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Gohring, Ralph J. – Simulation and Games, 1979
A case study describing the process involved in publishing a personally developed simulation game including finding a publisher, obtaining a copyright, negotiating the contract, controlling front-end costs, marketing the product, and receiving feedback from users. (CMV)
Descriptors: Copyrights, Costs, Educational Games, Feedback
Piggins, Carol Ann – Day Care and Early Education, 1979
Suggests educational games that reinforce directional concepts, color recognition, and listening skills. (MP)
Descriptors: Color, Concept Formation, Early Childhood Education, Educational Games
Learning, 1978
Some games for developing children's reading skills are described. (JD)
Descriptors: Class Activities, Educational Games, Elementary Education, Reading
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Rivers, Thomas M. – Exercise Exchange, 1979
Suggests using the game "Twenty Questions" to teach the basic processes of classifying, sequencing, and questioning that are fundamental to heuristic procedures. (TJ)
Descriptors: Educational Games, English Instruction, Higher Education, Teaching Methods
Polos, Nicholas C. – Georgia Social Science Journal, 1979
Suggests how simulation games can be used in the classroom to help students understand situations such as politics, war, international relations, and social activities. Explains how to design a simulation game and presents teacher and student instructions for a game entitled "The Battle of Bunker Hill." (DB)
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Secondary Education
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Salend, Spencer J. – Teaching Exceptional Children, 1979
The use of academic games as a tool for the mainstreaming of handicapped children is presented. It is explained that the games should stress cooperation rather than competition. The following four phases of game development are explained: foundation, formulation, experimentation, and evaluation. (PHR)
Descriptors: Educational Games, Elementary Secondary Education, Handicapped Children, Mainstreaming
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Orbach, Eliezer – Journal of Educational Technology Systems, 1979
Analyzes instructional simulation games as systems of communication in which information is transmitted by game designers to players via channels such as scenarios, rules, and other players. Particular attention is given to the process whereby theoretical messages are encoded by game designers into game stories and then are decoded by players back…
Descriptors: Communication (Thought Transfer), Educational Games, Information Dissemination, Information Theory
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Ball, Sara; Ball, Howard – English Journal, 1979
Discusses the advantages of video games in an educational setting, criteria to be used in selecting them, and their potential impact on teaching. (DD)
Descriptors: Childrens Games, Educational Games, Educational Media, Secondary Education
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Keller, Elhannan L.; Padalino, John – Science Activities, 1977
Describes the Environmental Action Task activity, which may be used as a recreational game or an environmental perception experience, may be conducted indoors or out-of-doors, using weed stems (or spaghetti) and masking tape to construct a cantilever. Small groups of children work together to make the cantilever with the longest arm. Further…
Descriptors: Educational Games, Elementary Education, Instructional Materials, Outdoor Education
Stolovitch, Harold D. – Improving Human Performance Quarterly, 1975
Focuses on the formative evaluation of games in order to improve their instructional effectiveness and motivational strength. (Author)
Descriptors: Design, Educational Games, Formative Evaluation, Guidelines
Blaszkiewicz, James – Audiovisual Instruction, 1977
Describes a closed circuit television quiz show using student panelists and cameramen. (BD)
Descriptors: Closed Circuit Television, Educational Games, Extracurricular Activities, Junior High Schools
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Bierman, Maureen M.; And Others – LD Forum, 1996
Forty-six intermediate and junior high students with disabilities (learning, emotional disturbance, mental retardation) participated in a noncompetitive Math Olympics. Teams of students participated in game-like activities involving basic skills, calculators, problem solving, and place value. Guidelines for planning a Math Olympics focus on…
Descriptors: Disabilities, Educational Games, Intermediate Grades, Junior High Schools
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Garris, Rosemary; Ahlers, Robert; Driskell, James E. – Simulation & Gaming, 2002
Presents a model of instructional games and learning that elaborates key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback; and types of learning outcomes that can be achieved. Discusses implications for the design and implementation of effective instructional games.…
Descriptors: Design Requirements, Educational Games, Learning Motivation, Learning Processes
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Mastag, Horst – Unterrichtspraxis/Teaching German, 1996
This article describes the German word game, Lex-Olympics, which provides students with an entertaining way to learn German vocabulary and grammar. Questions are presented in multiple choice format, and twenty different topics are available for three different levels of difficulty (beginning, intermediate, advanced). (AP)
Descriptors: Educational Games, German, Grammar, Second Language Instruction
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Hewitt, Patricia – Journal of Environmental Education, 1997
Focuses on instructional games designed to teach about environmental topics such as wetlands, pollution, endangered species, population, energy, and individual effects on the environment. Fourth-, fifth-, and sixth-grade students (N=295) were tested, and significant results were found between students who played four games and those who did not…
Descriptors: Educational Games, Enrichment Activities, Environmental Education, Experiential Learning
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