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Shubik, Martin; And Others – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Programs, Economics Education, Educational Experiments
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Brewbaker, James M. – English Journal, 1972
Games provide a stimulating environment for language use and help bridge the gap between the student's world and the world of fiction. (Author/SP)
Descriptors: Educational Games, English Curriculum, Game Theory, Simulation
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Marashio, Paul – Clearing House, 1971
Students should be given the opportunity to experience a constant bombardment of similar material from the different disciplines. Thus the students will experience a constantly expanding educational experience leading to a greater awareness." (Author)
Descriptors: Class Activities, Curriculum Development, Educational Attitudes, Educational Games
Holmes, Helen – Grade Teacher, 1972
The author describes an eight day program at forty-five minutes a day designed to introduce concepts of computer programming and simply describe how a computer operated. Detailed lesson plans are outlined. (MS)
Descriptors: Class Activities, Computer Science Education, Educational Games, Science Instruction
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Eglinton, G.; Maxwell, J. R. – Education in Chemistry, 1971
Describes the purpose and use of a card game which presents the essential groundwork of organic chemistry in a teaching aid form for use by the individual or by groups of sixth-form or first year university students. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games
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Kristol, D.; Perlmutter, H. D. – Education in Chemistry, 1971
Describes the use of the game cards designed to help students master a large number of seemingly diverse yet fundamental reactions of classical organic chemistry. Claims that cards have stimulated students to learn organic reactions more willingly and more independently. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games
Peterson, Arthur – Media and Methods - Exploration in Education, 1971
Article shows how educational games can be challenging as well as stimulating. Such games make learning more interesting for the student. (Editor/MR)
Descriptors: Creativity, Educational Games, Greek Civilization, Public Relations
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Thorpe, Gerald L. – High School Journal, 1971
Descriptors: Class Activities, Educational Games, Educational Research, Learning Processes
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Shirts, R. Garry – Social Education, 1971
Describes several games currently available, how they relate to social studies objectives, and suggests further resources. (JB)
Descriptors: Class Activities, Educational Games, Elementary Education, Resource Materials
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Boyce, Byrl N.; And Others – Futurist, 1971
Clark Abt's book Serious Games" describes how games can enable children (and adults) to learn the abstract concepts that are required to deal with a world that is becoming increasingly complex. His book is here reviewed by three members of the University of Connecticut's Center for Real Estate and Urban Economics Studies. (Author)
Descriptors: Book Reviews, Concept Formation, Decision Making, Educational Games
Zuckerman, David W.; Horn, Robert E. – Media and Methods - Explorations in Education, 1970
Describes a directory to simulations and games available for educational use, Guide to Simulation Games for Education and Training," edited by the authors; appears as Part II of a two-part supplement on simulation games. (Editor/SW)
Descriptors: Directories, Educational Games, Games, Instructional Materials
Gold Louis L. – Sci Teacher, 1969
Descriptors: Educational Games, Instruction, Learning, Methods Courses
Cowan, John – Simulation/Games for Learning, 1983
A designer of educational games and simulations analyzes his own design process which revealed unexpected weaknesses in his mode of working, led him to consider how to minimize them when designing future games and simulations, and resulted in changes to a more efficient and effective work style. (EAO)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Development
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De Meo, Patricia P. – Foreign Language Annals, 1983
Defines and discusses the uses of poetic games in a second language classroom. Provides an extensive inventory of poetic games, with examples in French and English. (EKN)
Descriptors: Advanced Courses, Educational Games, French, Learning Activities
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Bivens, Leslie – Exercise Exchange, 1983
Describes a teaching game for bibliographic formatting that emphasizes the importance of noting author, title, and publication information precisely while using accurate formatting and punctuation. (HTH)
Descriptors: Bibliographies, Classroom Techniques, Educational Games, Secondary Education
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