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Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
Dhumal, Parag; Sundararaghavan, P. S.; Nandkeolyar, Udayan – Decision Sciences Journal of Innovative Education, 2008
In this article we present a game that can be used as a tool to educate students and managers on the issues in supply chain (SC), inventory management. The game has a bilevel demand with one level during regular times and another during sale times. The game could be played in two modes (independence and cooperation) and has been field tested in…
Descriptors: Educational Games, Industry, Business Administration Education, Supply and Demand
Pinder, Patrice Juliet – Online Submission, 2008
Education researchers and teachers have long been interested in improving students' conceptual understanding and motivational levels to do academic work. Over the past decade and a half, there has been an increase in the number of studies investigating the effects of instructional games on students' academic performance and motivational levels.…
Descriptors: Urban Schools, Intervention, Educational Games, Elementary Education
Burgos, Daniel; Moreno-Ger, Pablo; Sierra, Jose Luis; Fernandez-Manjon, Baltasar; Specht, Marcus; Koper, Rob – Simulation & Gaming, 2008
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics,…
Descriptors: Educational Technology, Educational Games, Video Technology, Individualized Instruction
Jolley, Kristie – English Journal, 2008
Junior high school teacher Kristie Jolley believes students become more willing and motivated to practice reading strategies when they are "comfortable within their realm of literacy." Background knowledge of video games helps students succeed in understanding and enjoying game-based texts, which she incorporates into her classroom library as…
Descriptors: Video Games, Reading Strategies, Reading Motivation, Junior High School Students
Ke, Fengfeng – Computers & Education, 2008
Employing mixed-method approach, this case study examined the in situ use of educational computer games in a summer math program to facilitate 4th and 5th graders' cognitive math achievement, metacognitive awareness, and positive attitudes toward math learning. The results indicated that students developed more positive attitudes toward math…
Descriptors: Case Studies, Computers, Educational Games, Mathematics Instruction
Samide, Michael J. – Journal of Chemical Education, 2008
An in-class activity has been developed to assist students in discovering chromatographic separations. Designed on the basis of plate theory, the game has students use instructor-provided partition coefficients to establish equilibrium for two different items between a stationary and mobile phase. As students work through equilibration and mobile…
Descriptors: College Science, Secondary School Science, Educational Games, Scientific Concepts
Delacruz, Girlie Castro – ProQuest LLC, 2010
To investigate whether games may serve as useful formative assessment environments, this study examined, experimentally, the effects of two aspects of formative assessment on math achievement, game play, and help-seeking behaviors: (a) making assessment criteria explicit through the explanation of scoring rules and (b) incentivizing the use of…
Descriptors: Feedback (Response), Report Cards, Control Groups, Play
Foster, Jacquelyn Michelle – ProQuest LLC, 2010
Schools in the United States are trying to achieve adequate yearly progress (AYP). Due to federal legislation changes in recent years that require schools to make AYP, there have been many discussions regarding how to achieve this when all subgroups are expected to perform at the same level. According to the literature, special education students…
Descriptors: Grade 3, Grade 4, Grade 5, Student Motivation
Ritzhaupt, Albert; Higgins, Heidi; Allred, Beth – Journal of Computers in Mathematics and Science Teaching, 2010
What do experienced teachers have to say about integrating modern educational games into their classroom? This paper addresses this question by exploring the discourse of teachers who were provided professional development, technical support, access to a modern educational game, and flexibility in deciding how to integrate the game in their…
Descriptors: Educational Games, Focus Groups, Resource Teachers, Mathematics Teachers
Martin, Clarence H. – Decision Sciences Journal of Innovative Education, 2007
This teaching brief presents a Microsoft® Excel simulation designed to complement and expand upon the well-known matchstick/die game introduced by Goldratt in "The Goal." This simulation performs 100 replications of a 40-period processing run for low, medium, and high levels of process variation and displays the comparative results…
Descriptors: Educational Games, Simulation, Spreadsheets, Technology Uses in Education
Fink, Alex; Guy, Richard – College Mathematics Journal, 2007
In this article, we explore the game based on the following problem from the 1st Mathematical Olympiad of Central America and the Caribbean, held in Costa Rica in 1999: Player A turns on the calculator, presses a digit key and then presses the + key. A second later, player B presses a digit key in the same row or column of the last digit key…
Descriptors: Foreign Countries, Educational Games, Problem Solving, Mathematics
Fallace, Thomas – Teachers College Record, 2007
Background/Context: Rabbi Raymond Zwerin and Audrey Friedman Marcus published the Gestapo Holocaust simulation game in 1976. Since that time it has been a source of debate among Jewish intellectuals and other scholars concerned with the pedagogy of the Holocaust. Even the United States Holocaust Memorial Museum has weighed in on the issue, taking…
Descriptors: Historiography, Jews, Educational Games, History Instruction
Barber, Robert D.; Maiers, Jerald – American Biology Teacher, 2007
A simple card game can introduce aspects of sequence comparisons and protein evolution used in bioinformatics.
Descriptors: Educational Games, Learning Activities, Teaching Methods, Molecular Biology
Smith, Roger A. – 1976
Educational games have received increasing attention as one teaching technique for individualizing instruction. The use of games for education was borrowed from the business community, which in turn had borrowed the idea from the military. Educational games include several distinct types--simulations, role playing, games and simulation games. Two…
Descriptors: Educational Games, Educational Media, Teaching Methods

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