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Clark, Todd – Social Education, 1977
An educator argues that classroom use of simulations is a valuable method for studying social interaction. (Author/RM)
Descriptors: Educational Games, Elementary Secondary Education, Simulation, Social Experience
Vever, Daniel – Francais dans le Monde, 1977
This article consists of an inventory of games useful as instructional materials for the instruction of French as a second language. (Text is in French.) (CLK)
Descriptors: Educational Games, Educational Media, French, Games
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Gray, Shirley B.; Mena, Robert A. – Primus, 1997
Presents activities that engage students and promote discussion emphasizing the history of mathematics, diversity, and multiculturalism. Six activities included are Crossword Puzzle, Date of Event, Quotes Matching, Famous Mathematical Expressions, Calendar Scramble, and Map Puzzle. Also lists related World Wide Web sites. Contains 15 references.…
Descriptors: Educational Games, Higher Education, Integrated Activities, Mathematical Concepts
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Morris, Helen – Mathematics in School, 1997
Presents a variety of mathematical games from all over the world using pen and paper, or single-board setups. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Mathematics Activities
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Renzulli, Linda A.; Aldrich, Howard E.; Reynolds, Jeremy – Teaching Sociology, 2003
Discusses a classroom exercise for stratification and organization courses that demonstrates how social structures can constrain individual actions and still produce outcomes that students attribute to individual effort. Demonstrates student enjoyment of the game format exercise, and how it is an effective way to teach students the importance of…
Descriptors: Educational Games, Educational Strategies, Higher Education, Social Stratification
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Uslick, JoAnn; Barr, Susan G. – Teaching Children Mathematics, 2001
Presents a sample of Probability Carnival activities and suggests how they might be adapted for the classroom. (KHR)
Descriptors: Educational Games, Elementary Education, Inventions, Mathematics Activities
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Dkeidek, Iyad M. – Journal of Chemical Education, 2003
Presents an educational game designed for first- or second-year high school students who have already studied themes related to the periodic table elements, such as their symbols, electronic configurations, properties, and uses. The game is designed to help students learn the symbols of the elements and their properties or uses in a fun, engaging…
Descriptors: Chemistry, Curriculum Design, Educational Games, Science Activities
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Owens, Katharine D.; Sanders, Richard L. – Science Activities, 1997
Describes a scavenger hunt activity that has been used successfully with middle school students in an earth science course. This activity includes items that call for library research rather than the collection of objects, emphasize real-world connections, are skill-oriented, ask for originality and creativity, and are just for fun. (JRH)
Descriptors: Earth Science, Educational Games, Intermediate Grades, Junior High Schools
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Dunski, Jonathan F. – Science Teacher, 1997
Describes a learning game called The Business of Life that demonstrates the cellular processes of photosynthesis and respiration as business transactions. Incorporates the ideas that energy flows through ecosystems as well as through cells of individual organisms. Demonstrates the interdependence of living things and that processes at the cellular…
Descriptors: Biological Sciences, Educational Games, Educational Strategies, Photosynthesis
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Hynes, Geraldine E. – Business Communication Quarterly, 2002
Offers suggestions for course content and teaching methods for a graduate managerial communication course. Discusses course topics and course methods. Describes three assignments and exercises that demonstrate how to apply andragogical strategies that include: memo makeover; diversity game; and voting for dollars. (SG)
Descriptors: Business Administration Education, Business Communication, Curriculum Design, Educational Games
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Khan, Masood Mehmood – Electronic Library, 2002
Describes the implementation of an intelligent tutoring system that employs a game environment and object-oriented user interface for teaching and learning, based on a computer game developed for industrial training. Discusses adventure games, game environments in education, simulation support, and user interface design. (Author/LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
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Otten, Amanda St. Clair – English Journal, 2003
Explains a mix-and-match vocabulary game that gives students correct definitions but made them work for it. Notes that in the game, the students have to use a dictionary and interpret the definition. Contends that this sparks critical thinking and conversation about words within groups. (PM)
Descriptors: Critical Thinking, Discussion (Teaching Technique), Educational Games, Secondary Education
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Shreero, Betsy; Sullivan, Cindy; Urbano, Alicia – Teaching Children Mathematics, 2003
Develops computational fluency using a game format. Activities involve a standard deck of playing cards. (Author/NB)
Descriptors: Computation, Concept Formation, Educational Games, Elementary Education
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Meel, David E. – Mathematics Teaching in the Middle School, 2000
Describes a mathematical game using a bingo format that allows students to explore the concepts of sample space, data interpretation, randomness, and theoretical probability while practicing addition skills. (YDS)
Descriptors: Data Analysis, Educational Games, Mathematics Activities, Mathematics Instruction
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Cowen, Kay J.; Tesh, Anita S. – Journal of Nursing Education, 2002
In a class on pediatric cardiovascular dysfunction, 43 nursing students were taught via lecture/discussion; a treatment group of 42 also played a "Jeopardy"-style game. Posttest scores were higher than pretest scores for both groups. The treatment group answered 94% correctly and the comparison group 85%. (SK)
Descriptors: Cardiovascular System, Child Health, Educational Games, Higher Education
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