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Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
Peer reviewedKatter, Eldon – Art Education, 1988
States that art games are pleasurable learning experiences which improve student interest in the subject and provide stimulating applications of concepts. Discusses content and models for art games and examines ARTICULATION: THE GALLERY GAME and ARTERY, two games designed by Erickson and Katter. Presents guidelines for art game planning. (GEA)
Descriptors: Art Education, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedOldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Barnes, S. Eugene – Health Education (Washington D.C.), 1976
Offered are suggestions for educating elementary school children to the effects of smoking on health. (GW)
Descriptors: Class Activities, Curriculum Design, Educational Games, Elementary Education
Norris, Carol; Pataniczek, Dennis – Media and Methods, 1976
Provides a "laundry list" of classroom ideas, designed to jog teachers' memories and stimulate student interaction. (KS)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Learning Activities
Murphy, Pat; Klages, Ellen; Tesler, Pearl; Shore, Linda – 1999
This book contains puzzles, riddles, illusions, experiments, and games for children ages 9-12. The experiments and activities teach students about the inner workings of their brain. Contents include: (1) "Caverns of Memory"; (2) "Forests of Hidden Treasure"; and (3) "The Puzzle House." (CCM)
Descriptors: Brain, Educational Games, Elementary Education, Museums
Schug, Mark C.; Western, Richard D. – 2000
This teacher's guide is part of a 2-volume set presenting economic reasoning as it might be taught and practiced in upper-elementary and middle school classrooms. The book explains and illustrates a particular approach to reasoning and shows students how to use this approach to think about problems and to imagine solutions for them. Seventeen…
Descriptors: Economics, Economics Education, Educational Games, Middle Schools
Schug, Mark C.; Western, Richard D. – 2000
This teacher's guide is part of a 2-volume set presenting economic reasoning as it might be taught and practiced in secondary school classrooms. The book explains and illustrates a particular approach to reasoning and shows students how to use this approach to think about problems and to imagine solutions. Thirty-five mysteries (problems) are…
Descriptors: Economics, Economics Education, Educational Games, High Schools
Dwyer, Edward J. – 2001
An extensive research review by M. Adams (1990) led her to the conclusion that providing instruction and reinforcement in learning common rimes is highly beneficial in fostering growth in learning to read. While substantial amounts of reading, either independent or with partners, is critical in learning words with common rimes, focused study is…
Descriptors: Class Activities, Educational Games, Learning Activities, Oral Language
Peer reviewedBoller, Donald H. – Child Study Journal, 1973
Examined questioning strategies of children to determine whether or not the ability to question could be enhanced with special training. (DP)
Descriptors: Educational Games, Elementary School Students, Grade 3, Grade 5
Peer reviewedCassel, Russell N. – Contemporary Education, 1974
Descriptors: Educational Games, Game Theory, Problem Solving, Role Playing
Lawford, Richard – Elements Of Technology, 1974
Simulation games are currently being used to teach high school students how to forecast the weather. The students are cast in the roles of forecasters given meteorological information to predict the weather and, in addition, how it will affect the lifestyles of a particular area. (DS)
Descriptors: Educational Games, Game Theory, Meteorology, Prediction
Atkins, G. Pope; Wilson, Larman C. – Teaching Political Science, 1973
This simple and compact teaching technique is briefly described, as are its procedures, setting and teacher materials. The basic goals and purposes are analyzed favorably in reports from users. (KM)
Descriptors: Educational Games, International Relations, Political Science, Role Playing
Peer reviewedHartley, J. R.; And Others – International Journal of Man-Machine Studies, 1972
The characteristics of a computer-controlled diagnostic game, and some analyses of student performances and some measures of task difficulty are described.'' (Authors/AK)
Descriptors: Computer Assisted Instruction, Diagnostic Tests, Educational Games, Game Theory


