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Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Rubino-Hare, Lori A.; Whitworth, Brooke A.; Bloom, Nena E.; Claesgens, Jennifer M.; Fredrickson, Kristi M.; Sample, James C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts,…
Descriptors: Geographic Information Systems, Faculty Development, Teaching Methods, Educational Practices
Moorefield-Lang, Heather – Library Media Connection, 2011
The arts have their place in every facet of a school, and the library is no exception. Thinking beyond traditional definitions, arts education could include teaching creative problem solving as well as continuous questioning of issues and ideas. The media center is the perfect venue to showcase students' efforts in the arts. This article gives…
Descriptors: Arts Centers, School Libraries, Art Appreciation, Art Education
Snyder, Jennifer – Arts & Activities, 2011
Color wheels are a traditional project for many teachers. The author has used them in art appreciation classes for many years, but one problem she found when her pre-service art education students created colored wheels was that they were boring: simple circles, with pie-shaped pieces, which students either painted or colored in. This article…
Descriptors: Color, Studio Art, Art Activities, Art Appreciation
Acun, Ramazan – Educational Sciences: Theory and Practice, 2011
This work provides a conceptual framework for developing coherent history curricula at university level. It can also be used for evaluating existing curricula in terms of coherence. For this purpose, two models that are closely inter-connected called History Education System (Tarih Egitim Sistemi or TES) and History Research System (Tarih…
Descriptors: Curriculum Development, History Instruction, Systems Approach, College Curriculum
Cheung, Sze Man; Chow, Alex T. – Journal of Biological Education, 2011
This article describes a survey conducted by 20 university students in Guangzhou, China since January 2008 on the live turtle trade in markets. Lectures on the Asian turtle conservation problem, turtle identification skills and survey techniques were given to the students before on-site surveys. After guided observation with teachers, students…
Descriptors: Student Projects, Active Learning, Foreign Countries, Developed Nations
Habash, R. W. Y.; Suurtamm, C.; Necsulescu, D. – IEEE Transactions on Education, 2011
This paper describes the evolution of the teaching of electrical engineering to mechanical engineering students based on motivation and a pedagogical strategy incorporating interdisciplinary mechatronics projects in a learning studio environment. Implementation of student projects within the curriculum has been demonstrated to be highly…
Descriptors: Engineering Education, College Students, Student Projects, Active Learning
Roman, Harry T. – Technology and Engineering Teacher, 2011
Over 100 years ago, the great inventor Thomas Edison warned that gasoline cars would pollute the environment and lead to gasoline shortages. He preferred the use of clean electric vehicles. He also put his money where his mouth was and developed an entirely new alkaline storage battery system for his beloved cars, the nickel-iron storage battery.…
Descriptors: Fuels, Motor Vehicles, Energy, Storage
Brundiers, Katja; Wiek, Arnim – Innovative Higher Education, 2011
Readers are invited to imagine students helping to solve real-world sustainability problems brought to them by societal stakeholders and simultaneously learning about and contributing to sustainable changes in society. Effective sustainability research education engages students in just that. Higher education institutions are implementing this…
Descriptors: Higher Education, Vision, Foreign Countries, Problem Solving
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
Acikalin, Mehmet – Journal of International Social Studies, 2014
Social studies education [Sosyal Bilgiler] in Turkey has been defined as an integrated field of study after the curriculum reform over the last decade. This interdisciplinary notion of social studies education is established in the curriculum as a result of modeling NCSS (National Council for the Social Studies) standards. This new social studies…
Descriptors: Foreign Countries, Social Studies, Educational Change, Curriculum
Evaluation of the Educational Impact of Participation Time in a Small Spacecraft Development Program
Straub, Jeremy; Whalen, David – Education Sciences, 2014
The value of the duration of participation in a small spacecraft program has not previously been sufficiently characterized. This work seeks to determine whether most relevant benefits are received by participants quickly (suggesting that participant education would be best achieved by shorter duration exposure to multiple domains) or accrues over…
Descriptors: Program Length, Time Factors (Learning), Time on Task, Student Experience
Gardner, Phil; Bartkus, Kenneth R. – Asia-Pacific Journal of Cooperative Education, 2014
Although a multitude of programs in higher education integrate formal pedagogy with practical work experience (e.g., internships, practicum, and cooperative education), their underlying logic is largely the same: to enhance the value of the learning experience through an integration of work and education. To date, however, there appears to be no…
Descriptors: Higher Education, Education Work Relationship, Internship Programs, Practicums
Aliakbarian, Hadi; Soh, Ping Jack; Farsi, Saeed; Xu, Hantao; Van Lil, Emmanuel H. E. M. J. C.; Nauwelaers, Bart K. J. C.; Vandenbosch, Guy A. E.; Schreurs, Dominique M. M.-P. – IEEE Transactions on Education, 2014
This paper describes and discusses the implementation of a project-based graduate design course in telecommunications engineering. This course, which requires a combination of technical and soft skills for its completion, enables guided independent learning (GIL) and application of technical knowledge acquired from classroom learning. Its main…
Descriptors: Student Projects, Telecommunications, Handheld Devices, Educational Technology
Flener-Lovitt, Charity – Journal of Chemical Education, 2014
A thematic course called "Climate Change: Chemistry and Controversy" was developed for upper-level non-STEM students. This course used the socioscientific context of climate change to teach chemical principles and the nature of science. Students used principles of agnotology (direct study of misinformation) to debunk climate change…
Descriptors: Science Instruction, College Science, Undergraduate Study, Teaching Methods

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