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Rodari, Gianni – Teaching and Learning Literature with Children and Young Adults, 1998
Depicts how any word chosen by chance can function as a magical word to exhume fields of memory and excite imagination. Details several word games of invention for children (such as the "fantastic binomial," using creative errors, and "Little Red Riding Hood in a Helicopter") that juxtapose normally unrelated words and that can…
Descriptors: Educational Games, Elementary Education, Imagination, Writing Instruction
Peer reviewedMetcalf, R. J. – Science Teacher, 1996
Describes a game designed to drill students on chemistry concepts in the context of football. Scoring details and sample questions are included. (DDR)
Descriptors: Chemistry, Educational Games, Educational Strategies, Science Activities
Peer reviewedDeavor, James P. – Journal of Chemical Education, 1996
Presents instructions and one game board to play Jeopardy in chemistry class. (MKR)
Descriptors: Chemistry, Educational Games, Higher Education, Science Activities
Krapp, JoAnn Vergona – School Library Media Activities Monthly, 2000
Presents a Holiday Trivia Quiz that is designed to highlight American holidays throughout the year. Includes primary questions for grades one through three and intermediate questions for grades three through six; bonus questions; and a writing activity to create a holiday for the month of August. (LRW)
Descriptors: Educational Games, Elementary Education, Holidays, Learning Activities
Peer reviewedMoy, Justin R.; Rodenbaugh, David W.; Collins, Heidi L.; DiCarlo, Stephen E. – Advances in Physiology Education, 2000
Introduces an educational game in pulmonary physiology developed for first-year medical students based loosely on the popular television game show, Who Wants to Be A Millionaire. Aims to provide students with an educational tool by which to review material previously presented in the class. (Author/YDS)
Descriptors: Educational Games, Higher Education, Medical Education, Physiology
Peer reviewedFisher, Diane; Phillips, Tony – Technology Teacher, 2004
On a gray, breezy day last September, thousands of people got in their cars and reluctantly left home. U.S. east coast highways were thick with traffic. Schools were closed. Businesses shut down. When powerful Hurricane Isabel arrived some 38 hours later, nearly everyone in the storm's path had fled to safety. Days later Vice Admiral Lautenbacher,…
Descriptors: Weather, Class Activities, Educational Games, Science Activities
Sawicki, Timothy – Teaching Elementary Physical Education, 2005
This article describes a game involving poly spots, frog bean bags, and a basket that can be used to assess locomotor activities, e.g., hopping and throwing, while also developing teamwork strategies and mathematical abilities.
Descriptors: Physical Activities, Educational Games, Teamwork, Mathematics Skills
Alden, Lori – Social Studies, 2003
In this article, the author discusses the educational frozen price game she developed to teach the basic economic principle of price allocation. In addition to demonstrating the advantages of price allocation, the game also illustrates such concepts as opportunity costs, cost benefit comparisons, and the trade-off between efficiency and equity.…
Descriptors: Economics Education, Supply and Demand, Educational Games, Learning Activities
Markel, William D. – Mathematics Teacher, 2005
This article describes the combinatorial thinking involved in computing one's score in the game of cribbage. It deals only with counting the hand; it does not describe the game in its entirety.
Descriptors: Mathematics Instruction, Puzzles, Educational Games, Computation
Rapeepisarn, Kowit; Wong, Kok Wai; Fung, Chun Che; Khine, Myint Swe – Journal of Educational Technology, 2008
When designing Educational Computer Games, designers usually consider target age, interactivity, interface and other related issues. They rarely explore the genres which should employ into one type of educational game. Recently, some digital game-based researchers made attempt to combine game genre with learning theory. Different researchers use…
Descriptors: Computer Games, Undergraduate Students, Instructional Design, Instructional Effectiveness
Lindsey-Glenn, Pam F.; Gentry, James E. – TEACHING Exceptional Children Plus, 2008
This case study examines the use of two assistive technologies, the Franklin Language Master 6000b and Microsoft PowerPoint 2003, as visual support systems to aid in the vocabulary acquisition skills of a student with autism spectrum disorder (ASD). The intervention used children's literature and best practices in teaching vocabulary skills in…
Descriptors: Childrens Literature, Intervention, Autism, Visual Aids
Brezhneva, Olga A. – Journal on Excellence in College Teaching, 2008
The Russian-educated author describes active-learning classroom activities that she created and implemented during her first experience teaching lower- and upper-level undergraduate mathematics courses in the United States. The article begins with a discussion of how the author incorporated humorous stories and memo-pictures into the classroom.…
Descriptors: Class Activities, Play, Teacher Effectiveness, Learning Activities
Watkins, Katrine – School Library Journal, 2008
Teens are impatient and unsophisticated online researchers who are often limited by their poor reading skills. Because they are attracted to clean and simple Web interfaces, they often turn to Google--and now Wikipedia--to help meet their research needs. The Google Game, co-authored by this author, teaches kids that there is a well-thought-out…
Descriptors: Research Needs, Schools, Search Strategies, Grade 9
Li, Chung; Cruz, Alberto – New Horizons in Education, 2008
Background: Teaching Games for Understanding has been promoted as an innovative curriculum model in the past decade in Hong Kong. It focuses on developing pupils' tactical awareness and decision making capability through integrating the cognitive and contextual dimensions of learning in physical education. Aims: This article reports a qualitative…
Descriptors: Foreign Countries, Physical Education Teachers, Preservice Teachers, Socialization
Johnson, Shelley Henson; Shelton, Brett; Wiley, David – Innovate: Journal of Online Education, 2008
Recognizing the pedagogical value of gaming, academics along with game designers and educational content developers have begun producing resources to improve educational game design and make instructional games more accessible to teachers wanting to incorporate them into their classes. However, the rapid growth of such resources has made it…
Descriptors: Educational Games, Educational Resources, Instructional Materials, Educational Technology

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