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O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
Chanko, Pamela – Instructor, 2005
This article presents several vocabulary-expanding prefix and suffix activities that will help students become master word builders. Games such as Base-Word Bingo and Spin-a-Word Game are great activities for practicing forming and spelling new words.
Descriptors: Morphemes, Vocabulary Development, Class Activities, Educational Games
Bobis, Janette – Australian Primary Mathematics Classroom, 2005
Three activities are presented that are designed to develop an understanding of equivalence. Equivalent fractions have the same value, but may be expressed with a different denominator or different notation. "Decimal Fraction Dominoes" focuses on the equivalence of commonly occurring fractions, decimal fractions, percentages and their…
Descriptors: Arithmetic, Mathematical Concepts, Mathematics Instruction, Teaching Methods
Winchester, Niven – Journal of Economic Education, 2006
The author outlines a classroom tariff-setting game that allows students to explore the consequences of import tariffs imposed by large countries (countries able to influence world prices). Groups of students represent countries, which are organized into trading pairs. Each group's objective is to maximize welfare by choosing an appropriate ad…
Descriptors: Educational Games, Economics Education, Taxes, International Trade
Vita, Tricia – Teacher Magazine, 2004
Traveling classrooms for carnival kids didn't really come on the scene until the 1990s when Linda Brewer, a teacher of the Conklin International Academy, helped the idea get off the ground. The trade publication "Amusement Business" lists 325 carnivals in its annual booking guide, but fewer than a dozen shows have schools because it is expensive…
Descriptors: Student Mobility, Itinerant Teachers, Creative Teaching, Educational Games
Brown, Kim – Teaching Pre K-8, 2004
The mere mention of a grammar lesson can set students' eyes rolling. The fun activities described in this article can turn those blank looks into smiles. Here, the author presents grammar games namely: (1) noun tennis; (2) the minister's cat; (3) kids take action; (4) what's my adverb?; (5) and then I saw...; and (6) grammar sing-along.
Descriptors: Grammar, Nouns, Form Classes (Languages), Verbs
Erdik, Ender – Journal of Chemical Education, 2005
A study uses a thought-provoking, pencil-and-paper activity to aid students in writing organic reaction mechanisms. Organic and functional groups that constitute the formulas of organic and inorganic reactants, ionic intermediates, and products are presented as building blocks, which must be placed correctly in a given puzzle so that they bind…
Descriptors: Organic Chemistry, Chemistry, Puzzles, Educational Games
Al-Kuwari, Najat Saad – English Teaching Forum, 2007
"Animals" is a three-part lesson plan for young learners with a zoo animal theme. The first lesson is full of activities to describe animals, with Simon Says, guessing games, and learning stations. The second lesson is about desert animals, but other types of animals could be chosen depending on student interest. This lesson teaches…
Descriptors: Animals, Lesson Plans, Zoology, Learning Activities
Anders, Mark H. – Science Education Review, 2007
Many of the basic concepts involved in the process of scientific inquiry can be represented by analogy to a simple game called Battleships. The same processes used in this child's game demonstrate what role hypothesis generation and testing play in the search for truth in nature. The analogy can also be extended to demonstrate how scientists…
Descriptors: Scientific Methodology, Scientific Research, Inquiry, Demonstrations (Educational)
Akinsola, M. K.; Animasahun, I. A. – Online Submission, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Mathematics Achievement, Foreign Countries, Teaching Methods, Student Attitudes
DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games
Ahamer, Gilbert – Online Submission, 2008
Web based training (WBT) is able to reshape human interaction. Peer review processes, such as adhered to by journals and in the context of political processes such as accession to the EU, have aided in safeguarding quality in the academic field since long. University curricula, however, have not yet fully taken into account training for such…
Descriptors: Peer Evaluation, Web Based Instruction, Interaction, Statistical Analysis
Ajibade, Yetunde; Ndububa, Kate – TESL Canada Journal, 2008
This study investigated the extent to which word games and culturally relevant songs and stories could motivate senior secondary school students in Nigeria, thereby enhancing their performance in English. A pre-test/post-test control group design was used. The sample consisted of 100 senior secondary school II students randomly assigned into…
Descriptors: Matched Groups, Student Attitudes, Student Motivation, Foreign Countries
Canada, Dan; Goering, Dave – Mathematics Teacher, 2008
Played in university classes for preservice teachers as well as in middle and high schools, the River Crossing Game depends on the sum of tosses of two fair dice. This paper describes the game as well as some lines of thinking about winning strategies, which are not obvious even with an understanding of the overall distribution for the sum of two…
Descriptors: Preservice Teachers, Secondary School Mathematics, Preservice Teacher Education, Middle School Students
Collins, Ann; Goodson, Barbara; Luallen, Jeremy; Fountain, Alyssa Rulf; Checkoway, Amy – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation of the impacts of an early childhood education program on providers and children in family child care. The program--"LearningGames"--is designed to train caregivers to stimulate children's cognitive, language, and social-emotional…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers

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