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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
Project Tomorrow, 2012
Each year, Project Tomorrow, a national education nonprofit organization, facilitates the Speak Up National Research Project and, as part of this initiative, tracks the growing student, educator and parent interest in digital learning, and how the nation's schools and districts are addressing that interest with innovative ways to use technology in…
Descriptors: Educational Technology, Electronic Learning, Computer Uses in Education, Technology Integration
Yang, Jie Chi; Chien, Kun Huang; Liu, Tzu Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end, there is a need to address this issue to improve the efficiency of energy education. One of the…
Descriptors: Foreign Countries, Learning Motivation, Learning Strategies, Energy Conservation
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Razfar, Aria – Bilingual Research Journal, 2012
Drawing on Cultural Historical Activity Theory (CHAT), funds of knowledge, and third space, this article presents a model for practitioners and researchers to think about how Latina/o, bilingual children develop explicit mathematics strategies through multilingual and multigenerational interactions. Using data collected through fieldwork in an…
Descriptors: Urban Schools, Multilingualism, Bilingualism, Bilingual Students
Na-songkhla, Jaitip – Online Submission, 2011
Chulalongkorn University collaboratively worked with the Office of Basic Education, and Department of Highways, with support from a Corporate Social Responsibility Unit (CSR) of Toyota motor Thailand in a Road Safety Project. The project was aimed at cultivating a social awareness, "from a school to a community", using a set of…
Descriptors: Educational Environment, Safety Education, Active Learning, Teaching Methods
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Cobb, Tom; Horst, Marlise – CALICO Journal, 2011
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
Descriptors: Foreign Countries, Vocabulary Development, Educational Technology, Educational Games
Dawson, Kathryn; Cawthon, Stephanie W.; Baker, Sally – Research in Drama Education, 2011
Applied theatre often draws upon critical pedagogy and constructivist methodology as a way to bring participants into direct engagement with their own learning experiences. As learners, adults bring a wealth of perspectives that further affect how they interact with an applied theatre experience. "Drama for Schools" (DFS) is a…
Descriptors: Educational Strategies, Constructivism (Learning), Graduate Students, Critical Theory
Weisskirch, Robert S. – International Journal for the Scholarship of Teaching and Learning, 2009
The beginning of advanced courses often requires a review of fundamental concepts. Such review is often tedious and boring for both student and instructor. Instead, an active learning exercise such as a modified Bingo exercise can serve to review and re-educate at the same time. Ninety-two university students rated their understanding of…
Descriptors: Fundamental Concepts, Advanced Courses, Learning Activities, Educational Games
Farmer, Lesley; Murphy, Nora – Educational Media and Technology Yearbook, 2009
Egaming reveals gender-linked issues that need to be addressed explicitly in order to ensure gender equity when incorporating egames and egaming elements into school library programs. Egaming traditionally connoted male dominance. Teacher librarians (TL) should consider factors in egaming that repel and attract females in order to can set up…
Descriptors: Females, Equal Education, School Libraries, Educational Technology
Yoder, Maureen Brown – Learning & Leading with Technology, 2009
For a kindergarten teacher trying to find a new way to help his/her students learn about shapes and patterns or a high school science teacher hoping to bring ecology alive, there is a tool that could be just right for them. This article presents five learning tools that have the potential to transform lessons: (1) Lego Education's WeDo Robotics…
Descriptors: Virtual Classrooms, Young Children, Toys, Instructional Materials
Fleck, Bethany K. B.; Hussey, Heather D. – Journal on Excellence in College Teaching, 2009
The authors describe an original and unique series of classroom group-work activities organized as a competitive game called "Project Psychology," which was implemented in an Introduction to Psychology course. The project goals included increasing student participation, interest, content comprehension, and motivation. Fostering…
Descriptors: Psychology, College Instruction, Competition, Group Activities
Nisbet, Steven; Williams, Anne – Australian Mathematics Teacher, 2009
A study was undertaken to implement a series of chance games and activities in a Year 7 classroom, and investigate the students' knowledge about probability concepts, as well as their attitudes to chance. Initially, the project involved selecting a set of appropriate learning activities to develop key probability concepts which are integral to the…
Descriptors: Student Attitudes, Learning Experience, Student Motivation, Probability
Kebritchi, Mansureh; Hirumi, Atsusi; Kappers, Wendi; Henry, Renee – British Journal of Educational Technology, 2009
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of…
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Educational Technology

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