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Deng, Liping – Australasian Journal of Educational Technology, 2020
This study examines university students' multitasking with computers and mobile phones in an authentic self-study context, with the primary focus being on off-task multitasking and interruption as precursor to multitasking. The study drew on interviews, observation, and video-stimulated recall to reveal the triggers for and processes of…
Descriptors: Laptop Computers, Telecommunications, Handheld Devices, Independent Study
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Hershcovits, Haviv; Vilenchik, Dan; Gal, Kobi – IEEE Transactions on Learning Technologies, 2020
This paper studies students engagement in e-learning environments in which students work independently and solve problems without external supervision. We propose a new method to infer engagement patterns of users in such self-directed environments. We view engagement as a continuous process in time, measured along chosen axes that are derived…
Descriptors: Electronic Learning, Problem Solving, Independent Study, Factor Analysis
Hayes, Meredith L.; Smith, P. Sean; Midden, W. Robert – Horizon Research, Inc., 2020
Science instruction reform efforts call for increased opportunities for students to engage with science content and practices. School-based citizen science (CS), when implemented well, addresses this call and provides a meaningful context for student learning. Despite CS projects' increasing role in formal science instruction, research on the…
Descriptors: Science Instruction, Science Teachers, Teaching Methods, Student Participation
Foster, Rowan; Svanaes, Siv; Howell, Sarah; Neary, Siobhan; Everitt, Julia; Dodd, Vanessa – UK Department for Education, 2020
This research, conducted in 2017, examines the amount of time students spend on building their skills and employability in pre-16 and post-16 education. It covers: (1) qualification hours; (2) non qualification hours; (3) homework and self-study; (4) activities outside of education; and (5) a typical week. Qualification hours are defined as the…
Descriptors: Time on Task, Skill Development, Job Skills, Employment Potential
Bronstein, Briana; Breeden, Nicole; Glover, Todd A.; Reddy, Linda A. – Journal of Special Education, 2021
Paraprofessionals are increasingly being hired to support students with special needs in schools and are key implementers of behavior interventions for students. However, research is limited on how paraprofessionals perceive the management of student behavior. Using a mixed-methods design approach, the current investigation assesses…
Descriptors: Paraprofessional School Personnel, Student Behavior, Attitudes, Behavior Problems
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Wisittanawat, Panchompoo; Gresalfi, Melissa S. – Journal of the Learning Sciences, 2021
Background: Educational video games are increasingly used in classrooms because they can offer meaningful contexts for problem solving. However, educational video games bring together two historically disparate activities: school mathematics and video games. How these two activities complement, compromise, or contradict each other influences how…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Brown, Jennifer L.; Frazier, Dawn; Dentzau, Michael; Hawkins, Amanda; Gul, Tugce; Saltiel, Iris – Georgia Educational Researcher, 2021
With increased enrollment of non-traditional students and concerns about student retention and degree progression, the Seven Principles for Good Practice in Undergraduate Education could serve as a tool for improving course design and delivery within the online learning environment. The participants in this concurrent mixed methods study included…
Descriptors: Comparative Analysis, Online Courses, Nursing Students, Education Majors
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Boardman, Kristi L.; Vargas, Stephanie A.; Cotler, Jami L.; Burshteyn, Dmitry; College, Siena – Information Systems Education Journal, 2021
This study took place at an undergraduate liberal arts college that switched to emergency online learning during the Spring 2020 semester due to the COVID-19 pandemic. All students were forced to leave campus and attend classes remotely. The participants were 109 undergraduate students ranging from 18 to 22 years of age. An online survey was…
Descriptors: Emergency Programs, Distance Education, Online Courses, COVID-19
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Bronson Hui; Björn Rudzewitz; Detmar Meurers – Language Learning & Technology, 2023
Interactive digital tools increasingly used for language learning can provide detailed system logs (e.g., number of attempts, responses submitted), and thereby a window into the user's learning processes. To date, SLA researchers have made little use of such data to understand the relationships between learning conditions, processes, and outcomes.…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Learning Processes
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Koroglu, Mustafa; Balci, Ahmet – International Journal of Assessment Tools in Education, 2022
The aim of this study is to determine the practices of middle school 8th grade Turkish teachers towards comprehension (reading) teaching in the process of learning-teaching Turkish lessons and how long they allocate for these practices. The model of the research is the case study model, which is one of the qualitative research methods. The…
Descriptors: Classroom Techniques, Turkish, Middle School Teachers, Language Teachers
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Chiaráin, Neasa Ní – Research-publishing.net, 2022
"An Corpas Cliste" ('Clever Corpus') is an Irish language learner corpus. The corpus data comes from a purpose-built intelligent Computer Assisted Language Learning (iCALL) platform called "An Scéalaí" ('the Storyteller') and comprises both audio and text, produced by second and third level learners of Irish. Metadata (e.g. L1,…
Descriptors: Computational Linguistics, Irish, Computer Assisted Instruction, Second Language Learning
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Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
Crowley, Kimberly – ProQuest LLC, 2018
Declining mathematics scores are forcing school administrators to look for nontraditional ways to educate students. Adaptive learning systems have been implemented in schools with the purpose of providing personalized learning opportunities for students. The purpose of this experimental study was to investigate the effect of adaptive supplemental…
Descriptors: Mathematics Achievement, Individualized Instruction, Urban Schools, Elementary School Students
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Dawson, Shirley; Napper, Vicki – Journal of the International Society for Teacher Education, 2020
Despite the presence of codes and laws, ethical decision-making by educators continues to elude understanding. The purpose of this descriptive study was to explore factors in education ethical decision-making that may influence teacher behaviors in order to develop training materials for future teachers. Previously vetted scenarios based on actual…
Descriptors: Ethics, Ethical Instruction, Moral Issues, Decision Making
Housiaux, Andrew – Phi Delta Kappan, 2020
Parents and teachers alike express concern about how much time teenagers spend on their cell phones today, but what do the teenagers themselves think? Andrew Housiaux, a philosophy teacher at a boarding school in Massachusetts, asked his students to give up their cell phones for three days and write about the experience. Their reflections showed…
Descriptors: Handheld Devices, Telecommunications, Time on Task, Addictive Behavior
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