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Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Holznagel, Donald C.; Klassen, Don – AEDS Monitor, 1976
Descriptors: Computer Science, Educational Games, Educational Technology, Secondary Schools
Peer reviewedCoombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
Peer reviewedSmith, Jerald R. – Business Education Forum, 1976
The author lists the objectives of simulations and briefly mentions the types of games available and how they may be used in the classroom. (AG)
Descriptors: Class Activities, Educational Games, Educational Objectives, Simulation
Peer reviewedBorrell, Richard – Business Education Forum, 1975
Descriptors: Accounting, Business Education, Class Activities, Educational Games
Brewer, M. R. – Visual Education, 1975
Descriptors: Educational Games, Language Aids, Language Instruction, Puppetry
Hatcher, Barbara; And Others – 1988
After a brief discussion of group games as resources for international understanding, this paper provides guidelines for discussing cultural games with children. Twelve games for students between 7 and 12 years of age are described. Games were selected for inclusion because they were: (1) generally cooperative in nature; (2) authentic and…
Descriptors: Childrens Games, Cultural Awareness, Educational Games, Guidelines
Peer reviewedFrench, Karen E.; Stanley, William R. – Journal of Geography, 1974
This board game dramatizes the benefits and liabilities accrued to Western governments in the process of colonizing Africa. Materials needed and rules for playing are included. (JH)
Descriptors: Colonialism, Educational Games, Geography Instruction, Secondary Education
Jansiewicz, Donald R. – Community College Social Science Quarterly, 1974
Descriptors: Educational Games, Political Science, Politics, Simulation
Heyman, Mark – Simulation/Gaming/News, 1974
A discussion of using a simulation game as the entire focus for a course. (HB)
Descriptors: Courses, Educational Games, Experiential Learning, Simulation
Stables, A. – Audio-Visual Language Journal, 1974
Descriptive report on the winning entry for the Eric Hawkins Prize 1973. This board game was designed primarily for teaching children about Paris. (PM)
Descriptors: Educational Games, French, Instructional Materials, Language Instruction
Haney, James E. – 1971
Various types of games are useful in the educational process both in school and beyond. This paper discusses some types and uses of games, as well as the issues involved, under these headings: nature of the learning process, educational games, nonsimulation games, gaming-simulations, simulations in urban planning, and gaming-simulations as…
Descriptors: Educational Games, Games, Instructional Materials, Learning
Harvey, Maria Luisa Alvarez – Elementary English, 1975
Descriptors: Educational Games, Higher Education, Language Instruction, Spanish
Peer reviewedLanda, L. N. – Instructional Science, 1975
An English translation of a paper entitled "Problems of Programmed Instruction" given at first Soviet-French seminar on programmed instruction in Moscow, 1972. (Author/HB)
Descriptors: Algorithms, Educational Games, Educational Technology, International Programs
Goldman, Richard M. – Educational Technology, 1975
A discussion of the use of simulation in teaching a university education course. (HB)
Descriptors: Course Descriptions, Education Courses, Educational Games, Higher Education

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