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Erarslan, Ali – Journal of Educational Technology and Online Learning, 2021
The world recently witnessed the unexpected emergence of a coronavirus that caused the COVID-19 pandemic and severely impacted all aspects of human life. The sudden lockdown that came with the announcement of the pandemic affected health systems, the world economy and, inevitably, education systems across the globe. Due to the pandemic, schools…
Descriptors: Foreign Countries, Second Language Instruction, Second Language Learning, English (Second Language)
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Winans, Michael D. – RELC Journal: A Journal of Language Teaching and Research, 2021
Grammarly's Tone Detector is included in the free version of the application and is available for major phone and computer program platforms. Its strength is in helping students compose pragmatically appropriate texts which could substantially increase their confidence and the feeling of autonomy. It accomplishes this by providing writers with…
Descriptors: Grammar, Phrase Structure, Computer Software, Writing (Composition)
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Sage, Kara; Jackson, Sophia; Fox, Emily; Mauer, Larissa – Smart Learning Environments, 2021
The COVID-19 pandemic caused many colleges to quickly shift to virtual learning, leading students to rely on technology to complete coursework while also experiencing new situations and stressors. The present study explored students' technology use in their online course in conjunction with several student outcomes and individual difference…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Lin, Huang-Yao; Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2021
This study investigated the use of an augmented reality (AR) -supported application called STEMUP to develop mobile English courses on Android and iOS smartphones. It focused on vocabulary and listening and speaking skills, in an initial assessment of the effectiveness of implementing AR-based mobile English courses. The study was conducted with…
Descriptors: Student Attitudes, Undergraduate Students, Elementary School Students, Material Development
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McLellan, Gillian; Kartchava, Eva; Rodgers, Michael – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
Newcomers to Canada with low proficiency in English or French often face challenges in the workforce (Kustec, 2012). While language classes provide workplace language training, not all newcomers are able to attend face-to-face classes (Shaffir & Satzewich, 2010), suggesting a need for outside the classroom, occupation-specific language…
Descriptors: Blended Learning, Teaching Methods, Telecommunications, Handheld Devices
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Howie, Elisabeth; Colquhoun, Lisa – Childhood Education, 2021
In a small rural village in the Cambodian province of Kampong Cham, a group of 7th-grade students huddle around Android tablets, engrossed in an English language lesson. Guided by their teacher, they swipe from one interactive learning module to the next. They are not only building English literacy, but also developing digital skills. As they do…
Descriptors: Rural Areas, Grade 7, Handheld Devices, Computer Software
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Pham, Linh Le Nhat; Nguyen, Hoang Tan; Le, Van Thi Kieu – Teaching English with Technology, 2021
M-learning is usually thought of as based on videos, digital materials, and high technology. Nonetheless, it is not a complete perspective of this new educational trend. Mobile devices with many functions can be an effective tool to support learning. Furthermore, learners nowadays, who were born in the 4.0 movement, are more familiar with mobile…
Descriptors: Personal Autonomy, Electronic Learning, Handheld Devices, Computer Games
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Maher, Anthony J. – Physical Education and Sport Pedagogy, 2021
Background: When compared to their hearing peers, Deaf pupils are likely to experience fewer activities and participate less often in physical education (PE), be less physically active, lag in motor skill development, and are more likely to be overweight or obese. While the reasons for these differences are nuanced and complex, established…
Descriptors: Deafness, Students with Disabilities, Physical Education, Student Experience
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Tay, Lee Yong; Aiyoob, Thaslim Begum; Chua, Terence Buan Kiong; Ramachandran, Kalaivani; Chia, Michael Yong Hwa – Educational Media International, 2021
The proliferation of information and communication technology (ICT) has changed the way we live and this also has implications on how it is used for learning and entertainment. However, technology and digital media are more often seen as gateways to entertainment and the attraction is a very strong one. This is true for adults and children…
Descriptors: Preschool Children, Parent Attitudes, Information Technology, Family Environment
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Jones, Simon; Chacko, Susamma – Journal of Teaching and Learning with Technology, 2021
The National University of Science Technology is an English-language institution in the Middle East offering degrees in Medicine, Pharmacy, and Engineering. We present the results of our studies of the evolving student learning experience during the 2019 coronavirus disease (COVID-19) lockdown restrictions. There was a discernible preference for…
Descriptors: STEM Education, Language of Instruction, Engineering Education, Handheld Devices
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Lomicka, Lara; Ducate, Lara – Computer Assisted Language Learning, 2021
While intercultural learning is a key goal of study abroad, it is often difficult to assess or even achieve. Recent models, such as linguistic landscapes (which looks at the language of public signs, including road signs, advertising billboards, street, and place names), can help students reflect on and make sense of their intercultural…
Descriptors: Cultural Awareness, Study Abroad, Reflection, Metacognition
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Akkaya, Sümeyra; Kapidere, Metin – World Journal on Educational Technology: Current Issues, 2021
This study is a correlation research that aims to reveal whether digital material game usage sub-dimensions, gender, school level, in-service training for education in the digital environment, digital game playing status, devices and remote education variables, are significant predictors of digital material development self-efficacy level…
Descriptors: Computer Games, Game Based Learning, Web 2.0 Technologies, Material Development
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Törmälä, Virva – Design and Technology Education, 2021
The Finnish National Core Curriculum (NCC), which took effect at the primary school level in autumn 2016, includes ICT competence for all school grades, and encourages pupils to document their working processes in crafts. However, the literature provides evidence of the barriers faced by teachers in integrating information and communication…
Descriptors: Portfolios (Background Materials), Multimedia Materials, Technology Integration, Handicrafts
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Oliveira, David Manuel Duarte; Pedro, Luís; Santos, Carlos – Smart Learning Environments, 2021
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that…
Descriptors: Telecommunications, Higher Education, Pilot Projects, Handheld Devices
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