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Grambo, Gregory – Science Activities, 1995
Descriptors: Educational Games, Elementary Secondary Education, Geology, Mineralogy
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Reilly, Carol A. – English in Texas, 1994
Discusses ways of designing a review for a test, or a test itself, as a treasure hunt. Offers suggestions for how to set up the game. Presents 10 sample clues for a grammar test and 10 sample clues for a literature test. (RS)
Descriptors: Class Activities, Educational Games, Grammar, Secondary Education
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Stencel, John – American Biology Teacher, 1995
Equipped with string and paper models, students are able to illustrate the processes of meiosis. (ZWH)
Descriptors: Biology, Cytology, Educational Games, Models
Greenwood, Bill – Gifted Education International, 1994
This article describes games appropriate for teaching spelling skills to underachieving gifted students. One game involves players dribbling a ball to letters attached to sticks driven into the ground, in a particular order that spells a word. (DB)
Descriptors: Educational Games, Elementary Secondary Education, Gifted, Learning Activities
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Carroll, William M. – Mathematics Teaching in the Middle School, 1998
Presents a game designed to help middle school students think about geometric properties and the relationships among them. (ASK)
Descriptors: Educational Games, Geometric Concepts, Mathematics Activities, Mathematics Instruction
Stewart, Ian – Scientific American, 2000
Some of the most provocative problems in mathematics concern logical paradoxes. Provides a series of paradoxes for students to consider. (CCM)
Descriptors: Educational Games, Elementary Secondary Education, Mathematical Logic, Mathematics Activities
Martinez, Michael E. – Phi Delta Kappan, 1998
Many important human activities involve accomplishing goals without a script. There is no formula for true problem-solving. Heuristic, cognitive "rules of thumb" are the problem-solver's best guide. Learners should understand heuristic tools such as means-end analysis, working backwards, successive approximation, and external representation. Since…
Descriptors: Algorithms, Discovery Learning, Educational Games, Elementary Secondary Education
Hoffman, Bart – HyperNexus, 1997
Provides special instructions for "The Wonderful World of Time," a Macintosh tutorial developed by gifted sixth graders in the Keppel Union School District in California for grade 1 students learning how to tell time on analog clocks. The game won the HyperSIG's software development contest and was displayed at the National Educational…
Descriptors: Academically Gifted, Computer Software, Educational Games, Grade 1
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Technology Teacher, 1998
Discusses the use of games and toys in teaching fractions, independent thinking, and organizational skills to elementary students. Explains the basis of the method in a constructivist approach. (JOW)
Descriptors: Constructivism (Learning), Educational Games, Elementary Education, Fractions
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Melrose, Jean – Mathematics in School, 1998
Presents a subtle version of a tangram puzzle in which students must put pieces in the right places to make the required design. (ASK)
Descriptors: Area, Educational Games, Elementary Secondary Education, Mathematics Activities
Desforges, Anne – Mathematics Teaching, 2001
Discusses the role of play in the elementary mathematics curriculum. Demonstrates that well planned play can add rigor to the second grade mathematics curriculum. (ASK)
Descriptors: Educational Games, Elementary Education, Grade 2, Mathematics Activities
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Nunley, Kathie F. – Science Teacher, 1996
Describes a method of instructing students with a range of abilities that involves dividing the curriculum into layers. Provides a discussion of four steps for differentiating a science curriculum. Features of this approach include student choice of assignments based on their ability and motivation; oral evaluation of student assignments; and the…
Descriptors: Biology, Educational Games, Educational Strategies, Individualized Instruction
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Featherstone, Helen – For the Learning of Mathematics, 2000
Discusses the role of play in the learning of mathematics. Describes a play for the third grade mathematics classroom that focuses on negative numbers and number concepts, and revisits Vygotsky from this point of view. Concludes that mathematically imaginative play can contribute greatly to mathematics learning in elementary school. (Contains 20…
Descriptors: Educational Games, Elementary Education, Learning Theories, Mathematics Education
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Fetro, Joyce V.; Hey, David – Journal of School Health, 2000
Describes an instructional strategy that uses the format, procedures, and rules of the game show, "Who Wants To Be a Millionaire?" to teach health education. It helps students understand key health concepts previously presented in other formats and use critical thinking skills to determine appropriate options for potential success. The paper…
Descriptors: Creative Teaching, Educational Games, Elementary Secondary Education, Health Education
Peer reviewed Peer reviewed
Clements, Lee Ann J.; Jackson, Karen E. – American Biology Teacher, 1998
Describes an interactive game designed to help students see and understand the dynamic relationship between DNA, RNA, and proteins. Appropriate for either a class or laboratory setting, following a lecture session about protein synthesis. (DDR)
Descriptors: Biology, DNA, Educational Games, Genetics
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