, Handheld Devices
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Aljameel, Iman H. – International Education Studies, 2022
This study reviewed some of the research efforts exploring the use of technology in English as a foreign language (EFL) classroom in Saudi Arabia at different educational levels. The review aimed to examine the state of technology use in EFL classrooms and its potential. The findings showed that most studies were conducted by academic researchers…
Descriptors: Foreign Countries, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Yassin, Baderaddin; Abugohar, Mohammed Abdulgalil – Teaching English with Technology, 2022
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently,…
Descriptors: Gamification, Computer Assisted Instruction, Handheld Devices, Second Language Learning
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Önal, Nezih; Çevik, Kerim Kürsat; Senol, Veysel – Interactive Learning Environments, 2022
The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject "Tenses in English" within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Teaching Methods
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Harris, Joe; Crawford, Lindy – International Journal of Disability, Development and Education, 2022
Authors share an initial exploration of the pedagogy practiced at The Camphill School, specifically in relation to the integration of technology into its program. An approved private school situated in rural Pennsylvania, which caters to students on the autism spectrum, and others with different or additional physical and developmental…
Descriptors: Special Schools, Students with Disabilities, Private Schools, Special Education
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Makoza, Frank – International Journal of Virtual and Personal Learning Environments, 2022
Rapid development and adoption of mobile technologies including Mobile Instant Messaging (MIM) platforms have transformed teaching and learning practices over the past decade. This paper presents an analysis of how students used WhatsApp as an example of a MIM platform to organise their learning activities. Drawing on Rhizomatic Learning Theory…
Descriptors: Computer Software, Foreign Countries, Telecommunications, Handheld Devices
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Majdi J. Abu-Zahra; Ahmad Sh. Shayeb – Journal of Language and Linguistic Studies, 2022
This research tries to investigate the importance of mobile translation apps when carrying out translation activities in the classroom. Specifically, this is a semester-long study which attempts to see how beneficial it is to allow translation students enrolled in the translation program at the Department of Languages and Translation at Birzeit…
Descriptors: Translation, Computational Linguistics, Computer Software, Class Activities
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Gillon, Gail; McNeill, Brigid; Scott, Amy; Gath, Megan; Westerveld, Marleen – Child Language Teaching and Therapy, 2023
This study examined the validity of data collected from a novel online story retell task. The task was specifically designed for use by junior school teachers with the support of speech-language therapists or literacy specialists. The assessment task was developed to monitor children's oral language progress in their first year at school as part…
Descriptors: Task Analysis, Story Telling, Validity, Speech Language Pathology
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Rassaei, Ehsan – Computer Assisted Language Learning, 2023
The main purpose of the present study is to propose a framework for implementing group dynamic assessment (DA) using students' smartphones for improving and assessing EFL learners' ability to produce well-formed and appropriate requests. This study focuses on five learner reciprocity moves during DA interactions to get deeper insights into the…
Descriptors: Computer Assisted Testing, Second Language Learning, Second Language Instruction, English (Second Language)
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Darvin, Ron – Language Learning & Technology, 2023
Based on a study of the digital literacy practices of immigrant Filipino students in Vancouver, this paper focuses on how learners with unequal access to resources engage with different tools to locate information and find opportunities for language learning online. Data was collected through interviews and observations of participants as they…
Descriptors: Semiotics, Second Language Learning, Second Language Instruction, Immigrants
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Miller, Cynthia; O'Donoghue, Rebekah; Cullinan, Dan; Perera, Sumner; Mayer, Alexander; Page, Lindsay – National Center for Education Evaluation and Regional Assistance, 2023
Applying to college and securing financial aid are complex processes that can be barriers to college enrollment, particularly for individuals not entering directly after high school. These adults can seek out support from various organizations, including the U.S. Department of Education-funded Educational Opportunity Centers (EOCs), which operate…
Descriptors: Access to Education, Higher Education, Adult Education, Adult Students
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Schimanke, Florian; Mertens, Robert; Vornberger, Oliver – International Journal on E-Learning, 2017
Learning games are an ideal vessel for many kinds of learning content. Playful interaction with the subject matter makes the human mind more receptive and thus learning itself more effective. Well designed games also come with an addictive game-play that makes users want to play the game over and over. This is intended in fun games but it can be…
Descriptors: Educational Games, Design, Student Motivation, Repetition
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Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS [Information Systems] educators and students is how to learn the skills to design and develop apps to run on cross-platforms. Background: For developers, the purpose of this paper is to describe an alternative to the complex…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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