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Hoverland, H. Arthur – People Watching, 1972
Descriptors: Behavioral Sciences, Class Activities, Educational Games, Games
Peer reviewedSchubert, Delwyn G. – Education, 1972
Author reports success in helping certain disabled readers through negative practice. (CB)
Descriptors: Class Activities, Educational Games, Habit Formation, Learning Theories
Appalachian Advance, 1971
Descriptors: Career Guidance, Educational Games, Microform Readers, Regional Programs
Peer reviewedNiman, John – Arithmetic Teacher, 1971
Descriptors: Arithmetic, Educational Games, Elementary School Mathematics, Instruction
Walton, Edward – Educational Television International, 1970
Described is a technique for making teachers-to-be aware of the advantages and disadvantages of various instructional media. (LS)
Descriptors: Audiovisual Aids, Educational Games, Equipment Utilization, Evaluation Methods
Johnson, Alan – Balance Sheet, 1970
Descriptors: Administration, Business Education, Computer Assisted Instruction, Educational Games
Old, Anne T. – Instructor, 1970
Descriptors: Class Activities, Educational Games, Handicapped Children, Mental Retardation
Peer reviewedTrefle, Dennise – English in Australia, 1983
Reviews several objections to the use of computers in the English classroom, then describes three English programs. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Educational Games
Felder, B. Dell; Hollis, Loye K. – Georgia Social Science Journal, 1983
Three commercially available games--Battleship, Aggression, and Primitive Politics--are suggested as instructional aids for teaching social studies. Games help students develop such skills as following directions, using the known to discover the unknown, developing strategies, and cooperating with others. Tips for using classroom games…
Descriptors: Educational Games, Educational Objectives, Instructional Improvement, Instructional Materials
Peer reviewedNelson, Rebecca S.; Whitaker, Donald R. – Arithmetic Teacher, 1983
Games for maintenance and for teaching are described with a number of explicit examples. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewedShannon, A. G. – Australian Mathematics Teacher, 1983
How to play the medieval game of Rithmomachia, the battle of rhythms, is described. It is really eight games played with one set of rules. (MNS)
Descriptors: Educational Games, Higher Education, Mathematical Enrichment, Mathematics Education
Peer reviewedWagner, Paul A.; Penner, Janet – Roeper Review, 1982
Gaming (the use of formal games for specific academic purposes) is a method for teaching formal thinking processes that is particularly suited to the gifted student. Various games can be used to develop deductive reasoning, the concept of subsets, inductive reasoning, and attention to detail. (Author/SW)
Descriptors: Cognitive Development, Educational Games, Elementary Secondary Education, Gifted
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Over the next 10 months, five sections of a pack of environmental exercises will be presented (Houses Game, Planning Game, Building Designs, Planning Enquiry, Future Communities). This introduction (which includes instructions and materials for the Houses Game) suggests why such exercises are needed and describes problems they will help with.…
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Housing
Fritzsche, David J. – Journal of Experiential Learning and Simulation, 1980
Reports the results of an experiment assessing the effectiveness of two different approaches to using simulation games in a marketing course. In one, the game was used as a supplement to the standard lecture/discussion format; in the other, it was used as the central delivery vehicle. Twenty-one references are listed. (Author/LLS)
Descriptors: Comparative Analysis, Educational Games, Higher Education, Intermode Differences


