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Eckler, Ross – 1996
From showing readers the longest words in common usage (22 letters--counterrevolutionaries, deinstitutionalization), to providing readers with a list of words in which all 5 vowels must appear in alphabetical order (abstemious, facetious), to discovering the name in an American phone book where the most letters of the alphabet are used without…
Descriptors: Educational Games, English, Letters (Alphabet), Linguistics
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in recognizing the point symmetry of designs. It contains information on the objective of the game, game preparation, and rules for playing. Play cards are included (four to a page). (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Geometric Concepts, Mathematics Activities
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in learning vocabulary and concepts associated with wolves. Directions for play and play cards (four to a page) are included. (ASK)
Descriptors: Animal Behavior, Animals, Educational Games, Elementary Education
Peer reviewedBerg, Marlowe – California Council for the Social Studies Review, 1974
An example of how to design and implement a gaming strategy for aiding elementary students in future conflict situations is described. (KM)
Descriptors: Classroom Techniques, Conflict Resolution, Curriculum Design, Educational Games
De Koven, Bernard – Simulation/Gaming/News, 1975
Descriptors: Conflict Resolution, Decision Making Skills, Educational Games, Problem Solving
Rosenfeld, Vila M.; And Others – 1986
This courseware evaluation rates the "Grab a Byte" program developed by tne National Dairy Council. (The program--not included in this document--is divided into three sections: Grab-a-Grape uses a quiz-show format to examine students' knowledge of food groups; Nutrition Sleuth reinforces students' nutrient knowledge; and Have-a-Byte…
Descriptors: Courseware, Educational Games, Food, Home Economics
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Weatherly, Michael – Speech Teacher, 1974
An index of appropriate games for nine areas of speech communication and information given on sources, cost, time required to play, grade level, number of players involved, and a brief description of each game. (CH)
Descriptors: Communication (Thought Transfer), Curriculum Enrichment, Educational Games, Games
Smith, Charlene W. – Instructor, 1974
Discussed the game-like atmosphere teachers might want to create for fruitful listening experiences as well as describing illustrative games that can be used for such purposes. (Author/RK)
Descriptors: Educational Games, Learning Experience, Listening Comprehension, Primary Education
Dostal, June – Balance Sheet, 1974
Descriptors: Business Education, Educational Games, Skill Development, Student Motivation
Nation's Schools and Colleges, 1974
Short descriptive notes discuss new developments in curriculum, such as student use of television cameras to record vandalism damage; and development of new games in which the element of winning or losing is either eliminated or sharply deemphasized. (JF)
Descriptors: Audiovisual Aids, Childrens Games, Curriculum, Educational Games
Peer reviewedToler, Wilma M. – Business Education Forum, 1974
Eight games and activities are described as designed to stimulate shorthand students by combining fun with challenge. (AG)
Descriptors: Class Activities, Educational Games, Learning Activities, Motivation Techniques
Trueblood, Cecil R.; Yawkey, Thomas Daniels – 1977
This article discusses how developmental and behaviorist learning theories can be used to create educational games. The Piagetian rationale for the use of games is examined and three benefits of gaming are identified: (1) games are related to intellectual, socio-emotional, and motor learning in young children, (2) gaming requires aspects of…
Descriptors: Cognitive Processes, Early Childhood Education, Educational Games, Learning Theories
Gohring, Ralph; Chiarelott, Leigh – 1977
Results are reported of research to test whether a simulation game can be used to identify and to influence the leadership styles practiced by elementary school principals. The design assesses whether principals can become more skillful decisionmakers through heightened awareness of their leadership styles. The research and educational…
Descriptors: Decision Making, Educational Games, Elementary Education, Formative Evaluation
Zevin, Jack – Todays Educ, 1969
Descriptors: Educational Games, Geography Instruction, Illustrations, Inquiry


