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Barak, Azy – Counselor Education and Supervision, 1990
Investigated appropriateness of implementing Empathy Game, intended to promote counseling students' empathic skills through stimulating and competitive procedure, in counselor training program. Findings demonstrated use and effectiveness of the game with nine graduate students. Results provided some evidence that Empathy Game can be used in…
Descriptors: Counselor Training, Educational Games, Empathy, Foreign Countries
Burns, Marilyn – Writing Notebook: Creative Word Processing in the Classroom, 1990
Describes a game whose goal is to make the largest three or four digit number possible from numbers appearing on successive rolls of a die. Discusses the written strategies developed for this game by third and seventh grade students. (RS)
Descriptors: Class Activities, Educational Games, Elementary Education, Junior High Schools
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Davis, Susan J. – Journal of Reading, 1990
Describes a game using synonyms designed to build students' vocabulary by developing concepts for new words and by repeating exposure to the new words. (RS)
Descriptors: Educational Games, Junior High Schools, Learning Activities, Reading Instruction
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McKean, Heather R.; Gibson, Linda S. – American Biology Teacher, 1989
Presented is an activity designed to connect Mendelian laws with the physical processes of cell division. Included are materials production, procedures and worksheets for the meiosis-mitosis game and a genetics game. (CW)
Descriptors: Biology, Cytology, Educational Games, Genetics
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Friedlander, Royce B.; Lohmeyer, Roxanne E. – Journal of Physical Education, Recreation and Dance, 1988
A variety of educational gymnastics, games, and sports tasks geared toward young children are described. They focus on jumping, taking weight on various body parts, large apparatus movement, ball skills, striking skills, throwing and catching skills, and travelling with a ball. Suggestions are also presented regarding the preschool handicapped…
Descriptors: Early Childhood Education, Educational Games, Motor Development, Physical Education
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Carlson, Janet F. – Teaching of Psychology, 1989
Describes a board game used to facilitate the learning of theoretical principles associated with the psychoanalytic perspective on personality. Covers rules governing play and special advantages of this learning experience. Game board is reproduced. (Author/LS)
Descriptors: Educational Games, Higher Education, Learning Activities, Personality
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Kraines, David; Kraines, Vivian – Journal of Conflict Resolution, 1995
Pavlov denotes a family of stochastic learning strategies that achieves the mutually cooperative outcome in the iterated prisoner's dilemma against a wide variety of strategies. Although faster learners will eventually dominate a given homogeneous Pavlov population, the process must proceed through a gradual increase in the rate of learning. (JBJ)
Descriptors: Educational Games, Evolution, Learning, Learning Strategies
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Thiagarajan, Raja; Thiagarajan, Sivasailam – Simulation & Gaming, 1995
Describes a card game designed to teach the scientific method, inductive thinking, and data analysis strategies. The objective is to guess the rule that differentiates the "legal triplets" (set of three playing cards) from the "illegal" ones. Suggestions are provided for a debriefing session in which the players reflect on…
Descriptors: Cognitive Processes, Data Analysis, Educational Games, Induction
Burk, Donna; And Others – Instructor, 1992
Presents activities from "Box-It or Bag-It," a popular mathematics program designed to make elementary students think. The activities are based on the belief that children construct mathematical understandings by playing games, manipulating concrete materials, investigating problems related to personal experiences, and discussing ideas.…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Klenow, Carol – Instructor, 1992
Reviews several technology-related learning activities for elementary and secondary school students, including a computer animation program, a computer math game, a NASA telecommunication information system, a computer program and book about wild animals, and a monthly audiotape magazine for children. (SM)
Descriptors: Audiotape Cassettes, Computer Assisted Instruction, Computer Software, Educational Games
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Forman, Bruce – Legacy, 1994
Describes the events, and educational strategies used in the events, that make up the Nature Bowl, California's largest third- through sixth-grade competition focusing on regional ecology, natural history, environmental issues, and natural resources conservation. (LZ)
Descriptors: Cooperative Learning, Educational Games, Elementary Education, Environmental Education
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Vande Kopple, William J. – English Journal, 1995
Describes the way one teacher utilizes a variety of activities by which the power of language is analyzed and fostered among students of English. Describes methods for engaging students in language play, specifically through the use of puns. (HB)
Descriptors: Educational Games, English Curriculum, English Instruction, Language
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Flasher, Bob – Legacy, 1994
Discusses, in an environmental education context, whether games and other teaching methods are close enough to real experiences to be effective educational tools. (MKR)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Environmental Interpretation
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Lund, Tony – Science Teacher, 1994
Describes a game that was developed in lieu of the traditional end of the chapter review used to assess student knowledge of a subject. (ZWH)
Descriptors: Educational Games, Evaluation, Learning Activities, Review (Reexamination)
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Tayyab, Saad – Biochemical Education, 1994
Presents two alternative teaching approaches to ensure that students become active participants of learning in the biochemistry classroom. Diagrams and rules are provided for using educational playing cards and creating a biochemical comic book. (ZWH)
Descriptors: Biochemistry, Educational Games, Higher Education, Molecular Biology
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