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Hamhuis, Eva; Glas, Cees; Meelissen, Martina – British Journal of Educational Technology, 2020
Over the last two decades, the educational use of digital devices, including digital assessments, has become a regular feature of teaching in primary education in the Netherlands. However, researchers have not reached a consensus about the so-called "mode effect," which refers to the possible impact of using computer-based tests (CBT)…
Descriptors: Handheld Devices, Elementary School Students, Grade 4, Foreign Countries
Agormedah, Edmond Kwesi; Henaku, Eugene Adu; Ayite, Desire Mawuko Komla; Ansah, Enoch Apori – Journal of Educational Technology and Online Learning, 2020
The COVID-19 pandemic has been a major concern across the globe affecting nation's socio-economic development including education. It has pushes many HEIs in world to move into remote learning as a substitute of in-person instruction. The study explored students' response to online learning in higher education in Ghana. The study was guided by…
Descriptors: Foreign Countries, COVID-19, Pandemics, Higher Education
Martin, Andrew J.; Mansour, Marianne; Malmberg, Lars-Erik – Educational Psychology, 2020
Using mobile technology and experience sampling in junior high school, real-time motivation and engagement were explored at four-levels: between lessons (up to 2 lessons per day; Level 1), between days (5 days per week; L2), between weeks (4 weeks; L3), and between students (113 students; L4). Findings for a 'random effects' model revealed…
Descriptors: Student Motivation, Learner Engagement, Computer Use, Behavior Patterns
Bell, Adam Patrick; Bonin, David; Pethrick, Helen; Antwi-Nsiah, Amanda; Matterson, Brent – International Journal of Music Education, 2020
The purpose of our study was to examine how hacking -- as discussed and displayed by participants of Monthly Music Hackathon NYC -- could inform making music education practices more accessible and inclusive, if at all, for people with disabilities. Free and open to the public, Monthly Music Hackathon NYC hosts non-competitive community-based…
Descriptors: Music Education, Students with Disabilities, Access to Education, Community Programs
Aquino, Katherine C.; BuShell, Shawna – Journal of Continuing Higher Education, 2020
For blended and fully online learning environments, the appropriate device usage and application, as well as students' perceived comfort with technology, may influence their success within the e-Learning setting. Additionally, institutional awareness of student technology needs--including student support needs as they relate to accessible…
Descriptors: Electronic Learning, Handheld Devices, Assistive Technology, Inclusion
Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian; Wu, Yi-Ju Ariel – International Journal of Distance Education Technologies, 2020
The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Telecommunications
Cengiz, Ekrem – Journal of Theoretical Educational Science, 2020
The aim of this study is to examine studies conducted within the Movement to Increase Opportunities and Technology (FATIH) project in order to reveal the current position of the project and to determine further research gaps. A method based on thematic content analysis was used for the study. Academic studies that have been analyzed in research…
Descriptors: Qualitative Research, Educational Research, Research Needs, Program Implementation
McGlynn-Stewart, Monica; Maguire, Nicola; Mogyorodi, Emma – Canadian Journal of Environmental Education, 2020
This 3-year study followed 14 kindergarten classrooms in Ontario as they used open-ended tablet applications to support outdoor play and learning. Through the creation of slideshows that incorporated their photos, video, drawings, and audio recordings, the children explored their physical and creative activities outdoors, as well as their…
Descriptors: Foreign Countries, Kindergarten, Handheld Devices, Telecommunications
Baker, Rose M.; Leonard, Matthew E.; Milosavljevic, Bratoljub H. – Journal of Chemical Education, 2020
This communication reports the curriculum changes and how they worked when an upper-level experimental physical chemistry course had to switch from face-to-face to online teaching within a matter of days. Although several of the learning goals of the laboratory-based course could still be met in the online environment, others required…
Descriptors: Chemistry, Science Instruction, College Science, Online Courses
Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Cabaleiro-Cerviño, Goretti; Vera, Carolina – GIST Education and Learning Research Journal, 2020
The formation of human capital is key to countries' social, cultural, and economic development. The current literature review pays considerable attention to the ever-increasing proliferation of technology in the careers of college and school graduates. While the presence of educational technology in higher education offers multiple benefits, its…
Descriptors: Educational Technology, Higher Education, Human Capital, Learning Processes
Zhu, Qiongli; Wang, Minjuan – Interactive Learning Environments, 2020
This paper presents an empirical study on the integration of an intelligent teaching system, Moso Teach (MT), into an English curriculum in a top-ranked four-year university in China. Data sources include the reports and analysis generated by the learning analytics tools in MT, a survey of students, final exam scores, and the instructor's…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, English (Second Language)
Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
Rockey, Catherine; Tiegs, Jessica; Fernández, Julieta – CALICO Journal, 2020
In response to calls for improving the quality of DCTs as data-gathering instruments, this study investigates the effectiveness of technology-enhanced discourse completion tasks (TE-DCTs) as a method for eliciting nonverbal speaker data. We used a mobile application to administer four TE-DCTs to native speakers (L1) and intermediate and advanced…
Descriptors: Telecommunications, Handheld Devices, Task Analysis, Speech Acts

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