NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,131 to 5,145 of 9,526 results Save | Export
Peer reviewed Peer reviewed
Riss, Pam Helfers – Science Activities, 1994
Describes an activity that makes learning about cells and cell structures more fun. Students are asked to create a board game that teaches others about cells and their structures. (ZWH)
Descriptors: Cytology, Educational Games, Elementary Secondary Education, Science Activities
Gardner, Martin – Scientific American, 1998
Presents four puzzles for mathematics classrooms. Recommends that recreational mathematics should be incorporated into the standard curriculum as a way to interest young students in the wonders of mathematics. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction
Peer reviewed Peer reviewed
Mullin, Jerome; Courtney, Pamela – Journal of Chemical Education, 1996
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Puzzles
Peer reviewed Peer reviewed
Yarnevich, Maureen; McShea, Betsy; Sun, Wei – Ohio Journal of School Mathematics, 2000
Describes two card games to motivate students to understand number sense concepts that can be used at the 2nd-5th grade levels. (ASK)
Descriptors: Educational Games, Elementary Education, Mathematics Activities, Mathematics Instruction
Peer reviewed Peer reviewed
Brinkworth, Peter – Australian Primary Mathematics Classroom, 1998
Suggests that the value of strategy games in the primary curriculum should not be underestimated. Shows how strategy games can be linked to national profiles by tracing the history of the strategy game Mancala. (Author/CCM)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Materials
Kopp, Jaine – Illinois Mathematics Teacher, 1999
Describes an activity that springs from the classic fable, The Tortoise and the Hare. Presents a game in which students simulate the race and use a die to move the animals in position. (CCM)
Descriptors: Educational Games, Elementary Education, Mathematics Education, Probability
Peer reviewed Peer reviewed
Avalone-King, Deborah – Green Teacher, 2000
Introduces the Clean Air game which teaches about air quality and its vital importance for life. Introduces students to air pollutants, health of people and environment, and possible actions individuals can take to prevent air pollution. Includes directions for the game. (YDS)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Pollution
Trotter, Andrew – Education Week, 2005
Efforts to merge popular digital games with education seem to rev up with every new generation of technology. The latest came last October, when game developers, researchers, and educators came together in a meeting to explore whether digital games' powerful attraction for young people could be used to pull them deeper into academic learning.…
Descriptors: Educational Technology, Video Games, Educational Games, School Business Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Sherman, Brian – Australian Senior Mathematics Journal, 2006
The activity "First One Home" in the Shell Centre's "Problems with Patterns and Numbers" Blue Box gives rise to a number of interesting patterns for those looking beyond the basic solution given in the book. The game is for two players, each taking turn and turn about to move a single counter on the grid down and/or to the left…
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kurvink, Karen; Bowser, Jessica – American Biology Teacher, 2004
A creative learning game that helps students reinforce basic genetic information and facilitate the identification and understanding of the more subtle issues is presented. The basic framework of the game was conceived by a business major taking non-biology major course 'heredity and society-intertwining legacy.
Descriptors: Heredity, Genetics, Educational Games, Nonmajors
Peer reviewed Peer reviewed
Direct linkDirect link
Manning, Maryann; Kato, Tsuguhiko – Childhood Education, 2006
This article describes the study that the authors conducted with Constance Kamii concerning how phonemic awareness (PA) is assessed. The study concerns the validity of the Phonemic Segmentation Fluency (PSF) portion, one subtest of the DIBELS (Dynamic Indicators of Basic Early Literacy Skills) tests that purports to determine a student's ability…
Descriptors: Phonemes, Emergent Literacy, Phonics, Student Evaluation
Hiskes, Dolores G. – Jossey-Bass, An Imprint of Wiley, 2007
This book offers an easy-to-use, effective approach to teaching reading accuracy and fluency to students of all ages, using a pyramid format. Reading pyramids begin with one word, and build into phrases and sentences of gradually increasing complexity. As the student moves from the pinnacle to the base of each pyramid, the phrase or sentence…
Descriptors: Teaching Methods, Reading Instruction, Human Body, Vowels
Peer reviewed Peer reviewed
Direct linkDirect link
Strow, Brian Kent; Strow, Claudia Wood – Journal of Economic Education, 2007
Recent research has demonstrated that active learning techniques improve student comprehension and retention of abstract economic ideas such as rent seeking. Instructors can reinforce the concept of rent seeking with a classroom game, particularly one involving real money. The authors improve upon a game first introduced by Goeree and Holt (1999)…
Descriptors: Microeconomics, Macroeconomics, Competition, Economics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Mackey, Margaret – E-Learning, 2007
The idea of "slippery texts" provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text "American McGee's Alice," demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their…
Descriptors: Literacy, Educational Games, Video Games, Computer Uses in Education
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
Pages: 1  |  ...  |  339  |  340  |  341  |  342  |  343  |  344  |  345  |  346  |  347  |  ...  |  636