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Hruska, Barbara; Clancy, Mary E. – Strategies: A Journal for Physical and Sport Educators, 2008
With pressure for student academic achievement throughout the educational environment, physical educators are being called upon to support student learning in a variety of academic areas. The National Association for Sport and Physical Education set guidelines which direct the physical education teacher toward motor, health, and fitness…
Descriptors: Physical Education, Physical Activities, Movement Education, Elementary School Students
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Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Coalition for Evidence-Based Policy, 2010
U.S. social programs, set up to address important problems, often fall short by funding specific models/strategies ("interventions") that are not effective. When evaluated in scientifically-rigorous studies, social interventions in K-12 education, job training, crime prevention, and other areas are frequently found ineffective or…
Descriptors: Elementary School Students, Grade 1, Classroom Techniques, Prevention
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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Forecast for Home Economics, 1975
A collection of games and word-search puzzles to be used by the Home Economics teacher are presented. (BP)
Descriptors: Class Activities, Educational Games, Home Economics Education, Puzzles
Paine, Carolyn A. – Learning, 1975
Descriptors: Athletics, Class Activities, Curriculum, Educational Games
Forecast for Home Economics, 1974
Eleven games, whose objective is to teach home economics skills and concepts, are described, and a list of additional games and resources is provided. The games illustrated can be made from easily obtained, low cost materials, and are appropriate for classroom use. (AG)
Descriptors: Class Activities, Educational Games, Home Economics, Resource Materials
Twelker, Paul – Simulation/Gaming/News, 1974
Descriptors: Directories, Educational Games, Information Needs, Information Sources
Christiansen, Kenneth – Simulation/Gaming/News, 1974
Descriptors: Copyrights, Educational Games, Educational Media, Publishing Industry
Stadsklev, Ronald – 1969
It is obvious to any observer that today the social studies is in the process of a revolutionary change. It is axiomatic that one of the universal goals that all these changes are aimed at is to make social studies courses more meaningful and relevant to the life experiences of the student. One of the fastest developing innovations within the…
Descriptors: Educational Games, Evaluation Methods, Models, Simulation
Watkins, Carol – 1969
The use of programmed learning in 4-H nutrition projects is discussed as to objectives and learning principles. Three games designed for use with 9- and 10-year-old 4-H members are described and illustrated. The procedure for testing the games and an evaluation of the test results are presented. Conclusions and recommendations are given. (DB)
Descriptors: Educational Games, Nutrition Instruction, Programed Instruction, Youth Programs
Helmer, Olaf – 1971
The design of a series of planning games is outlined. The purpose of the games is to convey an appreciation of the variety of possible futures and to indicate both how the occurrence of some events may affect the probability of occurrence of others and how much of a role chance may play, as opposed to deliberate intervention by the players, in…
Descriptors: Educational Games, Games, Planning, Probability
Shirts, R. Garry – Simulation/Gaming/News, 1976
Rules number 3, 4, 5, and 6 are detailed for avoiding commonly made mistakes in designing simulations and games. (HB)
Descriptors: Educational Games, Guidelines, Instructional Design, Material Development
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