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Law, Kristi L.; Rowe, Jeannine M. – Journal of Teaching in Social Work, 2019
Self-awareness is important in social work education because it promotes knowledge, skill, and value development. However, little is written about the ways in which educators facilitate this process. A project was undertaken to design a new self-awareness assignment (SAA) and examine its value. The SAA's development, which relies on role-plays, is…
Descriptors: Self Concept, Undergraduate Students, Class Activities, Reflection
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Burg, Luciana B.; Daetwyler, Christof J.; de Oliveira Filho, Getúlio R.; Del Castanhel, Flávia; Grosseman, Suely – Journal of Education and Learning, 2019
Breaking bad news (BBN) is necessary in medical practice and requires training. The purpose of this study is to evaluate the efficacy and mainly explore the components involved in medical students' and residents' performance after a flipped educational intervention to train them to break bad news. A randomized controlled before-after study was…
Descriptors: Medical Students, Patient Education, Information Dissemination, Communication Skills
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Laffey, James; Griffin, Joseph; Sigoloff, Justin; Sadler, Troy; Goggins, Sean; Womack, Andrew; Wulff, Eric – Grantee Submission, 2019
Mission HydroSci (MHS) teaches water systems and scientific argumentation towards meeting Next Generation Science Standards. MHS is a game-based 3D virtual environment for enacting transformational role-playing, wherein students must learn new knowledge and competencies in order to successfully complete the game missions. MHS was developed for…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Role Playing
Brenner, Laurence – ProQuest LLC, 2019
"Playing With Dragons: Using Role-playing Games to Support Academic Objectives" explores how table role-playing games might positively impact the attainment of classroom learning objectives. This paper begins with an exploration of what a table role-playing game is, and compares it to educational theatre techniques, primarily process…
Descriptors: Role Playing, Teaching Methods, Educational Objectives, Game Based Learning
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Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
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Simon Lichman; Rivanna Miller – Journal of Folklore and Education, 2019
Simon Lichman, a folklorist, and Rivanna Miller, a program evaluator, have been involved in the field of shared-society or co-existence education since 1991. This article discusses how the process of interviewing has become an intrinsic component of folklore-based programs that bring together Israeli and Palestinian school and college communities.…
Descriptors: Interviews, Questioning Techniques, Personal Narratives, Folk Culture
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Heejin Song – Multicultural Education Review, 2025
Amidst the persistent and increasingly visible discrimination and injustice against racially minoritized groups during and after the global COVID-19 pandemic, Canadian higher education has stressed the incorporation of equity, diversity, and inclusion (EDI) into curricular planning and practice. In parallel to the EDI emphasis at the institutional…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Design
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Shaw, Carolyn M.; Switky, Bob – Journal of Political Science Education, 2018
The value of simulations in the classroom is well established, and there are numerous publications that feature specific role-play exercises that can readily be introduced into the classroom. Frequently, however, instructors would like to design their own simulations to fit their specific learning objectives for a class, but don't know where to…
Descriptors: International Relations, Role Playing, Teaching Methods, Simulation
Paggi, Karen Clinkert – ProQuest LLC, 2018
This paper is a description of a proposed action research study driven by a problem of practice. The problem for this action research is that the teacher-researcher's sixth-grade social studies students lack critical thinking skills. Critical thinkers are engaged and creative learners who analyze complex issues and challenges within society. The…
Descriptors: Social Studies, Grade 6, Critical Thinking, Instructional Effectiveness
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Spathis, Jemima G.; Mahoney, John W.; Hoffman, Ben W. – Innovations in Education and Teaching International, 2020
Little is known about the effectiveness of simulation in health professionals who are 'hands-off' practitioners such as, exercise physiologists. The aim of this study was to evaluate the effectiveness of using simulation, towards improving knowledge, confidence and experience in exercise physiology students. Fifty-two (M[subscript age]= 22 years)…
Descriptors: Role Playing, Teaching Methods, Exercise Physiology, Allied Health Personnel
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Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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Bawa, Papia – International Journal of Game-Based Learning, 2020
Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available. Literature indicates that video games in general have entertaining, motivational, and educational benefits. Despite this, there is a lack of research comparing game types to assess their value for…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Role Playing
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Youn, Soo Jung – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
This study explicates the nature of second language (L2) pragmatic interaction focusing on the quantitative function of interactional features. A relationship between the fine-grained interactional features elicited from learners' role-play performances at varying levels and trained raters' scores was investigated. The corpus of 102 learners'…
Descriptors: Role Playing, Pragmatics, Speech Communication, Computational Linguistics
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Zraick, Richard I. – Teaching and Learning in Communication Sciences & Disorders, 2020
Standardized patients (SPs) are increasingly being used with students in the field of communication sciences and disorders (CSD). The purpose of this paper is to describe the use of SPs with CSD students. Challenges to the clinical education of students are described, and a call is made to expand the use of SPs to facilitate student learning of…
Descriptors: Communication Disorders, Role Playing, Patients, Clinical Teaching (Health Professions)
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