Publication Date
| In 2026 | 0 |
| Since 2025 | 237 |
| Since 2022 (last 5 years) | 1209 |
| Since 2017 (last 10 years) | 2931 |
| Since 2007 (last 20 years) | 5052 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
Waugh, Charles G. – Community College Social Science Journal, 1980
Presents the rules for an educational game in which students reinforce psychology lecture material by creating and dramatizing defense mechanisms such as reaction formation, displacement, and fantasy. Provides definitions and examples of the various defense mechanisms that can be portrayed. (JP)
Descriptors: Educational Games, Psychology, Relevance (Education), Student Motivation
Ericson, Jane Harris; And Others – Journal of Physical Education and Recreation, 1979
Variations of some common games such as Bingo are applied to dance and used to teach, review, and test dance skills, history, rhythm, style, and terminology. (JMF)
Descriptors: Dance, Educational Games, Physical Education, Program Descriptions
Peer reviewedEricksen, Donna; And Others – Mathematics Teacher, 1995
Describes a two-person game based on the Pythagorean Theorem. Includes game board and question cards. (MKR)
Descriptors: Educational Games, Geometry, High Schools, Learning Activities
Peer reviewedThiagarajan, Sivasailam – Simulation & Gaming, 1992
Presents a seven-phase model for debriefing following experiential activities. Eight d-games (i.e., framegames that structure debriefing) related to the phases in the debriefing process are described, and applications of the d-games are illustrated with reference to a common base activity. (13 references) (Author/MES)
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Models
Salopek, Jennifer J. – Training and Development, 1999
Discusses how training games have changed and become more prevalent. Looks at characteristics of games and suggests how they should and should not be used in training. Describes 26 types of games and the use of icebreakers. (JOW)
Descriptors: Adult Education, Educational Games, Training, Training Methods
Peer reviewedTaylor, Mark F.; Jackson, Sally W. – American Biology Teacher, 1996
Describes a board game, ImmunoScenarios, which was developed to reinforce the ideas about the immune system discussed in lecture classes. Emphasizes important characteristics of the body's specific defense system including specificity, cooperation among various cells, and memory. Includes directions for playing, student handouts, and scenarios.…
Descriptors: Biology, Educational Games, Higher Education, Science Activities
Sugar, William; Betrus, Anthony – Educational Technology, 2002
Discusses the difficulties in defining instructional technology, suggests core competencies, proposes five instructional designer archetypes, and describes the development of an instructional card game designed for graduate students in instructional design to expose them to major responsibilities of an instructional designer and give them insight…
Descriptors: Competence, Educational Games, Educational Technology, Graduate Study
Peer reviewedBell, Christine – Social Education, 2005
About eight days before final exams, teacher, Christine Bell, gives her students a study guide and a new assignment: to create their own board game. She groups students into threes. They have a week or so to prepare their game, the form of which should be based on anything of interest. The key is that the content of their game must include one…
Descriptors: Study Guides, Educational Games, Classroom Techniques, Tests
Lee, Yu-Yuan – Journal of Educational Technology, 2008
This study investigates the effects of game genres on the choice of certain language learning strategies among Taiwanese college students. The sample for the study consists of 162 undergraduate freshmen in an institute of technology in Taiwan. The results show that game genres have an influence on the choice of different language learning…
Descriptors: Second Language Learning, Metacognition, Learning Strategies, Role Playing
Seals, Cheryl; Hundley, Jacqueline; Montgomery, Lacey Strange – Journal of Educational Technology, 2008
This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students…
Descriptors: Educational Games, Computer Games, Technology Uses in Education, Educational Technology
Bachar, Pnina – Education and the Law, 2008
The aim of this article is to examine the legal possibilities available to creators of children's games, enhancing art education. It focuses on the type of games that enrich the learning experience by means of works of visual, verbal or musical art. I do not deal with the technology of the digital age, but examine the educational art game as a…
Descriptors: Foreign Countries, School Law, Court Litigation, Art Education
Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
Siegler, Robert S.; Ramani, Geetha B. – Developmental Science, 2008
The numerical knowledge of children from low-income backgrounds trails behind that of peers from middle-income backgrounds even before the children enter school. This gap may reflect differing prior experience with informal numerical activities, such as numerical board games. Experiment 1 indicated that the numerical magnitude knowledge of…
Descriptors: Games, Number Concepts, Low Income Groups, Educational Games
Adams, Thomasenia Lott – Multicultural Education, 2008
One semester while attempting to help pre-service teachers learn how to make mathematics relevant to the lives of young children, it occurred to the author that many preservice teachers in teacher education programs were uncomfortable outside of their own personal cultural experiences. Having recently read some work of Claudia Zavslavsky (1996),…
Descriptors: Multicultural Education, Lesson Plans, Mathematics Instruction, Mathematics Curriculum

Direct link
