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Carayannopoulos, Sofy – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to examine how chatbots can be used to address two key struggles that students face in first year--a sense of being disconnected from the instructor, and information overload. The authors propose that chatbots can be a useful tool for helping students navigate the volumes of information that confront them as…
Descriptors: Computer Mediated Communication, Social Media, Educational Technology, College Freshmen
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Sun, Zhong; Lin, Chin-Hsi; Wu, Minhua; Zhou, Jianshe; Luo, Liming – British Journal of Educational Technology, 2018
Computer-supported collaborative learning (CSCL) has shown considerable promise, but thus far the literature has tended to focus on individual technological tools, without due regard for how the choice of one such tool over another impacts CSCL, either in outline or in detail. The present study, therefore, directly compared the learning-related…
Descriptors: Cooperative Learning, Computer Mediated Communication, Computer Software, Telecommunications
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Morgana, Valentina; Shrestha, Prithvi N. – International Journal of Computer-Assisted Language Learning and Teaching, 2018
Recent research indicates that mobile technologies can support second language learning. However, studies focused on the use of the iPad and teaching in schools is still scarce. This study reports on an action research project that investigated the use of the iPad in the English as a foreign language (EFL) context in an Italian school. The study…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Syaimar, Chandra Pratama; Sutiarso, Sugeng – International Journal of Technology in Education and Science, 2018
In the current era of globalization, there are many technologies that can be used as a medium of learning in the process of learning mathematics. Educators have not used much of the development of technology to be used as a medium of learning. Internet technology is one technology that enables everyone to do learning in mobile or can be called…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, Information Technology
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Koh, Sam Boon Kiat; Fung, Fun Man – Journal of Chemical Education, 2018
A mobile application game has been adapted to teach students about laboratory instruments, glassware, apparatus, and techniques. The game was designed with reference to a popular icebreaker game, "Charades!", to ensure that it was easily accessible to students. Students will hold a mobile phone just above their forehead, which will then…
Descriptors: Science Instruction, Science Laboratories, Laboratory Equipment, Telecommunications
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Greene, Jacob – Composition Studies, 2018
ENC 3310 Advanced Exposition is an upper-level writing course offered by the English department at the University of Florida. According to the undergraduate catalog, ENC 3310 is intended to introduce students to the "methods of exposition," including "definition, classification, comparison and contrast, analysis, illustration and…
Descriptors: Undergraduate Students, Advanced Courses, Expository Writing, College English
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Lin, C.-H.; Chiu, C.-H.; Hsu, C.-C.; Wang, T.-I.; Chen, C.-H. – Journal of Computer Assisted Learning, 2018
This study proposed a computerized inquiry-stage-dependent argumentation assistance and investigated whether this can help improve elementary students' performance in science processes and the construction of quality arguments. Various argumentation assistances were developed and incorporated into each stage of scientific inquiry in a…
Descriptors: Elementary School Students, Science Process Skills, Teaching Methods, Science Instruction
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Mowling, Claire M.; Menear, Kristi; Dennen, Ayla; Fittipaldi-Wert, Jeanine – Strategies: A Journal for Physical and Sport Educators, 2018
The use of technology has proven to be a successful tool for enhancing the learning of children with disabilities. One example is the use of video-recorded social story movies as interventions for children with an autism spectrum disorder (ASD). Through the use of electronic devices such as iPads, iPods and tablets, social stories are brought to…
Descriptors: Technology Uses in Education, Ecology, Models, Story Telling
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Mwakisole, Kennedy F.; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
This article assessed the feasibility of implementing eLearning systems in a cloud-based infrastructure for secondary schools in Tanzania. The study adopted questionnaire and document reviews as data collection tools. A total of 820 students successfully returned the questionnaire from seven secondary schools in Tanzania. The study found that 11%…
Descriptors: Internet, Educational Technology, Technology Uses in Education, Computer Software
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Cline, Kelly; Zullo, Holly; Huckaby, David A.; Storm, Christopher; Stewart, Ann – PRIMUS, 2018
Classroom voting can be an effective way to stimulate student discussions. In this pedagogy, the instructor poses a multiple-choice question to the class, and then allows a few minutes for consideration and small-group discussion before students vote, either with clickers, cell phones, or a non-electronic method. After the vote the instructor…
Descriptors: Calculus, Mathematics Instruction, Audience Response Systems, Voting
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Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
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Ranga, Jayashree S. – Journal of Chemical Education, 2018
Explain Everything is an interactive, user-friendly, and easily accessible app for mobile devices. The interactive app-based teaching methods discussed here can be adopted in any STEM or non-STEM course. This app allows instructors to take advantage of both the chalkboard and PowerPoint slides on a single platform, create videos for lecture…
Descriptors: Chemistry, Science Instruction, Telecommunications, Handheld Devices
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Ali, Reham Adel; Arshad, Muhammad Rafie Mohd – International Review of Research in Open and Distributed Learning, 2018
It is apparent that m-learning will continuously have a massive role in terms of development in teaching and learning methods for education. Student's intention to use this technology is the main factor that eventually leads to a success in implementing m-learning. The objectives of this particular research are to come up with the development and…
Descriptors: Foreign Countries, Intention, Electronic Learning, Handheld Devices
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Jones, Oliver A. H.; Spichkova, Maria; Spencer, Michelle J. S. – Journal of Chemical Education, 2018
Mobile technology is increasingly prevalent in higher education. Chemistry-related software applications (apps) on touchscreen computers are emerging as a popular platform in many areas, including in the chemistry classroom. In this work, a new game-based app designed for hand-held and portable touch-controlled devices is presented. Chirality-2…
Descriptors: Telecommunications, Handheld Devices, Chemistry, Science Instruction
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Almutlaq, Hajar; Martella, Ronald C. – International Journal of Special Education, 2018
Young children with Autism Spectrum Disorders (ASD) often experience social and communication skill deficits. The purpose of this study was to evaluate the effectiveness of using a social story delivered through an iPad application to enhance giving compliments in three elementary-aged students with ASD. The social story was modified with written…
Descriptors: Elementary School Students, Autism, Pervasive Developmental Disorders, Rating Scales
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