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Coghill, Mary Ann – 1971
This book is not designed to be read like a book; instead, it is intended for group participation. Games and simulations are a popular development in industrial and labor relations training programs. This report brings to the attention of instructors, in both the business and academic communities, the variety of subjects and levels at which such…
Descriptors: Administrators, Bibliographies, Educational Games, Human Relations
Johnson, Richard R. – 1971
The traditional approach to teaching experimental psychology has emphasized laboratory instruction. But too often this means most time is spent on handling rats or wiring circuits. Students would better learn how psychologists think by designing their own, open-ended problems rather tahan duplicating classical experiments. Since this approach is…
Descriptors: Computer Assisted Instruction, Educational Games, Experimental Psychology, Psychology
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
Twelker, Paul A.; Layden, Ken – 1972
A simple introduction to the techniques of simulation and gaming is offered, and several simulation/gaming applications are differentiated--non-simulation games, planning exercises, inter-personal simulation games, and large system simulation games. A chart compares various simulation/gaming applications for a large number of learning…
Descriptors: Annotated Bibliographies, Educational Games, Games, Guides
Peer reviewed Peer reviewed
Moorwood, Helen – Zielsprache Englisch, 1976
Describes a game that can be used in advanced English (FL) classes, and offers suggestions for successful play. The game is a more complex form of "Twenty Question". (IFS/WGA)
Descriptors: Class Activities, Classroom Techniques, Educational Games, English (Second Language)
Peer reviewed Peer reviewed
Churchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Roach, Rose Marie – Simulation/Gaming/News, 1976
This article reports a simulation at Sangamon State University, "Orientation SSU Style," used for the orientation of new students. (HB)
Descriptors: College Students, Educational Games, Higher Education, School Orientation
Rockler, Michael J. – Simulation/Gaming/News, 1976
Descriptors: Educational Games, Laboratory Training, Secondary School Teachers, Simulation
Bradley, Catherine M. – Teacher, 1978
"The Capital Kid" is a cowboy persona used by the author when she teaches capitalization skills. Her teaching style and the games used are described. (SJL)
Descriptors: Capitalization (Alphabetic), Characterization, Educational Games, Elementary Education
Coombs, Don H. – Educational Communication and Technology: A Journal of Theory, Research, and Development, 1978
Predicts that the use of simulation games will again pick up momentum and will earn deserved recognition as an instructional technique. This is because it has come to be evaluated in appropriate ways and because it is linked directly to computers, and more specifically, microcomputers. (VT)
Descriptors: Computers, Educational Games, Research Needs, Simulation
Peer reviewed Peer reviewed
Rumanoff, Linda N. – Teaching Exceptional Children, 1978
A teacher of autistic and brain damaged children discusses factors involved in designing a group game, and describes five games for children with limited receptive and expressive language. (CL)
Descriptors: Autism, Class Activities, Educational Games, Games
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing
Fisher, Carol A.; And Others – Instructor, 1978
Five teachers describe games and methods they use to interest children in spelling. (SB)
Descriptors: Class Activities, Educational Games, Elementary Education, Learning Activities
Stonewater, Jerry K. – Audiovisual Instruction, 1978
This article describes the process of designing an instructional simulation for orienting new residence hall employees to their job situations. (Author/STS)
Descriptors: College Housing, Educational Development, Educational Games, Higher Education
Rothkopf, Charlene; Tessier, Diane – Audiovisual Instruction, 1978
Four approaches to simulation games are described; the puzzle approach, the colleague consultation, the geometry approach, and the inquiry approach. A sample geography game suitable for eighth grade students is described in detail. (STS)
Descriptors: Educational Development, Educational Games, Games, Geography Instruction
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