NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,471 to 4,485 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Baleghizadeh, Sasan; Oladrostam, Elnaz – TEFLIN Journal: A publication on the teaching and learning of English, 2011
Teaching grammar in a way that enables students to use grammatical structures correctly in their active use has always been one of the intricate tasks for most practitioners. This study compared the effectiveness of three instructional methods: games, dialogues practiced through role-play, and unfocused tasks for teaching grammar. Forty-eight…
Descriptors: Foreign Countries, Grammar, Teaching Methods, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Weir, Kimberly; Baranowski, Michael – Simulation & Gaming, 2011
To understand world politics, one must appreciate the context in which international systems develop and operate. Pedagogy studies demonstrate that the more active students are in their learning, the more they learn. As such, using computer simulations can complement and enhance classroom instruction. CIVILIZATION is a computer simulation game…
Descriptors: Computer Simulation, Active Learning, International Relations, Political Issues
Peer reviewed Peer reviewed
Direct linkDirect link
Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
Peer reviewed Peer reviewed
Direct linkDirect link
Marty, J.-C.; Carron, T. – IEEE Transactions on Learning Technologies, 2011
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities.…
Descriptors: Educational Environment, Computer Assisted Instruction, Learning Activities, Observation
Peer reviewed Peer reviewed
Direct linkDirect link
Smith, D. R.; Munro, E. – Physics Education, 2009
A number of years have passed since the development of the "Voyager: Satellites" educational card game reported in "Physics Education" in 2003. Since then, a large number of copies of the game have been produced and distributed across the UK, to a warm reception from both pupils and teachers. This article reports on some of the…
Descriptors: Educational Games, Educational Change, Teaching Methods, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Ooi, Beng Guat; Sanger, Michael J. – Journal of Chemical Education, 2009
This game was designed to provide students with an alternative way to learn biochemical pathways through an interactive approach. In this game, students worked in pairs to help each other identify pathways taped to each other's backs by asking simple "yes or no" questions related to these pathways. This exercise was conducted after the traditional…
Descriptors: Instructional Effectiveness, College Science, College Students, Biochemistry
Criswell, Chad – Teaching Music, 2009
One of the biggest debates among music educators today is about whether or not video games are a valid educational tool. As far back as the early 1990s, teachers were using games such as Sid Meier's Civilization to reinforce history and social studies concepts, but until recently games that dealt with areas of music education have been few and far…
Descriptors: Music Education, Video Games, Educational Technology, Music Teachers
Naveh, Nissan – Online Submission, 2010
This article presents a method for teaching the theory of symbolic interactionism in a high-school course--Introduction to Sociology. The role-playing game used as a method for teaching the theory is grounded on a philosophy of education whose principles call for meaningful and relevant learning, based on experiential activity and investigation of…
Descriptors: Role Playing, Foreign Countries, Sociology, Educational Philosophy
Peer reviewed Peer reviewed
Direct linkDirect link
Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Ely, Robert E.; Cohen, Jessica Strowbridge – Mathematics Teaching in the Middle School, 2010
It is important to use rich problem-solving tasks to develop students' understanding of important mathematical ideas (NCTM 2000). Rich tasks are complex, nonalgorithmic, and nonroutine, requiring reasoning, problem solving, and communication of thinking. Evidence has shown that using rich tasks in student-centered classrooms is especially…
Descriptors: Feedback (Response), Probability, Discussion (Teaching Technique), Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kirikkaya, Esma Bulus; Iseri, Sebnem; Vurkaya, Gurbet – Turkish Online Journal of Educational Technology - TOJET, 2010
Visual elements that used in lessons are necessary because they make learning more permanent. Also the visuals that used in evaluation part of the lesson should decrease the anxiety of students and provide them with correct evaluation. The board games among the visuals which can be used in evaluation part are quite effective for getting feedback…
Descriptors: Feedback (Response), Astronomy, Grade 7, Educational Games
Jenson, Jennifer; De Castell, Suzanne – Education Canada, 2008
As professors working in faculties of education for the past ten years researching digital gameplay and the design and development of games for education, the authors have often been asked whether digital games are good or bad for children. The discourse of good/bad is a slippery one and the authors believe that digital games, like television,…
Descriptors: Play, Imitation, Computers, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kiili, Kristian; Lainema, Timo – Journal of Interactive Learning Research, 2008
This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow experience in an educational game context and to test a constructed GameFlow questionnaire. Furthermore, the study strives to validate flow…
Descriptors: Educational Games, Questionnaires, Simulation, Business
Pages: 1  |  ...  |  295  |  296  |  297  |  298  |  299  |  300  |  301  |  302  |  303  |  ...  |  636