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Sweeder, Ryan D.; Herrington, Deborah G.; VandenPlas, Jessica R. – Chemistry Education Research and Practice, 2019
Simulations have changed chemistry education by allowing students to visualize the motion and interaction of particles underlying important chemical processes. With kinetics, such visualizations can illustrate how particles interact to yield successful reactions and how changes in concentration and temperature impact the number and success of…
Descriptors: Science Instruction, Chemistry, Kinetics, Scientific Concepts
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Sarigoz, Okan – Educational Policy Analysis and Strategic Research, 2019
Virtual reality, although it is in the real world, is a three-dimensional simulation model that brings users to a different environment with computer-generated graphics, video and audio, and enables communication with the media. Virtual reality is the imitation of the physical structure from a real world or an imaginary world in a…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Quinn, Diana; Cioffi, Edward; Hill, Steve; Kor, Mat; Longford, Anna-Clare; Moller, Robert; Rathore, Pramila – Journal of University Teaching and Learning Practice, 2019
Implementing online learning can pose serious pedagogical challenges particularly when programs contain work-integrated learning (WIL) components. One such component is the site visit, where student groups are led by subject matter experts through an authentic environment. These WIL experiences help students relate the theory learnt in classrooms…
Descriptors: Construction Management, Online Courses, Workplace Learning, Program Implementation
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Huang, Tien-Chi; Chen, Mu-Yen; Hsu, Wen-Pao – Educational Technology & Society, 2019
Augmented reality (AR) technology has recently been applied to outdoor learning in an attempt to overcome the drawbacks associated with traditional teaching environments. This study conducted an experiment designed to examine how augmented reality (AR) technology in mobile devices can be used to generate virtual objects to create a context-aware,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Chiu, Wang-Kin – Education Sciences, 2021
The technological advancement and rapid development of artificial intelligence have led to a growing number of studies investigating pedagogical innovations incorporated with emerging technologies in this digital era. An increasing amount of empirical evidence has suggested the potential benefits of incorporating digital technologies and…
Descriptors: Technological Advancement, Artificial Intelligence, Educational Innovation, Educational Technology
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Bayerlein, Leopold – Journal of University Teaching and Learning Practice, 2020
In this paper, the extent to which a compulsory non-placement work-integrated learning (WIL) activity, in the form of a simulated internship, in an Australian undergraduate accounting program, created learning outcomes for students with different levels of prior work-experience is assessed. The paper extends prior, theoretically based literature…
Descriptors: Prior Learning, Work Experience, Outcomes of Education, Simulation
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Stamatelatos, Anna; Brooks, Robert – Education & Training, 2020
Purpose: This study investigates simulated business learning and performance effectiveness during a simulation task. The learning and performance outcomes of two groups of postgraduate student participants are investigated namely: (1) participants who do not struggle with the task; and (2) participants who do struggle with completing the task.…
Descriptors: Simulated Environment, Business Administration Education, Accounting, Performance Factors
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Murphy, Colm; Deeny, Pat; Taylor, Nigel – Education Sciences, 2020
Risks to journalists are rising with disasters, epidemics, physical, mental and digital harassment all increasing globally. Some 1382 journalists have been killed since 1992 and 246 are imprisoned. However, the threat type has been changing, with the majority of journalists killed annually being ones working in their own country, often who are…
Descriptors: Journalism Education, Safety Education, Global Approach, Resilience (Psychology)
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Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
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Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
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Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
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Brom, Cyril; Dobrovolný, Viktor; Dechterenko, Filip; Stárková, Tereza; Bromová, Edita – Frontline Learning Research, 2019
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect learning outcomes compared to motivation driven by interest in the very learning process? This is not known. In this study with a unique design and intervention, young adults (N = 128; a…
Descriptors: Teaching Methods, Educational Games, Motivation, Role Playing
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Jabeen, Farkhanda; Afzal, Muhammad Tanveer – Journal of Education and Educational Development, 2020
The study was conducted to compare the performance of students working in chemistry laboratory with those working in chemistry laboratory supplemented with simulations at secondary school level. The study was experimental in nature and post-test only control group design was used. The sample comprised of 55 males and 60 female students and 02…
Descriptors: Chemistry, Science Instruction, Instructional Effectiveness, Teaching Methods
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Roselló, Jarod – Contemporary Issues in Early Childhood, 2017
My daughter has always been drawn to the frightening and the spooky, with a special interest in zombies. When she was four years old, she and I played a zombie video game together which instigated a series of zombie-related events. This article is a collection of metonymic moments rendered in comics and writing, that revisits these events as…
Descriptors: Video Games, Memory, Experience, Aesthetics
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