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Hodgkinson, Keith – Simulation/Games for Learning, 1980
This description of two simple simulations as taught to undergraduate teacher trainers in a history of education course includes materials, procedures, follow-up exercises, and a brief defense of the use of simulations in higher education. (Author/CMV)
Descriptors: Course Descriptions, Curriculum Enrichment, Educational Games, Educational History
Peer reviewed Peer reviewed
Pratt, Linda K.; And Others – Simulation and Games, 1980
Describes a study designed to determine whether students with different personality types react differently to different educational games and simulations. The thinking-feeling dimension of the Myers-Briggs Type Indicator was used to type a group of graduate students who participated in seven simulation games and simulations. (Author/LLS)
Descriptors: Educational Games, Higher Education, Individual Differences, Individualized Instruction
Corbin, David E.; Sleet, David A. – Health Education (Washington D.C.), 1980
Health games and simulations which are inexpensive and require minimal preparation time are presented. Learning activities focus on drug knowledge, reproductive system knowledge, nutrition information, and alcohol abuse. (JN)
Descriptors: Educational Games, Health Activities, Health Education, Resource Materials
Peer reviewed Peer reviewed
Phillips, Susan J.; Endslow, William – School Arts, 1981
Describes a museum experience for fourth, fifth, and sixth graders designed in the form of a treasure hunt/questionnaire. This tour format, which does not require the presence of an art specialist, was used at the Isabella Stewart Gardner Museum in Boston. (SJL)
Descriptors: Art Education, Discovery Learning, Educational Games, Field Trips
Peer reviewed Peer reviewed
Cromley, Robert G. – Journal of Geography, 1980
Describes a simulation, "The Isolated Estate," which introduces geography students to the Von Thonen model and game theory. The objective of the game is to make textbook concepts more realistic. Concepts illustrated through the game include agricultural land use, economic rent, competetive bidding, inequities associated with differential incomes,…
Descriptors: Agriculture, Educational Games, Game Theory, Geography
Peer reviewed Peer reviewed
Stoddard, Ann H. – Clearing House, 1981
Presents a simulation game on labor negotiations for secondary students. (SJL)
Descriptors: Collective Bargaining, Economics Education, Educational Games, Labor Relations
Peer reviewed Peer reviewed
Seginer, Rachel – Simulation and Games, 1980
A study to determine whether a relationship exists between a seventh grader's performance on a simulation game and on an academic ability test suggests that measures of game performance ability may differ from measures of academic ability in three ways. (LLS)
Descriptors: Academic Ability, Bibliographies, Educational Games, Junior High Schools
Peer reviewed Peer reviewed
Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
Peer reviewed Peer reviewed
Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Peer reviewed Peer reviewed
Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Peer reviewed Peer reviewed
Price, Alan – Exercise Exchange, 1980
Outlines a team game, designed to help students learn to organize the material they have collected for a paper, in which the teacher provides scrambled topic sentences that are to be put into a reasonable order. (TJ)
Descriptors: Educational Games, Higher Education, Organization, Secondary Education
Peer reviewed Peer reviewed
Hopkins, Carol J.; Moe, Alden J. – Reading Horizons, 1978
Lists more than 40 books that give information on the use and construction of reading games. (GT)
Descriptors: Bibliographies, Educational Games, Educational Resources, Elementary Education
Peer reviewed Peer reviewed
Gaines, Robert N.; Bennett, Beth S. – Communication Education, 1979
Presents a crossword puzzle designed to familiarize students with Greek and Latin rhetorical terminology. Leads students to determine the rhetorical concept associated with each Latin term used as a clue; to discover the appropriate Greek term associated with each rhetorical concept; and to write each Greek term in Greek characters. (JMF)
Descriptors: Concept Teaching, Educational Games, Educational Media, Greek
Molenda, Michael – NSPI Journal, 1979
Describes the use of the "Why 10?" game at the beginning and end of a course on instructional development to test its feasibility as a means of evaluating the course. The game showed promise as a valid tool for assessing changes in students' attitudes. (JEG)
Descriptors: Course Evaluation, Educational Games, Evaluation Methods, Games
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