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Allen, Layman E.; And Others – Simulation and Games, 1970
Descriptors: Educational Games, Logical Thinking, Problem Solving
Martorella, Peter H.; Bishop, John E., Jr. – Coll Educ Rec (Univ Wash), 1970
Descriptors: Cognitive Processes, Concept Formation, Educational Games
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Belsey, Valerie R. – English Language Teaching Journal, 1981
Gives examples of question-tag games used in second language classes to test principal verb forms as they are learned, in which the class is divided into two teams, who in turn ask questions and provide tag responses. (BK)
Descriptors: Educational Games, Second Language Instruction, Verbs
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Hartley, David A.; And Others – Simulation and Games, 1981
Offers suggestions based on personal experience for designing large-scale training games and discusses problems related to game users, development, and computers. Seven references are appended. (LLS)
Descriptors: Computers, Design, Educational Games, Problems
Mumford, Sandy – Simulation/Gaming, 1977
The designers of a game to raise consciousness on women's issues are interviewed. (BD)
Descriptors: Educational Games, Feminism, Sex Discrimination, Simulation
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Yates, Mark – Mathematics Teacher, 2005
This article finds the minimum number of moves to order a deck of cards by placing them in suits, but not necessarily in order.
Descriptors: Educational Games, Game Theory, Probability, Mathematics
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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O'Shea, Helen – Australian Primary Mathematics Classroom, 2009
Teachers and researchers work hard to discover the most effective ways of teaching mathematics in the primary classroom. When searching for new tasks to teach or ways to adapt a task to fit the class's profile, they often "phone a friend," drawing on the know-how and knowledge of colleagues and experts. Other articles in this issue…
Descriptors: Grade 5, Mathematics Instruction, Teaching Methods, Grade 6
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Yopp, Hallie Kay; Yopp, Helen – Young Children, 2009
Noticing and being able to manipulate the sounds of spoken language-phonological awareness-is highly related to later success in reading and spelling. The authors define and explain the levels of phonological awareness-syllable awareness, onset-rime awareness, phoneme awareness. They give teachers step-by-step instructions for implementing a…
Descriptors: Play, Phonology, Phonological Awareness, Young Children
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Altieri, Jennifer L. – Teaching Children Mathematics, 2009
Enjoyable literacy strategies help elementary teachers reinforce students' mathematics knowledge. This article shares a number of literacy strategies that can easily connect with mathematics. These strategies include word associations, multimeaning word cards, and games. (Contains 7 figures.)
Descriptors: Learning Strategies, Associative Learning, Content Area Reading, Elementary School Mathematics
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Keh, Huan-Chao; Wang, Kuei-Min; Wai, Shu-Shen; Huang, Jiung-yao; Hui, Lin; Wu, Ji-Jen – International Journal of Distance Education Technologies, 2008
Distance learning in advanced military education can assist officers around the world to become more skilled and qualified for future challenges. Through well-chosen technology, the efficiency of distance-learning can be improved significantly. In this paper we present the architecture of Advanced Military Education-Distance Learning (AME-DL)…
Descriptors: Distance Education, Educational Technology, Military Personnel, Electronic Learning
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Revere, Lee; Elden, Max; Bartsch, Robert – International Journal for the Scholarship of Teaching and Learning, 2008
This study examines a method to decrease social loafing in a group examination. Students who met in teams during the semester took an exam in groups. Rules for the exam, based on the Jeopardy game show, facilitated both group and individual accountability. Feedback from students indicated that compared to a class that did not have group exams,…
Descriptors: Group Testing, Test Construction, Feedback (Response), Cooperative Learning
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Hamalainen, Raija – Computers & Education, 2008
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of…
Descriptors: Vocational Education, Technology Integration, Cooperative Learning, Skill Development
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Smith, Thomas B. – English Journal, 2008
Integrating vocabulary games and activities more often into the structure of the day, Thomas B. Smith establishes a word-rich environment for high school students to experiment with unfamiliar words in varying, playful contexts. Smith asserts that giving frequent opportunities for hearing, speaking, and writing in the typical context of the day is…
Descriptors: Vocabulary, Vocabulary Development, High School Students, Educational Games
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Eldar, Eitan – Physical Education and Sport Pedagogy, 2008
Background: Physical activity holds great promise as a natural and enjoyable setting for learning and for behavioral change. Despite claims that engagement in physical activity can promote socially desired behaviors, there remains a lack of a clear conceptual base that can guide interventions as well as research endeavors in this field. This…
Descriptors: Physical Activities, Guidelines, Behavior Change, Teaching Methods
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