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Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
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Acacia L. Overono; Annie S. Ditta – Teaching of Psychology, 2025
Introduction: The proliferation and accessibility of generative artificial intelligence (AI) have led to strong reactions across the academia. Statement of the Problem: Teachers can adapt to the availability of AI by integrating disclosure statements about its use into courses, which may promote student learning. Literature Review: Suggestions to…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Self Disclosure (Individuals)
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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
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Yajing Yang – Studies in Applied Linguistics & TESOL, 2025
This study explores uses of the quote-and-reply (Q&R) function in WeChat through conversation analysis. Analyzing 7 naturally occurring chat samples, the research identifies 3 primary interactional practices: sequence-jumping, which enables responses to non-adjacent turns across temporal gaps; response facilitation, where quotes are…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
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Johannes Treß – Action, Criticism, and Theory for Music Education, 2025
AI-based applications and content have become integral to our everyday lives, increasingly permeating the field of music education e.g. through algorithmically sorted listening recommendations, AI-generated lesson plans, or audio content on platforms like TikTok and YouTube. These tools rely on machine learning and deep learning, which, despite…
Descriptors: Music Education, Artificial Intelligence, Technology Uses in Education, Algorithms
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Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
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Sarah E. Frampton; Judah B. Axe – Analysis of Verbal Behavior, 2025
Technology offers exciting possibilities for instruction with learners with autism spectrum disorder (ASD), but limited research has evaluated the use of web-based applications (apps) as learning tools for this population. We wondered if using apps would function as a precurrent response to solve problems in the form of questions on a worksheet.…
Descriptors: Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders, Computer Software
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Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
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Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle McNamara – International Educational Data Mining Society, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
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Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
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Tegousi Nafsika; Drakopoulos Vasileios – Discover Education, 2025
This article presents a case study involving the use of a Free and Open-Source Software programming environment to teach a thematic unit within the Information Literacy curriculum for first-year adult learners at a Second Chance School in Greece. This study explores the implementation of a modern, hands-on teaching approach tailored to the unique…
Descriptors: Student Empowerment, Adult Students, Adult Learning, Information Literacy
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Sakiba Binte Yusuf; Qian Jiancheng; Ushba Rasool; Raju Dhuli; Quazi Farzana Yesmin; Rashed Mahmud; Alamgir Hossain – SAGE Open, 2025
The study investigates EFL learners' perceptions of using Grammarly to enhance their writing proficiency in Bangladesh. English writing skills are vital for EFL learners, particularly in a globalized context where proficiency in English plays a significant role among non-native speakers. The study aims to explore and analyze learners' perspectives…
Descriptors: English (Second Language), Second Language Learning, Grammar, Computer Software
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Hamidah; Jaka Wijaya Kusuma; Siti Chotimah; Eka Senjayawati – Journal of Research and Advances in Mathematics Education, 2025
The problem in this study is to evaluate the improvement of students' geometry skills using the GeoGebra application by focusing on two key indicators: logical thinking and drawing skills. This study employs both quantitative and qualitative methods. In the first stage, quantitative data were collected through pretests and posttests to measure…
Descriptors: Geometry, Mathematics Skills, Computer Software, Logical Thinking
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Cheers, Hayden; Lin, Yuqing; Yan, Weigen – Informatics in Education, 2023
Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, most of these tools only measure the similarity between assignment submissions, and do not actually identify which are suspicious of plagiarism. This work…
Descriptors: Plagiarism, Assignments, Computer Software, Computer Science Education
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