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Peer reviewedStraus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Peer reviewedChatlain, Harvey; Sotiriadis, Caterina – Canadian Modern Language Review, 1985
Describes educational games for teaching French as a second language (with one game to teach German). These include: "Comiques," for grades 7-12; "Battleship," for grades 7-8; "Scrabble au tableau," for grades 7-9""Baseball a l'interieur,""Phrase," for grades 7-12""Food-Enjoyment!" for grade 8; "Mon Nombre Secret;" and "Hallowe'en Activity." (SED)
Descriptors: Class Activities, Educational Games, French, German
Peer reviewedPealer, Gwynn – Science Teacher, 1984
Describes a pre-class, warm-up exercise consisting of an "Appetizer Booklet" divided into five sections: puzzles; creations; questionnaires; pictures; and reading. Students are limited to 5 or 10 minutes and the work is not graded but occasionally collected and shared. Example exercises are provided. (BC)
Descriptors: Class Activities, Educational Games, Science Activities, Science Education
Peer reviewedCorbridge, Stuart – Journal of Geography in Higher Education, 1985
The Green Revolution game helps college students learn about agrarian change in which people use science to transform nature. The rational and basic objectives of the game are discussed, and the game's strengths and weaknesses are examined. (RM)
Descriptors: Agriculture, Educational Games, Geography Instruction, Higher Education
Palmer, Jane – New Directions for Continuing Education, 1986
Describes computer simulations that combine abstract and conceptual learning to help create an intense, content-rich learning opportunity grounded in experience and reality. Examines learning with intent, limitations of computers, features of a good simulation, and linking contextual and abstract learning. (CT)
Descriptors: Abstract Reasoning, Adult Education, Computer Simulation, Computers
Hively, Wells – Popular Computing, 1984
Reviews user-adaptable learning games that can be customized for any subject, including Tic Tac Show and the Game Show from Computer Advanced Ideas, which are question-answer learning programs based on game shows, and Master Match from Computer Advanced Ideas and Square Pairs from Scholastic Inc., which are based on the card game Concentration.…
Descriptors: Computer Programs, Educational Games, Elementary Education, Instructional Materials
Peer reviewedWard, Jean; Hansen, Kathleen A. – Journalism Educator, 1985
Describes two microcomputer games developed to teach prejournalism students how to locate and evaluate information used in mass media messages. (HTH)
Descriptors: Educational Games, Higher Education, Information Seeking, Journalism Education
Peer reviewedMenks, Ferol – Gerontologist, 1983
Describes The Road of Life, a board game developed to increase understanding of the experiences of the elderly by simulating the gains and losses of old age. The game, followed by a group discussion, is an effective way to facilitate an increased understanding of old age. (JAC)
Descriptors: Aging (Individuals), Aging Education, Coping, Educational Games
Peer reviewedNewton, D. P. – Mathematics in School, 1984
The rules for playing the medieval game of Rithmomachia, a battle of numbers, is described. Moves, rules of capture, play with the pyramids, components of pyramids, victories, and hints on strategy are each given. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Number Concepts
Murphy, Brian – InCider, 1984
A teacher turned software programer expounds on his computing background, the philosophy behind his games, and on the roles and uses of these games and other software in educational settings. Advice on selecting software is provided for administrators and parents. (JN)
Descriptors: Archaeology, Communications, Courseware, Educational Games
Peer reviewedSowell, Evelyn J. – Arithmetic Teacher, 1976
Rules are given for two different arithmetic games. A list of suggestions for constructing games and maximizing their effectiveness are included. (DT)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewedRobinson, J. N. – Economics, 1976
This paper discusses how the Reading University Game came into existence and why evaluating it was so difficult. Both the broad and the narrow approaches to evaluation were used. Order the journal from Economics Association, Room 340, Hamilton House, London WC1H 9BH, England. (Author/ND)
Descriptors: Economic Development, Economics, Educational Games, Evaluation Methods
Tansey, Pat – Programmed Learning and Educational Technology, 1976
Describes five simulation exercises: a problem for a student teacher, an industrial relations game, a series of student problems; an international relations crisis, and a sociological exercise on public and private opinions. (LS)
Descriptors: Case Studies, Educational Games, Interpersonal Relationship, Labor Relations
Mitchell, Stephen A.; Oslin, Judith L.; Griffin, Linda L. – 2003
This book provides a comprehensive, applied, and field-tested plan for using tactical games in teaching elementary physical education. The tactical games approach is taught by game category. For each game category, the book presents three progressive levels of units containing up to 30 detailed lesson plans. Each of the 90 lessons is designed to…
Descriptors: Athletics, Educational Games, Elementary Education, Physical Education


