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Peer reviewedPaden, Frances Freeman – English Journal, 1978
Proposes three theatrical games by which elements of literary experience may be made dramatic. (DD)
Descriptors: Creative Dramatics, Educational Games, English Instruction, Literature Appreciation
Ball, Howard G. – Audiovisual Instruction, 1978
The instructional potential of telegames is considered, and media specialists are urged to contribute to planning for the educational use of these devices. (STS)
Descriptors: Educational Development, Educational Games, Educational Innovation, Educational Television
Jandt, Fred E. – Simulation/Gaming, 1977
Literature is cited to illustrate skills improvement in the simulation environment. (Author)
Descriptors: Class Activities, Educational Games, Simulation, Speech Communication
Naumann, Nancy – Learning, 1976
A classroom game simulates town activities in a third grade class to illustrate money management and principles of economics. (MM)
Descriptors: Class Activities, Economics Education, Educational Games, Primary Education
Peer reviewedGotz, Ignacio L. – Educational Forum, 1977
"How can the children learn," parents ask, "when they are having so much fun? How can they learn when all they do is play?" Examines the work of educational theorists in answering such questions. (Author/RK)
Descriptors: Childhood Interests, Classroom Environment, Definitions, Educational Games
Vogel, Rex – Instructor, 1977
Most schools include in their curriculum some kind of safety program for children. Questions the effectiveness of these programs and if the children's behavior is changed for the good. As part of your next safety unit suggests this simulation game, which involves children in repeated problem-solving situations. (Author/RK)
Descriptors: Educational Games, Elementary School Students, Program Descriptions, Safety Education
Peer reviewedDukes, Richard L. – Teaching Sociology, 1987
Defines a nonsimulation game as a game dealing with a mathematical or scientific topic which is superior to the typical simulation in that it provides an optimal mix of competition and cooperation. Describes two variations of Allen's 1969 Equations nonsimulation game, which may be used to teach various statistical concepts. (JDH)
Descriptors: College Instruction, Educational Games, Higher Education, Learning Strategies
Peer reviewedSusi, Frank D. – Art Education, 1988
Discusses the advantages of academic games and simulations in art education. Provides information on developing academic games and simulations and includes an example. Concludes that these strategies not only broaden the range of instructional approaches, but enhance the learning that results from the study of art. (GEA)
Descriptors: Art Activities, Art Education, Art History, Educational Games
Peer reviewedKowalewski, David – Teaching Sociology, 1986
This article describes how a television 'gameshow' format was used to help students review for a comprehensive final. Provides complete instructions for setting up a 'gameshow' review class and describes students' reactions to the experience. (JDH)
Descriptors: College Instruction, Educational Games, Higher Education, Learning Activities
Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Brownfield, Sharon; Vik, Gretchen – Training and Development Journal, 1983
The Army hired the Center for Instructional Development and Evaluation at the University of Maryland to design a system of individualized self-paced literacy lessons for military trainees. The Space Time Army Reconnaissance System is structured according to Gagne's model of instructional events and capitalizes on its audience's interest in video…
Descriptors: Adult Learning, Basic Skills, Computer Simulation, Educational Games
Staples, Betsy – Creative Computing, 1984
Reviews two spelling packages ("Spelldiver" and "Attack of the Spelling Bees") and a reading program ("The Word Bird"), which teaches spatial relationships while encouraging the young reader to read carefully. Includes suggested age(s), hardware needed, current price, manufacturer, distributor, and in-depth evaluation…
Descriptors: Courseware, Educational Games, Elementary Education, Language Arts
Peer reviewedPodolefsky, Aaron M. – Anthropology and Education Quarterly, 1985
Presents an anthropology simulation game in which students learn that a social issue is viewed differently by different segments of any population and issues are more complex than simply "right" or "wrong." The game focuses on the case of development, with students playing the roles of indigenous peoples, big business, entrepreneurs, and…
Descriptors: Anthropology, College Instruction, Economic Development, Educational Games
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability


