NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,636 to 4,650 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kaufmann, Matthew L.; Bomer, Megan A.; Powell, Nancy Norem – Mathematics Teacher, 2009
Students enter the geometry classroom with a strong concept of fairness and a sense of what it means to "play by the rules," yet many students have difficulty understanding the postulates, or rules, of geometry and their implications. Although they may never have articulated the properties of an axiomatic system, they have gained a practical…
Descriptors: Verbal Communication, Play, Geometry, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Wright, Steven; McNeill, Mike; Fry, Joan M. – Sport, Education and Society, 2009
This study examined the teaching of games via a tactical approach (also known as teaching games for understanding) from the theoretical perspective of social constructivism. A pilot study (of student teachers (STs) and pupils) informed the "main" study which included collecting data on 49 STs, 58 cooperating teachers (CTs) and 1177 pupils. ST data…
Descriptors: Constructivism (Learning), Games, Questionnaires, Interviews
Peer reviewed Peer reviewed
Direct linkDirect link
Hainey, Thomas; Connolly, Thomas – International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation…
Descriptors: Educational Games, Engineering Education, Design Requirements, Course Evaluation
Southern Regional Education Board (SREB), 2010
To help students meet higher standards, all academic and career/technical teachers need to be willing and prepared to use reading, writing and mathematics as tools for learning across the curriculum. To do so, they must have access to ongoing professional development, literacy and numeracy coaching, shared strategies, and teamwork to make literacy…
Descriptors: Academic Education, Technical Education, Reading Achievement, Vocabulary
Peer reviewed Peer reviewed
Direct linkDirect link
Gutwill, Joshua P.; Allen, Sue – Science Education, 2010
We describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called "inquiry games," were compared to two control…
Descriptors: Museums, Exhibits, Effect Size, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Hao, Yungwei; Hong, Jon-Chao; Jong, Jyh-Tsorng; Hwang, Ming-Yueh; Su, Chao-Ya; Yang, Jin-Shin – British Journal of Educational Technology, 2010
Learning to write Chinese characters is often thought to be a very challenging and laborious task. However, new learning tools are being designed that might reduce learners' tedium. This study explores one such tool, an online program in which learners can learn Chinese characters through vision-based motion games. The learner's gestures are…
Descriptors: Instructional Design, Learning Strategies, Motion, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jurcevic, John S. – Physics Teacher, 2008
For most of our students, video games are a normal part of their lives. We should take advantage of this medium to teach physics in a manner that is engrossing for our students. In particular, modern video games incorporate accurate physics in their game engines, and they allow us to visualize the physics through flashy and captivating graphics. I…
Descriptors: Video Games, Physics, Motion, Computer Uses in Education
Harris, Christopher – School Library Journal, 2008
The digital age has freed information from the restrictive hierarchies of traditional cataloging methods, notably Dewey. Although libraries still deal with the challenge of physical books, online content is a different matter. Thanks to the unregulated, grassroots cataloging effort known as tagging, the Web presents a glorious chaos of…
Descriptors: Internet, Cataloging, Libraries, Classification
Peer reviewed Peer reviewed
Direct linkDirect link
Eskritt, Michelle; McLeod, Kellie – Journal of Experimental Child Psychology, 2008
When given the opportunity to take notes in memory tasks, children sometimes make notes that are not useful. The current study examined the role that task constraints might play in the production of nonmnemonic notes. In Experiment 1, children played one easy and one difficult memory game twice, once with the opportunity to make notes and once…
Descriptors: Recall (Psychology), Memorization, Child Psychology, Experimental Psychology
Peer reviewed Peer reviewed
Direct linkDirect link
Prensky, Marc – British Journal of Educational Technology, 2008
In the companion article, "Spirit of the Game: Empowering Students as Designers in Schools?", author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question "Can students build such games?" This paper responds to this question and…
Descriptors: Educational Games, Computers, Student Role, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Goeree, Michelle S.; Hinloopen, Jeroen – Journal of Economic Education, 2008
The authors describe a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions and then production decisions. The classroom game can be used to motivate…
Descriptors: Investment, Research and Development, Economics Education, Incentives
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Information Technology, Educational Technology, Student Attitudes, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Carliner, Saul, Ed.; Ostashewski, Nathaniel, Ed. – Association for the Advancement of Computing in Education, 2015
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2015: World Conference on Educational Media &…
Descriptors: Educational Technology, Technology Uses in Education, Action Research, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Kahn, Melvin A.; Perez, Kathleen M. – Journal of Political Science Education, 2009
This paper is an exploratory study of Professor Don Jansiewicz's GAME of POLITICS (The Game) simulation. The course instructor employs The Game in his introductory American Politics class as a learning tool for better understanding the legislative-executive process. Our exploratory study used legislative-executive process questions as part of two…
Descriptors: College Students, Tests, Study Guides, Educational Games
Pages: 1  |  ...  |  306  |  307  |  308  |  309  |  310  |  311  |  312  |  313  |  314  |  ...  |  636