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Tan, Sophia Huey Shan; Thibault, Guillaume; Chew, Anna Chia Yin; Rajalingam, Preman – Journal of Computer Assisted Learning, 2022
Background: Different types of assessments influence learning and learning behaviour. Multiple-choice questions (MCQs) reward partial knowledge and encourage surface learning, while open-ended questions (OEQs) promote deeper learning. Currently, MCQs is part of team-based learning (TBL) curriculum, and it is challenging to implement OEQs as…
Descriptors: Questioning Techniques, Academic Achievement, Learner Engagement, Learning Processes
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Du, Xu; Zhang, Lizhao; Hung, Jui-Long; Li, Hao; Tang, Hengtao; Xie, Yiqian – International Journal of Educational Technology in Higher Education, 2022
The purpose of this study aimed to analyze the process of online collaborative problem solving (CPS) via brain-to-brain synchrony (BS) at the problem-understanding and problem-solving stages. Aiming to obtain additional insights than traditional approaches (survey and observation), BS refers to the synchronization of brain activity between two or…
Descriptors: Cooperative Learning, Problem Solving, Brain, Undergraduate Students
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Fois, Loretta – American Journal of Play, 2022
The author follows a new materialist approach to consider the informal and collaborative creative gathering called jamming as creative play, and she makes a case for the jam as a transformative event of genuine intrasubjective dialogue. She uses Karen Barad's theory of agential realism and Hans-Georg Gadamer's ethics of play to argue for the jam…
Descriptors: Play, Creativity, Theories, Transformative Learning
Choi, Young Whan – Teachers College Press, 2022
In a thriving education system, students experience learning that prepares them as the vital keepers of a just and democratic society. Teachers as professionals and experts, not cogs in a machine, are essential to this goal. "Sparks Into Fire" offers design principles for facilitating effective professional learning in which teachers are…
Descriptors: Teaching Methods, Cooperative Learning, Faculty Development, Foreign Countries
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Restall, Greg C.; Clark, Michele C. – New Directions for Teaching and Learning, 2021
This chapter presents team-based learning (TBL) as a teaching strategy to support self-regulated learning in a community of inquiry. It argues for the inclusion of self-regulated learning as an essential component of Garrison's community of inquiry model, and illustrates how TBL supports and improves the delivery of this online model.
Descriptors: Cooperative Learning, Communities of Practice, Inquiry, Learning Strategies
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Bennett, Caitlyn; Blount, Ashley; Gerlach, Jennifer; Schroeder, Katy; Ausloos, Clark D.; Bloom, Zachary; Goodrich, Kristopher M.; Hunnicutt Hollenbaugh, K. Michelle; Taylor, John – Journal for Specialists in Group Work, 2021
The Standards of Care for Assessment in Group Work represent a collaborative effort between the Association for Assessment and Research in Counseling (AARC) and the Association for Specialists in Group Work (ASGW). The purpose of these standards is to address the distinctive aspects of group work assessment that group workers often overlook and…
Descriptors: Standards, Caring, Cooperative Learning, Group Counseling
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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
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Kristin Gregers Eriksen; Åsmund Aamaas; Anne-Line Bjerknes – Diaspora, Indigenous, and Minority Education, 2024
This article reports on a collective learning project with the aim of integrating indigenous perspectives in a teacher education program in Norway. The Norwegian educational system is legally obliged to emphasize Sámi perspectives, a strategy that has been described as indigenization. However, inclusion of Sámi perspectives is often done without…
Descriptors: Foreign Countries, Teacher Education, Indigenous Knowledge, Cross Cultural Training
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Neta Shaby; Orit Ben-Zvi Assaraf; Nicole Pillemer Koch – International Journal of Science and Mathematics Education, 2024
There are relatively few studies examining cooperative learning during laboratory activities in a science museum. This study aims to explore such activities to better understand the nature of cooperative learning, if any, in that setting. The participants in this study were 60 fourth-grade students who visited a science museum lab as part of a…
Descriptors: Foreign Countries, Grade 4, Museums, Field Trips
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Dengkang Chen; Yi Zhang; Heng Luo; Zhifang Zhu; Jingsi Ma; Yuru Lin – International Journal of Computer-Supported Collaborative Learning, 2024
Group awareness (GA) is essential for computer-supported collaborative learning (CSCL), as it informs learners about other group members' activities, knowledge, and emotions. A key advantage of GA support is that it can collect, process, and visualize GA information, which provides a basis for students' reflection and adjustment during…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Academic Achievement
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Zhongling Pi; Huixin Chai; La Li; Xinru Zhang; Xiying Li – Journal of Computer Assisted Learning, 2024
Background: Learning from video lectures with peers, that is, co-viewing video lectures, is a common mode of learning across a wide range of ages and topics in the information age. Objectives: The present study tested the effects of learners' motivation on co-viewing video lectures in terms of learning performance, mental effort, and interpersonal…
Descriptors: Learning Motivation, Cooperative Learning, Video Technology, Lecture Method
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Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
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Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
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Jewelle V. Olarte; Eddie G. Fetalvero; Garry Vanz V. Blancia – Problems of Education in the 21st Century, 2024
Science education is a key area of research, largely due to its inherent complexity and challenges. Various teaching methods have been developed to address these difficulties, which include the consensus classroom climate. However, no standardized tool has been created to evaluate the consensus within a classroom. This study aimed to develop and…
Descriptors: Classroom Environment, Test Construction, College Freshmen, Student Attitudes
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Tiffany A. Roman; Elizabeth Boling – Educational Technology Research and Development, 2024
K-12 educators who engage their students in designing using digital technologies face the challenge of teaching the act of designing in classroom contexts, yet books and articles on the topic of design processes and methods tend to focus on the instruction of design strategies for adult learners rather than children. One framework, the Informed…
Descriptors: Cooperative Learning, Peer Relationship, Design, Teaching Methods
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